DarthStarkiller
King
If you really plan on making it, Hiram has a really nice icon:

If you really plan on making it, Hiram has a really nice icon:
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But I haven't really seen Hiram around recently, so I don't know where I'd get the alpha...
What are you lot's opinions on the design, by the way?
It gets an ayyyyt/10 from me.
But actually, I think it's pretty cool. I would however suggest buffing the Nirus, since it might be pretty rare to have 3 units of the same banner all in the same place. Because of that the double shot wouldn't be very accessible, and simply giving it a zone of control bonus might not be the most useful for a unit type that typically finds a tile to stay in and fires away.
Of course when I make this criticism I am making the assumption that the units have to be the same banner as the Niru. If this is not the case, then it's much better, as Green Standards may provide you with more controlled means of amassing similar banner types to the point where it'd actually be feasible to have a few different pairs of similar banner types each following a Niru. Not sure if that makes historical sense though.
That said, I did manage to rework my Rome remake, which actually makes me rather happy.
This okay?
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Yeah, the Niru could do with a buff, actually. You were correct in your assumption. I was just worried that anything that could get Chu-Ko-Nu powers would need to be nerfed to some extent
Just need to think of a good thing for them...
I personally prefer the original more saturated yellow, but both are fine really.
@GPuzzle: Marius looks pretty nice and simple, although why don't you just make the Legion get a straight up great bonus from GGs? For Julius, what would "winning battles" mean specifically? Is there like a threshold of kills you need to trigger the WLTKD? The second half of the UA is quite nice though. The Castrum is also pretty simple but effective. I like how it's built automatically in conquered cities. I think Augustus needs to be fleshed out more though. The concept's are nice, but they seem too weak. Maybe bring another trigger for a production bonus in the capital or allow the Praetor to create better cities. Perhaps the Praetor could turn barbarian encampments into Roman cities that start with higher population, some populations, and some units? Then you could also tie the production bonus in the capital with the population of the city settled/conquered so the bonus is a bit more impactful. The Arena could definitely use more of a buff though.
Leader: Nurhaci
Capital: Mukden?
Start Bias: Plains
Cul Div: Steppe
Civ IV Traits: Aggressive/Imperialistic
Religion: Tengriism or Samanism?
Icon: Yo yo yo
UA: Eight Banners
Units are randomly assigned one of eight Banners upon their construction. Units receive additional Combat Strength and Movement when adjacent to a unit of the same Banner.
UU: Green Standard
Unlike the Musketman, which it replaces, the Green Standard is cheaper to construct in cities with a Courthouse. In addition, it has a chance of converting enemy units it defeats, which gain the same Banner as them.
UU: Niru
Slightly cheaper than the Crossbowman, which it replaces, the Niru has the ability to indirect fire. Additionally, it may attack twice per turn if stationed next to at least two units which share its banner.
I wouldn't use Niru as one of the uniques, as it should be one of the promotions from the 8 Banner system. I'd use Yung instead, which was the name for the Village Levies.
I feel like a Manchu civ with 0 references to cavalry is a bit odd, but the 8 banner thing is still very cool!
UI: Hillfort
Can only be built on hills, forest and jungles. +25%defence, claims surrounding tiles and all adjacent tiles provide +2
Food,
Gold,
Production and the Hillfort tile yields an extra +2
Culture. Unlocked at Masonry.