Sgtwolf00
Potential genius
Your Gauls Idea sounds like a combination of MC's (?) and the outdated one. Have a Combat bonus against Infantry Units instead of in friendly territory. Also for a more unique approach make it more of how Gaul were with the Romans. They gathered support by going to every city they could. So maybe have it where the Oathsworn has a chance to recruit a new unit each turn when garrisoned in a city.
Kush sound really good. That first part of the UA goes well with Honor's policy of +1 culture and happiness in a garrisoned city. The Archer sounds a little bleh. Melle attack is interesting but make it have a March Promotion when on Flood Plains and remove the extra movement. The Nubian Temple sounds interesting so keep it the way it is. Overall nice job.
I said I was going for a Firaxis style approach with this design, but MC's Gaul is more of a Firaxis styled civ. (Get Gaul, find the thing they're good at (metal working) make that there UA, have a unique warrior and get a famous leader (Vercingetorix), while mine was more combat focused because I wanted to show Vercingetorix leading the Celtic people of Gaul against Rome, and as a part of that feel I was going to have settled cities be puppetted with the bonuses puppetted cities receive (to simulate the other tribes of Gaul in a coalition under Vercingetorix who's leading them from Gergovia). Good suggestions, I'll see how I'll implement them. Oh also the Gold Minter is supposed to be called the Coin Minter! (I've fixed that now).
Yeah I was struggling to find a unique unit for Kush, the only thing I could find was the Apedemak Archer which More Civilizations Nubia nicked and I didn't want to do Meshwesh or Libu tribesmen. So I'll take your suggestion on board, thanks for your insight!