Arison
Eagerly awaiting Ragnarok
- Joined
- Sep 6, 2015
- Messages
- 255
What do you need for it?
Coding the Aesir. I have no idea how.
If you mean like a set of civs, it's the start of my mythology set.
What do you need for it?
Don't diss the Greeks! Uh... maybe an Underworld under Hades?
I want to see Egyptian mythology, if only for the amazing leaderscreens.
Anything but Greek for a while. I'll be happy to do it if there is a clear leader (It's going to be so hard when I get round to the Tuatha de Danann) and things to make abilities out of.
One, I will never do Egyptian, two, I'll do an underworld under the world.
More seriously, I'll do Duat under Anubis or Osiris(leaning towards human rather than the dog).
If we're talking about doing crazy relgions, why not a Charles Manson civ?
Don't make a Charles Manson
Yay! For the leader we can do several things. There's Tengri ruling over Uçmak (a place like heaven or Vallhalla), We've also have 8 other deities. A sun and moon deity (probably ruling over their respective places.) You also have a God that controls all the good spirits on the earth. So yeah you have a few ways to go.
Oh what did Egypt ever do to you? And what you've got against the underworld? What, human model is easier to work with that a dog humanoid model? Actually yeah that makes sense.
By the by, I've opened up a design thread because I don't want to flood this place with designs before Seonjo's done![]()
I just feel like Egypt will be the hardest to do properly, what with their creation of furries. The Turkic thing could be fun, like you said there's a lot to do with it, but there's almost nothing I can gain from minimum research.
It's right here.
How about some video game civs:
Lemruia under Hydros: UA: Fountain of Life: Coastal cities and units produced there have 20% more health.
UU: Mercury Adept: Unlike the Great Scientist it replaces, the Mercury Adept can also be expended to heal units and cities nearby by up to 50% of their total health.
UU: Lemurian Ship: Unlike the Trireme it replaces, when starting on the same tile as an embarked Mercury Adept, both gain +3 movement and can travel over Ocean.
EDIT: Just remembered, for those of you that haven't found it yet, go here.
Oh this is a nice naval civ we have here. Which game is it from though?
The Stormcloaks(Ulfric Stormcloak)UA: Skyrim Belongs To The Nords! -
All units gain +10% Strengthfor every city you have conquered
and gain +5% Strength
for every city you previously owned but was conquered
. (Max: 45%) Units have 1 Movement
after attacking an enemy.
UU: Bone-Breaker (Replaces Swordsman) -
This unit deals +25% more Damageto any unit that is stationed in an Encampment, City or Citadel tile.
UB: Mead Hall (Replaces Granary) -
Units trained in the city where this building is made receive the "Mead-Drinker" promotion that heals them by +5HP each turn.
Leader: Madanach
Capital: Druadach
UA: King in Rags
Spies stationed in rival cities reduce that city's Growth by 10% and cause Resistance when that player is denounced or declared war upon. Gain Faith from capturing civilian units.
UU: Briarheart
Unlike the Crossbowman, which it replaces, the Briarheart is unlocked at Theology and may melee attack. Additionally, it has the ability to chop down Forests or Jungles in friendly or neutral territory, restoring a large amount of its HP and providing it with a temporary Combat Bonus.
UB: Redoubt
Unlike the Walls, which it replaces, the Redoubt provides +2 Faith. In addition, it boosts the Combat Strength of any unit garrisoned within the city by 10% and causes garrisoned Ranged units to receive the Indirect Fire promotion.
Leader: Colonel Vangarre
City List: Military District, Residential District, Commercial District, Tephra Cave, Mag Mell Ruins
UA: Old High-Entian Outpost: Gain a burst of food and production whenever you discover a ruin. All cities gain bombardment damage for every technology you own.
UU: Driver Soldier: Unlike the Spearman it replaces, The Driver Soldier gains a 50% hp and grants a 50% defence bonus to other melee units on the same tile as it.
UB: Shulk's Lab: Unlike the Workshop it replaces, Shulk's Lab grants a burst of science whenever you discover a new technology and grants +50% research speed whenever a swordsman is garrisoned in the city t is built in.
Leader: Tosiwo Nakayama
Capital: Palikir
Start Bias: Coastal
Cul Div: Sahul or Colonial
Civ IV Traits: Seafaring/Financial
Religion: Protestiantism?
UA: Compact of Free Association
Upon Declaring Friendship with another civilization, you and your friend receive +15% Gold in all cities, increasing to +20% if your borders are open to them. Militaristic City States may grant any Unique Unit.
UU: Nahnmwarki
Unlike the Great General, which it replaces, the Nahnmwarki receives points towards its production from Gold generation as well as Experience gain. In addition, it may be expended in City-State territory to provide a very large Influence bonus.
UB: Rai Stone
Unlike the Stone Works, which it replaces, the Rai Stone costs no maintenance and provides +2 Gold on each Stone and Marble resource. In addition, Rai Stones may be traded between cities, taking one turn to move there for each tile separating the cities and generating a sizeable amount of Golden Age points.
All things aside I'd love to do this sometime :3We'd stop the globe somewhere and design a civ for it.