Hi Guys, Thanks to you all for your great work!
I've tied, for a while now, to find a mod which created a nice European Union civ. None of the existing, however, satisfied me. So I came up with some new thinking about a very, very special EU civ. This Civ would work a bit like the Venetians, but with a particular addition that is trying to achieving diplomatic victory through interaction with other European Civs. Unfortunately, I don't have the skills or the time for doing that (ca va sans dire, I am a kind of Eurobureaucrat for real and I only play this much time to time). So I posted my whole work on the EU Civ down here. Let me know what do you think about it!
European Union (EU)
Leader:
Jean Monnet
Special Unit: Eurobureaucrat (equivalent to Merchant of Venice, but only works with European City States)
Special Power: European Integration
Jean Monnet cannot create settlers. He can, however, conquer cities by war or puppet (European) city states with the “Eurobureaucrat” Unit. He can also create the special project/wonder “European Union” (see below).
Once the EU is created, The player can create all special buildings, special improvements and special units of all participating member states.
Once the EU is created, the player acquires 15% production boost to build European Wonders unlocked by EU Resolutions.
“European Integration”
- Allows the activation of the "European Union" is activated once the player with the EU has met its 6th other European civilizations (or lower number if there are less than 6 European civilizations in the game).
- When this happens, the player can choose, in any moment, to “fund” the EU. All European civilizations can participate in this project as if they were constructing a global project (like the International Games or the International Space Station) by dedicating Production in their cities.
- At the end of the construction, the wonder “European Union” appears in Brussels. The wonder grants to the EU the possibility to create all special buildings, improvements and units of participating Civs.
- The participating Civs acquire a number of delegates to the newfound European Union, depending on the production devoted to the project.
The European Union works similarly to the United Nations, but it is open only to the participating countries. Other European Countries can demand access to the EU at later stage, but this has to be approved (as a Resolution) by a majority of the delegates.
European Union: general features
- The number of delegates depends on the initial production generated in building the wonder, and on subsequent Resolutions approved and European wonders built.
- The Resolutions are proposed and passed much more often than in the United Nations (proposed each 4 turns, voted 4 turns after)
- Declaring war to another participating member state automatically finish a civilization’ participation by self-explusion. Expelled civilizations can apply at a later stage as if they were new to the process.
- Two resolutions are proposed each time: one from the civilization EU, and another from another participating civilization, turning each time.
- Financing the EU: each resolution produces, for each participating civ, a “gold per turn” cost equal to 50% of the number of its delegates. For example, a 3 resolutions passed would cost about 30 gold per turn for a civ with 20 delegates.
Examples of EU resolutions (the list is by no means closed!)
Intergovernmental Institutions: gain one additional delegate for any Spy as a diplomat in another European civ’s capital.
Trade Standards: allow participating civilizations to trade among them Luxury Resources they already own. Each luxury resource traded in this way grants + 1 happiness. Happiness generated by Luxury resources traded with non EU civilizations halved.
Milk Quotas: All Cows resources generate +1 production and +1 gold, but lose 1 food. Gold that non-European civilizations receive from trade routes with European Civs is reduced by 5%.
Ban fertilizers: requires “fertilizers”. The +1 food bonus for farms from the research fertilizers is deactivated. +1 local happiness for each 3 citizens in a city
European Religion. Choose a religion: this becomes the official European Religion. The religion will spread 100% faster to other European civ’s cities. European Civ’s cities with at least 50% of their cities with this religions gain 2 more delegates to the EU.
European Ideology: Choose an ideology: this becomes the official ideology of the EU. civilizations with a different ideology lose 50% of their delegates to the EU.
European Custom Union. All trade routes from non-European civ to a city of European civ lose 10% of the gold they generate. The European civ gains that 10% instead.
European Single Market (ESM). All trade routes between European Civs generate 20% more gold. Unlocks the European Wonder “European Commission”
 European Commission: requires the Resolution ESM. Only one can be built, only European Civs can attempt to build it. Output generated by specialists of the city that builds it is doubled, unhappiness generated by specialists is halved. Grants one additional delegate to the EU.
European Monetary Union (EMU): All trade routes between European Civs generate 40% more gold. Unlocks the European Wonder “European Central Bank”.
European Central Bank: requires the Resolution EMU. Only one can be built, only European Civs can attempt to build it. Gold generation boosted by 10% in all city of the Civ that builds it. Each Stock Exchange grants +1 production. Grants one additional delegate to the EU.
Democratic Institutions: all participating civilizations acquire a number of delegates which equals the total number of their population divided by 15 (rounded downwards). Unlocks the European Wonder ““European Parliament”
European Parliament: requires the Resolution Democratic Institutions. Only one can be built, only European Civs can attempt to build it. Culture generation in all cities with a trade route with another European civ is doubled. Allows to expend permanently up to 3 delegates to the EU to acquire additional Spies.
Schengen Area: All European civilizations grant permanent open borders to the other European civilizations; tourism from other European civs is increased by 20%. Open borders with non- European civilizations is disabled. Tourism from non-European civs is decreased by 20%. Unlocks the wonder European Human Rights Chart.
European Human Rights Court: requires the Resolution Schengen Area. Only one can be built, only European Civs can attempt to build it. Tourism from all other European civilizations is doubled. 50% of total Tourism, each turn, is added to the Culture output. Grants one additional delegate to the EU.
European Defense Union: a permanent defense pact is established between participating civilizations. 10% fight bonus when another EU civilization unit is placed in an adiacent tile. Unlocks the European wonder “Joint Training Center”
Joint Training Center: requires the Resolution European Defense Union. Only one can be built, only European Civs can attempt to build it. The civ that builds it can purchase with gold special units from all other participating civs in the city with the Joint Training Center. Grants one additional delegate to the EU.
Expulsion: expel a civ from the Union.
European Federation: requires the Five European Wonders to be built before it can be passed. The first 3 civs for number of delegates double their delegates to the EU. the delegates of all European civs to the World Congress are reduced to 1 (except for Globalization and Forbidden Palace delegates). The European Union civilization acquires a number of delegates to the World Congress equal to the half of delegates lost in this way. Note that this number may change depending on the other Civs’ relations with the city states.
Leading Strategy: achieving a diplomatic victory trough maximisation of delegates