So now I'm going to post the two civilizations I've mentioned before. If your wondering what happened to Theodoro, I had to drop it because I could not get certain information I needed and no one help when I asked for it, so we'll return to it another time. But know I present you with to factions, who I've made with a Firaxis styled approached (i.e generalization), so I present to you
Gaul under Vercingetorix and the Kingdom of Kush under Kashta! (Now I just looked and just saw that there is already some Gallic civs under Vercingetorix and someone did Kashta's successor, Piye who's design has a similar feel to mine. So my designs is going to be similar to the ones that are already posted, but you guys wouldn't mind seeing another one yeah?)
Gaul under Vercingetorix
UU: Defender of Gaul
Units that fight within your own territory have a higher

combat strength, (is +10% to much?) and also gain a buff when next to a friendly unit (5%?), puppeted cities produce more

production

gold and

food and mines produce +1

culture.
UU: Oathsworn (swordsman replacement)
Unique swordsman replacement for Gaul, stronger than the swordsman it replace and has a lower maintenance, when the Oathsworn kills an enemy in combat, it provides all nearby units with a combat buff lasting for one turn.
UB: Gold Minter (mint replacement)
Unique mint replacement for Gaul, unlock at bronze working instead of currency, it provides the same benefits of a normal mint but also gives gold and silver tiles +1

culture and after reaching the modern era provides +1 :c5tourism: tourism.
The Kingdom of Kush under Kashta
UA: Ruler of Upper Egypt and Nubia
Garrisoned units provide +10%

production the city it is garrisoned in and +1

happiness as well. Capturing cities that have a temple in it never go into a puppeted state, (because the temple acts like a courthouse). You still have to deal with the initial resistance though.
UU: Royal Nubian Archer (archer replacement)
Unique archer replacement for Kush, has +6

combat strength (instead of 5), +3

movement (instead of 2) and can melee attack.
UB: Great Nubian Pyramid (grand temple replacement)
Unique grand temple replacement for Kush, same requirements for unlocking it, (have a temple in all cities) and has the same benefits as the grand temple. But at every era (including the era the Pyramid was built in) the temple has the ability to be have an add on constructed, increasing the yields of the Pyramid (add ons listed below). After entering the industrial era the Pyramid will also yield +2 :c5tourism: tourism.
Great Nubian Pyramid add ons
Expanded Burial Rooms, yields +2

faith.
Victory Reliefs, yields +2

happiness.
Artifact Vault, yields +2

gold.
Constellation Study, yields +2

science.
The Pharaoh's Will, yields +2

production.
Offering Room, yields +2

food.
So what do you guys think? Good, bad or go away and get more creative? Tell below!