Civilization Request Thread

Maybe there should be a WIP masterthread so one can check at a glance what is being worked on and maybe even how close it is, so that its harder to step on peoples toes or easier to find projects you're interested in to help out or whatever. If that sounds like a good idea I wouldn't mind setting one up?
 
Outdated doesn't have to mean that its no longer operable. The Ford Model T still technically works but I'd consider it 'outdated'. Obviously an extreme example but if a mod doesn't fit the current standard for most mods or the trends in other mods, then it's outdated. This could be as fundamental as having a design which is poor compared to most modded civs, or it could be as small as not having mod support for a small mod used by most people. Outdated is a totally subjective term.
 
My Julius Caesar mod doesn't have UU models...

Should I be worried?
 
A bit of a weird place to ask this maybe, but does anyone know if there is a Kalinago (Island Caribs) civ in the works anywhere?
 
Maybe there should be a WIP masterthread so one can check at a glance what is being worked on and maybe even how close it is, so that its harder to step on peoples toes or easier to find projects you're interested in to help out or whatever. If that sounds like a good idea I wouldn't mind setting one up?

I second this, there should be a thread for this and one the first page should be a table that shows the mod author, his/hers intended mod/ and what status that mod is in. Sorta like the Civilization 5 Customization wiki tab that shows all modded civilizations. Actually we could just post this on the civ 5 customization wiki instead of here, or do both! Either or I'm in support of this idea!

A bit of a weird place to ask this maybe, but does anyone know if there is a Kalinago (Island Caribs) civ in the works anywhere?

I'm pretty sure there is at least one Carib civ, this comment also shows why a "WIP masterthread" thread as Urdnot called it would be a great investment of out time! Actually I looked through the customization wiki and didn't find a Carib civ! There might be some civs based around the Caribbean, like More Civilisations's recently published Calusa civ (actually I need to go and put my mods up on that page. I'm afraid I'll break the page though) or are of Amerindian descent. I don't know you check through the wiki and see what you find, http://civilization-v-customisation.wikia.com/wiki/Custom_Civilizations
 
Don't put your mods there unless you really intend to make them and have a way to do so. Its already clogged up with enough crap that'll never get made.
 
Oh yeah @Ajsieg, you know how you were saying you would like to see specific civs made a couple of pages ago? And how one of those civs was Perm? Well it just got made, http://steamcommunity.com/sharedfiles/filedetails/?id=577069366

Yes I did see it. I'm excited:D! Haven't had time to try it to download it yet. I knew the author was working on it but that was a while ago. Though the capital should be Cherdyn.
Also for clarification the ideas on the 22nd are Mauretania Tingitania/Caesariensis, Africa Proconsularis, and Aegyptus.
 
Don't put your mods there unless you really intend to make them and have a way to do so. Its already clogged up with enough crap that'll never get made.

I do intend to make the mods that I want to put up there, one of them is already in production!
 
Yes I did see it. I'm excited:D! Haven't had time to try it to download it yet. I knew the author was working on it but that was a while ago. Though the capital should be Cherdyn.
Also for clarification the ideas on the 22nd are Mauretania Tingitania/Caesariensis, Africa Proconsularis, and Aegyptus.

Yeah I thought so, I've got something to complement that.
 
I do intend to make the mods that I want to put up there, one of them is already in production!
Then of course there's no problem in you putting them up there.
I think what Urdnot_Scott is referring to is the fact, that a lot of people post A LOT of planned civs there - undoubtedly with every intention to make - but which they for one reason or another (loss of interest, overwhelming task, not enough time, etc..) never manage to actually complete and release. Age of Imperialism is a good example (no offence meant to neither OrderOfOlav nor Zantonius Hamm); they had plans for a lot of civs (probably still has some of those plans), and while one civ was pretty near to bring released at some point, it never was and the project isn't actively worked on anymore (right Civitar/bane?). Of course the civ can still be released, and hopefully it is, but my point is, it's a lot easier to make the plans, post them, maybe even do a bunch of nice looking icons with some sweet colour schemes, than actually getting something completed. Maybe if AoI (sorry to single just you guys out - it's a pretty common phenomenon actually) had started with focusing on just one, two or even three civs they wouldn't have gotten overwhelmed by the size of tasks required to complete a civ. You can still make the plans of course, discuss designs and so forth, but there's no reason to list them on the wiki if one aren't completely sure it's going to be made.

