Pythakoreas
Chef Tain
8.5 - Babylon (Nebuchadnezzar II): Arguably one of the best civilizations in the game. Bowman and Walls of Babylon will save you from possible early rushes in multiplayer. Free great scientist is fantastic on any difficulty. GS generation depends - but if you are aiming for a Science victory it works wonderfully.
2 - Denmark (Harald Bluetooth): Needs to be reworked ASAP. The Viking legacy deserves a better Unique Ability, disembarkation bonus?
Pillage bonus? If you get XP from pillaging tiles it would be top tier... The Berserkers are boring, and who the hell wants a UU "faster" (yes, faster not stronger!) on crappy tundra tiles?
9 - Korea (Sejong): I could give it a 10 but I would be biased because I'm a native Korean. +2 science is quite powerful when you fill your first specialist slot. The tech booms are always nice. UA+Secularism(Rationalism)+NC=2+2+50%=6 Science/specialist in the mid-game. Trumps Babylonian academies for Great Person generation, happiness and food bonuses on specialist slots (if you go Freedom). You have one of the most overpowered civ in your hands although you have to follow some strict rules to get the most, that is, Tall, High Population, Freedom.
I don't know why UUs are considered weird. Turtle ships are incredibly powerful on defense, and even if I don't play Korea I use Frigates for exploration, faster and endurable. As Sejong you have a higher science output and Navigation becomes available sooner. (At least on lower difficulties) Hwachas are basically multi-purpose Trebuchets great against everything, even with their combat penalty against cities they are still slightly stronger, do the math!
8 - Mongolia (Genghis Khan): Needs a better UA, attacking City-States is useless. Keshik+Khans are the core part of the Mongol war machine. Awesome, awesome.
7 - Polynesia (Kamehameha): I usually don't play wide, in other words never played them. I definitely see the potential in Moais, settling on the oceans before anyone else, founding WC first though. From what I've read they deserve a solid 7.
6 - Spain (Isabella): Situational... the only thing I like is early 500g. Cool-looking units though. I'll give you a 6.
8 - The Inca (Pachacuti): Terrace Farms and Mines are insanely powerful. Above average exploration with extra movement on hills. Mountain bias lets you grab Machu Picchu and Neuschwanstein quite easier.
2 - Denmark (Harald Bluetooth): Needs to be reworked ASAP. The Viking legacy deserves a better Unique Ability, disembarkation bonus?

9 - Korea (Sejong): I could give it a 10 but I would be biased because I'm a native Korean. +2 science is quite powerful when you fill your first specialist slot. The tech booms are always nice. UA+Secularism(Rationalism)+NC=2+2+50%=6 Science/specialist in the mid-game. Trumps Babylonian academies for Great Person generation, happiness and food bonuses on specialist slots (if you go Freedom). You have one of the most overpowered civ in your hands although you have to follow some strict rules to get the most, that is, Tall, High Population, Freedom.
I don't know why UUs are considered weird. Turtle ships are incredibly powerful on defense, and even if I don't play Korea I use Frigates for exploration, faster and endurable. As Sejong you have a higher science output and Navigation becomes available sooner. (At least on lower difficulties) Hwachas are basically multi-purpose Trebuchets great against everything, even with their combat penalty against cities they are still slightly stronger, do the math!
8 - Mongolia (Genghis Khan): Needs a better UA, attacking City-States is useless. Keshik+Khans are the core part of the Mongol war machine. Awesome, awesome.
7 - Polynesia (Kamehameha): I usually don't play wide, in other words never played them. I definitely see the potential in Moais, settling on the oceans before anyone else, founding WC first though. From what I've read they deserve a solid 7.
6 - Spain (Isabella): Situational... the only thing I like is early 500g. Cool-looking units though. I'll give you a 6.
8 - The Inca (Pachacuti): Terrace Farms and Mines are insanely powerful. Above average exploration with extra movement on hills. Mountain bias lets you grab Machu Picchu and Neuschwanstein quite easier.