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Civilization Request Thread

Discussion in 'Civilization Design Resources' started by TheTacticalApe, Oct 2, 2010.

  1. Firebug

    Firebug Not-so Great Engineer

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    What ever do you mean? I wasn't saying you can't.
    I was just shamelessly plugging my mods on this thread.
     
  2. Urdnot_Scott

    Urdnot_Scott Sultan

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    Oh well that's totally different, plug on friend, plug on.
     
  3. Firebug

    Firebug Not-so Great Engineer

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    I'm tempted to help you bring some of your splits to life, but some of them would require Lua masterpieces. I'll take a look at which ones i might be able to work out.
     
  4. Urdnot_Scott

    Urdnot_Scott Sultan

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    Woah, any one of them would be amazing; though of course ive got my favourites. That said, i recongise simlicity has never been my forte, they're probably all pretty tough to code :L
     
  5. Firebug

    Firebug Not-so Great Engineer

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    Yeah, they're all pretty hard to code.
    You need to be a tiny bit less complex sometimes, i think. Continue your fun, because you seem to love complexity, but if you ever did want any of your ideas done it would have to be from a Lua genius.
    and if you take a look at Firaxis' Civs they aren't very complex.
     
  6. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    But Firaxis civs aren't the most brilliant ones, are they? ;)
     
  7. Natan35

    Natan35 Mayor of St. Natansburg

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    Well... not historically accurate, but some are nice(shaka,Morocco)
     
  8. shaglio

    shaglio The Prince of Dorkness

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    Maybe Firaxis had loftier goals for their civs, but had to dial them back due to coding complications.
     
  9. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Nah, I truly believe they kept them simple on purpose. Particularly because the civs got more complex with each Expansion (and DLC).

    Why make them so complex when you can keep them simple so people can explore better the mechanics of the game?
     
  10. Natan35

    Natan35 Mayor of St. Natansburg

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    But some are too simple. Mongolia for example, has a bad UA. Its even more useless in the scenario.
     
  11. SULOMON

    SULOMON Mod Civs Best Civs.

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    Mongolia's UA isn't bad because it's simple. It's bad because it's bad.
     
  12. shaglio

    shaglio The Prince of Dorkness

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    Conversely look at China: +15% GG power and +50% GG production. Simple, but very powerful.
     
  13. Urdnot_Scott

    Urdnot_Scott Sultan

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    What about this for an Athens focussed on Democracy and Great People? Greek UA should now be going to Thebes under the name 'Hegemony of Thebes'

    *
    Spoiler :
    Mostly Scientist Specialists - Libraries receive +2 :c5culture: culture and all specialists yield +1 :c5science: science and +1 :c5greatperson: GS points.

    Mostly Engineers - Receive +10% :c5production: production towards wonders and all specialists yield +1 :c5production: production and +1 :c5greatperson: GE points

    Mostly Merchants - Trade routes to and from this city yield +2 happiness and all specialists yield +2 :c5gold: gold and +1 :c5greatperson: GM points.

    Mostly Artists, Writers or Musicians - :greatwork: Great Works in this city yield +1 :tourism: tourism and generate +2 :c5science: science. All specialists yield +2 :c5culture: culture and +1 random :c5greatperson: GW, GA or GM points

    Note that cities do not receive these bonuses while the empire is :c5unhappy: unhappy or if you have no :c5citizen: specialists.


    Thoughts, guys?
     
  14. Firebug

    Firebug Not-so Great Engineer

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    Why am i not good ennoooooough :cry:


    This mod sounds awesome, with different specialists giving a different bonus. But once again you don't fail to impress with your complexity.
    My latest civ just gives more food from Plains and Citrus...
     
  15. Urdnot_Scott

    Urdnot_Scott Sultan

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    If it helps, I don't think anyone is. Athens had to be particularly complex because there isn't really any way to represent popular sovereignty and democracy in a game based entirely around playing am omnipotent emnipresent dictator :lol: and thus, it required the ridiculous creation you see before you.
     
  16. bouncymischa

    bouncymischa Synthetic Genie

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    Hey, Argos also has that Golden Age effect! :D

    But I do feel that simple civs can be cool too -- I know I do like to tend towards simplicity if I can, although some of my civs have certainly become complex. Still, there's a certain elegance in simplicity, and simple civs can still have plenty of nuance to their gameplay. :3

    The Athens design does look cool... wish I could come up with such imaginative ideas. X3
     
  17. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    I've always said and always will say that Sumer is beautiful in its simplicity...
     
  18. Natan35

    Natan35 Mayor of St. Natansburg

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    Urdnot confirmed for being Firaxis(also, i shall post splits as well! When ill get my tablet back...:cry:
     
  19. Typhlomence

    Typhlomence Magical Tomomo

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    I know it's more of a city than a civilization but... I ended up on the Wikipedia page for Hong Kong, and that made me think: how about a Hong Kong civilization?

    I'm thinking about the modern Hong Kong here, so I would say it would be geared towards Gold and trade. I suppose it would have to be in a way that makes it distinct from Venice, if you went the one city only route. Of course, I'm not an expert in its history, so there may be other things that could be used from its past as both a part of China (before now, I mean) and the British Empire.
     
  20. Firebug

    Firebug Not-so Great Engineer

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    Hong Kong could work
    I also never finished my Singapore civ, because i got a new PC, but the icons are still hanging around somewhere. and that flag could make a wonderful icon. In fact, you could have the Four Asian Tigers - Singapore, Hong Kong, Taiwan and South Korea.


    and this was the Civ that never got finished.

     

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