Sorry if this A) sounded harsh or B) didn't make a lot sense. In case of A) haven't slept continuously for more than two-three hours the last couple of days due to CH. In case of B), see explanation under A) [emoji14]

Seriously, not trying to step on anyone's toes here :).
 
Then of course there's no problem in you putting them up there.
I think what Urdnot_Scott is referring to is the fact, that a lot of people post A LOT of planned civs there - undoubtedly with every intention to make - but which they for one reason or another (loss of interest, overwhelming task, not enough time, etc..) never manage to actually complete and release. Age of Imperialism is a good example (no offence meant to neither OrderOfOlav nor Zantonius Hamm); they had plans for a lot of civs (probably still has some of those plans), and while one civ was pretty near to bring released at some point, it never was and the project isn't actively worked on anymore (right Civitar/bane?). Of course the civ can still be released, and hopefully it is, but my point is, it's a lot easier to make the plans, post them, maybe even do a bunch of nice looking icons with some sweet colour schemes, than actually getting something completed. Maybe if AoI (sorry to single just you guys out - it's a pretty common phenomenon actually) had started with focusing on just one, two or even three civs they wouldn't have gotten overwhelmed by the size of tasks required to complete a civ. You can still make the plans of course, discuss designs and so forth, but there's no reason to list them on the wiki if one aren't completely sure it's going to be made.

Sorry if this A) sounded harsh or B) didn't make a lot sense. In case of A) haven't slept continuously for more than two-three hours the last couple of days due to CH. In case of B), see explanation under A) [emoji14]

Seriously, not trying to step on anyone's toes here :).

yea I understand what you're trying to say. The civ that's currently in production should actually come out because I've been given challenge to start and finish a personnel project by June - July next year, and I've chosen to make a civ mod for that personnel project. So I'll be working on it actively.
 
Then of course there's no problem in you putting them up there.
I think what Urdnot_Scott is referring to is the fact, that a lot of people post A LOT of planned civs there - undoubtedly with every intention to make - but which they for one reason or another (loss of interest, overwhelming task, not enough time, etc..) never manage to actually complete and release. Age of Imperialism is a good example (no offence meant to neither OrderOfOlav nor Zantonius Hamm); they had plans for a lot of civs (probably still has some of those plans), and while one civ was pretty near to bring released at some point, it never was and the project isn't actively worked on anymore (right Civitar/bane?). Of course the civ can still be released, and hopefully it is, but my point is, it's a lot easier to make the plans, post them, maybe even do a bunch of nice looking icons with some sweet colour schemes, than actually getting something completed. Maybe if AoI (sorry to single just you guys out - it's a pretty common phenomenon actually) had started with focusing on just one, two or even three civs they wouldn't have gotten overwhelmed by the size of tasks required to complete a civ. You can still make the plans of course, discuss designs and so forth, but there's no reason to list them on the wiki if one aren't completely sure it's going to be made.

Sorry if this A) sounded harsh or B) didn't make a lot sense. In case of A) haven't slept continuously for more than two-three hours the last couple of days due to CH. In case of B), see explanation under A) [emoji14]

Seriously, not trying to step on anyone's toes here :).

I feel like this will happen to ChampiKhan (I really want Galicia to be released :cry:). I understand where you're getting at. I have all these ideas and I hope someone will take it up but it is a lot of work.

Though if anything, like with Perm recently, someone will take up Caucasus Iberia and Albania. They interest me a lot and feel like someone could do a good job with them. What people don't realize is that I go through all I can to make these ideas and even though they're not the most accurate with names, the idea is based off of what I found (i.e. Remi Horsemen is based off of Rome's desire for Remi Horses). Like what I did with Jaunpur. I can give everything you need for a design and all you have to do is the hard part :p (Which is the problem). I guess this turned into a rant that digressed but I'm only making designs that if I made civs, then I wouldn't get too overworked because these interest me and it's designed to represent more of the Romans.

