Civilization Request Thread

had this idea:

Philistines

leader: Abimelch

UA: The Great Arrival
upon :c5war: attacking a city, receive a :c5production: production boost towards Naval units. until the industrial era, embarked units fight at full :c5strength: combat strength(attacking and defending). Infantry melee units units may gain promotions from the coastal raider promotion tree.

UU:Peleset
replaces swordsman. unlike the swordsman which it replaces, the Peleset starts with the costal raiders I, Boarding party I and Shock I promotions, and may attack naval units while embarked. also has the amphibious promotion, and is available at bronze working. has 12 :c5strength: combat strength.

UB: brewery
replaces Colosseum. unlike the colosseum which it replaces, the brewery yields only 1 :c5happy: happiness. however, it starts a 8-turn WLtKD when you :c5occupied: capture a new city. it also increases the :c5food: food and :c5production: production from wheat and wine by 1(and also provides 1 :c5happy: happiness if both reasources worked by the city).

(had a gaza civ idea as well, but im saving it for my modern israel split)
Are you aware how extremely similar this is to Leugi's existing Philistine civ?
Or is this your idea of that civ "reworked"?
 
AgressiveWimp;1374301are you aware how extremely similar this is to Leugi's existing Philistine civ? Or is this your idea of that civ "reworked"?[/QUOTE said:
No, I havent played with my favorite civ yet.:p
@COF: light in the east? Isn't that in Morocco?
 
I can unserstand my cat better then I can understand myself as well. :p
 
I wanted to have a Third Crusade related UU if I could come up with one, so that's why I picked Hugh III. If no UU from that time period manifests itself, then Philip definitely seems like a good choice.

A Hand Cannon/Arquebusier would be better as UU IMO, Charles the Bold was one of the first to use those in large numbers, and also had a pretty modernized army overall. Here's some more info about it.

Although we all know how that ended up for him. Swiss op nerf pls
 
So all elements of a Singapore civ should predate its foundation? That's crazy. What's so wrong with post-rafflesian signapore that we'd rather cobble together a civ out of non-singaporean elements than represent it?

Because the Singaporeans are INCREDIBLY touchy about having their entire bloody city basically burned down and rebuilt somewhere else by a succession of Europeans who acted like they invented the place. They've got a point, if you ask me, but I'm a dirty bleeding-heart liberal like that. =]

Also, Natan, Morocco is the Westernmost nation of North Africa oh what's the point.
 
Welp, way too many concepts for anyone's good here, so I'll just respond to Urdnot because.

@Urdnot_Scott

Spoiler :
Egypt in general
I have a soft spot for Egypt, and if I were to split it, it'd probably consist of 15+ civs in total. I have actually started designing one myself, and posted some of the civs earlier. No one cared, apparently. Anyway, because I am so weird when it comes to Egypt, I will not be using the "Hurr durr this unique fits better for [TXT_KEY_LEADER_THAT_PHARAO] than [TXT_KEY_LEADER_THIS_PHARAO] and I will say so even though you obviously thought they weren't important enough to warrant a civ" argument I used on the Rome split.

Khufu
Good, cyclical civ, but I dislike how it is focused on late game as well as early game. I get that it's supposed to reflect the fame of the Pyramids, but I am against doing so in the original civ itself. I thought you had the same mindset, after all, your modern Greece is purely based on Tourism.

I also think that the UA might be a tad overpowered; gaining Culture for every era passed since the construction of a building sounds... excessive.

Thutmose III
Nothing to say here, except that it's good. :)

Ramesses II
I really like the concept, but I have to question whether this is the most fitting design for Ramesses or not. I don't think so, to be honest. :sad:

Revised Athens
  • I really like the first part of the UA!
  • The Trihemiolia is already taken by the Vandals
  • The random Specialist slot is excessive, with it the Acropolis becomes overpowered.
If I were to make my own Athens, which is probable, since More Civs' will have the old Greek UA, and Firebug's is too simple for my liking, I'd combine your design with mine. Good stuff, mang.

Thebes
Interesting Units, there... I really like this one.

Macedon
I don't understand your choice here: clearly you shouldn't get a bonus from signing peace with the enemy when playing as Alexander? Can you also explain to me how the decaying Great General points work? But I like the Diadocho and the Companion Cavalry.

The Myceneans
Very interesting concept, I like it a lot, especially the Stadion (although if it's a reference to the Olympic Games, it shouldn't be in the Myceneans). Anyway, I miss references to the battle of Troy.

Now, don't you ask for a response to the Toltecs. I have barely any knowledge of pre-Aztec American history, and almost no interest.
 
All fair points, though I feel I can justify a lot of my choices. Do keep in mind that, like Greece, Egypt will get 2 splits. Thutmose will probably have most of his warmongery bits given to Rammesses, the mummification bits will go to king Tut most likely and then I'll add an Akhenaten, Ptolemaic Egypt and then either Hatshepsut kingdom or possibly Narmer. That way Egypt will end up as:

Kufu - Wonders and Culture
Akhenaten - Faith and Art
Tutankhamen - Great People and Mummies
Ramesses - Festivals and Conquest
Cleopatra or Ptolemy- Culture and Defense
Narmer - City States OR Hatshepsut - Trade

In terms of individual choices...