Like with SgtWolf00, he has three civs he has. Trebizond, Cilicia (BTW I have an old design for them if you need one), and I forgot the other one :lol:. He's starting small. Though with CL, they have many projects and it works for them. I guess it depends on how much effort you put into it.

Hope that you feel better Danmasch. From what I read it sounds painful.
 
I feel like this will happen to ChampiKhan (I really want Galicia to be released :cry:). I understand where you're getting at. I have all these ideas and I hope someone will take it up but it is a lot of work.

Though if anything, like with Perm recently, someone will take up Caucasus Iberia and Albania. They interest me a lot and feel like someone could do a good job with them. What people don't realize is that I go through all I can to make these ideas and even though they're not the most accurate with names, the idea is based off of what I found (i.e. Remi Horsemen is based off of Rome's desire for Remi Horses). Like what I did with Jaunpur. I can give everything you need for a design and all you have to do is the hard part :p (Which is the problem). I guess this turned into a rant that digressed but I'm only making designs that if I made civs, then I wouldn't get too overworked because these interest me and it's designed to represent more of the Romans.

Like with SgtWolf00, he has three civs he has. Trebizond, Cilicia (BTW I have an old design for them if you need one), and I forgot the other one :lol:. He's starting small. Though with CL, they have many projects and it works for them. I guess it depends on how much effort you put into it.

Hope that you feel better Danmasch. From what I read it sounds painful.

The thing is, people make mods differently. Some like to do it all in one go, and there's people like me who start small (and Ajsieg the other mod that you missed is the Sultanate of Rum, which is the one in production). And you know what, if something doesn't happen or doesn't happen the way we expected it to happen. It doesn't mean that project or collaboration was a failure. It just wasn't meant to be, and we accepted that and move on. Unless we want to pick up and start it anew.
 
So now I'm going to post the two civilizations I've mentioned before. If your wondering what happened to Theodoro, I had to drop it because I could not get certain information I needed and no one help when I asked for it, so we'll return to it another time. But know I present you with to factions, who I've made with a Firaxis styled approached (i.e generalization), so I present to you Gaul under Vercingetorix and the Kingdom of Kush under Kashta! (Now I just looked and just saw that there is already some Gallic civs under Vercingetorix and someone did Kashta's successor, Piye who's design has a similar feel to mine. So my designs is going to be similar to the ones that are already posted, but you guys wouldn't mind seeing another one yeah?) (design now edited)

Gaul under Vercingetorix

UU: Defender of Gaul
Units that fight within your own territory have a higher :c5strength: combat strength, (+5%?) and also has a combat bonus against other infantry units (again 5%?), puppeted cities produce more :c5production: production :c5gold: gold and :c5food: food and mines produce +1 :c5culture: culture.

UU: Oathsworn (swordsman replacement)
Unique swordsman replacement for Gaul, stronger than the swordsman it replace and has a lower maintenance, when the Oathsworn kills an enemy in combat. It provides all nearby units with a combat buff lasting for one turn, also has a chance to spawn maintenance free unit if adjacent to a friendly during war.

UB: Coin Minter (mint replacement)
Unique mint replacement for Gaul, unlock at bronze working instead of currency, it provides the same benefits of a normal mint but also gives gold and silver tiles +1 :c5culture: culture and after reaching the modern era provides +1 :c5tourism: tourism.

The Kingdom of Kush under Kashta

UA: Ruler of Upper Egypt and Nubia
Garrisoned units provide +10% :c5production: production the city it is garrisoned in and +1 :c5happy: happiness as well. Capturing cities that have a temple in it never go into a puppeted state, (because the temple acts like a courthouse). You still have to deal with the initial resistance though.

UU: Royal Nubian Archer (archer replacement)
Unique archer replacement for Kush, has +6 :c5strength: combat strength (instead of 5), can melee attack and when on flood plain tile it gains the march promotions. The Royal Nubian Archer looses the march promotion when not on a flood plain tile.

UB: Great Nubian Pyramid (grand temple replacement)
Unique grand temple replacement for Kush, same requirements for unlocking it, (have a temple in all cities) and has the same benefits as the grand temple. But at every era (including the era the Pyramid was built in) the temple has the ability to be have an add on constructed, increasing the yields of the Pyramid (add ons listed below). After entering the industrial era the Pyramid will also yield +2 :c5tourism: tourism.

Great Nubian Pyramid add ons
Expanded Burial Rooms, yields +2 :c5faith: faith.

Victory Reliefs, yields +2 :c5happy: happiness.

Artifact Vault, yields +2 :c5gold: gold.

Constellation Study, yields +2 :c5science: science.

The Pharaoh's Will, yields +2 :c5production: production.

Offering Room, yields +2 :c5food: food.

So what do you guys think? Good, bad or go away and get more creative? Tell below!
 
So now I'm going to post the two civilizations I've mentioned before. If your wondering what happened to Theodoro, I had to drop it because I could not get certain information I needed and no one help when I asked for it, so we'll return to it another time. But know I present you with to factions, who I've made with a Firaxis styled approached (i.e generalization), so I present to you Gaul under Vercingetorix and the Kingdom of Kush under Kashta! (Now I just looked and just saw that there is already some Gallic civs under Vercingetorix and someone did Kashta's successor, Piye who's design has a similar feel to mine. So my designs is going to be similar to the ones that are already posted, but you guys wouldn't mind seeing another one yeah?)

Gaul under Vercingetorix

UU: Defender of Gaul
Units that fight within your own territory have a higher :c5strength: combat strength, (is +10% to much?) and also gain a buff when next to a friendly unit (5%?), puppeted cities produce more :c5production: production :c5gold: gold and :c5food: food and mines produce +1 :c5culture: culture.

UU: Oathsworn (swordsman replacement)
Unique swordsman replacement for Gaul, stronger than the swordsman it replace and has a lower maintenance, when the Oathsworn kills an enemy in combat, it provides all nearby units with a combat buff lasting for one turn.

UB: Gold Minter (mint replacement)
Unique mint replacement for Gaul, unlock at bronze working instead of currency, it provides the same benefits of a normal mint but also gives gold and silver tiles +1 :c5culture: culture and after reaching the modern era provides +1 :c5tourism: tourism.

The Kingdom of Kush under Kashta

UA: Ruler of Upper Egypt and Nubia
Garrisoned units provide +10% :c5production: production the city it is garrisoned in and +1 :c5happy: happiness as well. Capturing cities that have a temple in it never go into a puppeted state, (because the temple acts like a courthouse). You still have to deal with the initial resistance though.

UU: Royal Nubian Archer (archer replacement)
Unique archer replacement for Kush, has +6 :c5strength: combat strength (instead of 5), +3 :c5moves: movement (instead of 2) and can melee attack.

UB: Great Nubian Pyramid (grand temple replacement)
Unique grand temple replacement for Kush, same requirements for unlocking it, (have a temple in all cities) and has the same benefits as the grand temple. But at every era (including the era the Pyramid was built in) the temple has the ability to be have an add on constructed, increasing the yields of the Pyramid (add ons listed below). After entering the industrial era the Pyramid will also yield +2 :c5tourism: tourism.

Great Nubian Pyramid add ons
Expanded Burial Rooms, yields +2 :c5faith: faith.

Victory Reliefs, yields +2 :c5happy: happiness.

Artifact Vault, yields +2 :c5gold: gold.

Constellation Study, yields +2 :c5science: science.

The Pharaoh's Will, yields +2 :c5production: production.

Offering Room, yields +2 :c5food: food.

So what do you guys think? Good, bad or go away and get more creative? Tell below!

Your Gauls Idea sounds like a combination of MC's (?) and the outdated one. Have a Combat bonus against Infantry Units instead of in friendly territory. Also for a more unique approach make it more of how Gaul were with the Romans. They gathered support by going to every city they could. So maybe have it where the Oathsworn has a chance to recruit a new unit each turn when garrisoned in a city.

Kush sound really good. That first part of the UA goes well with Honor's policy of +1 culture and happiness in a garrisoned city. The Archer sounds a little bleh. Melle attack is interesting but make it have a March Promotion when on Flood Plains and remove the extra movement. The Nubian Temple sounds interesting so keep it the way it is. OVerall nice job :goodjob:.
 
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