Spoiler :
Khufu
I recognise that focussing on the modern aspect of the pyramids is weird given Greece did that in their modern civ. However I justified this because the context of these cultures rediscovering their ancient past was completely different. Greece went through a slow and painful national awakening in which they realised how linked they were to the ancient world. They poured resources and time into preserving their past and fought for it several times. Furthermore, the Greek state is what, 200 years old, and was a major world player in the 20th century.

Egypt however had their ancient past essentially pillaged during an extremely long occupation. The period in which Egypts history was truly realised didn't happen on her own terms, but at the whims of the British and French. Any Egyptian civ focussed on making the most of her ancient origins would have to represent a lowpoint of Egyptian history, which is weird to me. So I chose to represent it in Khufu.

Ramesses
Like I said, I agree, its a weird design. The entire thing, save the UU, will get shifted to king Tut. Ramesses will be refocussed on his successful conquests and religious festivals.

Revised Athens
Trihemiolia shifted to Quadrireme, thanks! I agree that the acropolis is OP but I like the specialist slot in terms of fitting with the UA. How could I nerf it? Either way I'm glad you liked it; it was really tough thinking of a way to represent democracy in civ.

Macedon
Ehh I was just trying to find a way to keep an Alexander player at war a lot, but then you're right, he didn't do a lot of 'making peace'. That said, complete conquests are very difficult to actually do in civ so I thought a bonus for taking a lot of cities then making peace was more likely to be used than a bonus for complete conquests. The decaying Great General points were supposed to work like this: say you get 75 GG points as a result of the UA after you make peace. For every turn you're not at war, you lose, say 3 GG points until, after 25 turns you've lost all the GG points gained from that war. The idea was that it would incentivise the player to make peace *but* then immediately jump into more wars.

Homeric Greece
The Stadion is meant to represent the early forms of the games; since it refers only to a certain racetrack and wouldn't have things like the discus or charioteering. The whole civ is more of a blob of pre-classical Greece, hence references to Homer, the Olympics and the City State focus.

Yeah don't worry about the Toltecs, I don't know much about mesoamerica either; I cobbled that together from the little I knew + Wikipedia research. It's more about the gameplay aspect than being 100% historical anyway, I liked that design :lol:
 
Because the Singaporeans are INCREDIBLY touchy about having their entire bloody city basically burned down and rebuilt somewhere else by a succession of Europeans who acted like they invented the place. They've got a point, if you ask me, but I'm a dirty bleeding-heart liberal like that. =]
Even if true (and in my opinion doesn't mean that a modern Singapore civilization shouldn't be done), is there much we could actually do of Singapore pre-Raffles? There's the Kingdom of Singapura, but apart from that... (of course, like Hong Kong I'm not familiar of its history apart from knowing it was owned by the British).
 
All fair points, though I feel I can justify a lot of my choices. Do keep in mind that, like Greece, Egypt will get 2 splits. Thutmose will probably have most of his warmongery bits given to Rammesses, the mummification bits will go to king Tut most likely and then I'll add an Akhenaten, Ptolemaic Egypt and then either Hatshepsut kingdom or possibly Narmer. That way Egypt will end up as:

Kufu - Wonders and Culture
Akhenaten - Faith and Art
Tutankhamen - Great People and Mummies
Ramesses - Festivals and Conquest
Cleopatra or Ptolemy- Culture and Defense
Narmer - City States OR Hatshepsut - Trade

In terms of individual choices...
[/SPOILER]

No food/growth based Egyptians? What about throwing in a Hyksos based civ, too?
 
Just mix it up. Tie one of the bonuses to Farms or River Tiles, making them potentially better but reuquiring more work.
 
Just mix it up. Tie one of the bonuses to Farms or River Tiles, making them potentially better but reuquiring more work.

No! There must be as many Egypts as there are Russias :D Where are Djoser and Thutmose, damn it!
 
Narmers UB would almost certainly be a river based growth booster. Plus half the UA would likely be focussed on growth; the other half for city states. Thutmose would overlap with Ramesses given how broad my designs are, and I feel like both Khufu and Narmer would represent the old kingdom well enough that djoser is uneccessary. That said I'm not sure about Ptolemy so you never know, he might get bumped for an older native dynasty.
 
But why City-States for Narmer? Here's my design, which I've posted before:

The Kingdom of Egypt

Narmer

Creator of Empire
The first city conquered is instantly assimilated into the empire. Earn :c5goldenage: Golden Age points from settling or conquering cities on Desert tiles.

Self Bowman
Cheaper than the Archer it replaces. Receives a combat bonus against cities (+10%).

Nilometer
Replaces the Water Mill. Food Plain tiles near the city yield +1 :c5production: Production.
 
It's gonna need some food to survive, though. Egypt was the center of agriculture well into the Roman era, so a +1 Food to Farms adjacent to Rivers shouldn't be too OP and tie in quite well.
 
Well Narmer came to power during the period where Egypt was a collection of city states so i figured one city state bonus, a growth bonus and a growth UB would all be fitting. That said, i like your design, though i figured food would work better for a nilometer.
 
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