COF
Emperor
Because two places obviously can't possibly have the same name.
Are you aware how extremely similar this is to Leugi's existing Philistine civ?had this idea:
Philistines
leader: Abimelch
UA: The Great Arrival
upon attacking a city, receive a production boost towards Naval units. until the industrial era, embarked units fight at full combat strength(attacking and defending). Infantry melee units units may gain promotions from the coastal raider promotion tree.
UU:Peleset
replaces swordsman. unlike the swordsman which it replaces, the Peleset starts with the costal raiders I, Boarding party I and Shock I promotions, and may attack naval units while embarked. also has the amphibious promotion, and is available at bronze working. has 12 combat strength.
UB: brewery
replaces Colosseum. unlike the colosseum which it replaces, the brewery yields only 1 happiness. however, it starts a 8-turn WLtKD when you capture a new city. it also increases the food and production from wheat and wine by 1(and also provides 1 happiness if both reasources worked by the city).
(had a gaza civ idea as well, but im saving it for my modern israel split)
AgressiveWimp;1374301are you aware how extremely similar this is to Leugi's existing Philistine civ? Or is this your idea of that civ "reworked"?[/QUOTE said:No, I havent played with my favorite civ yet.
@COF: light in the east? Isn't that in Morocco?
Why not Philip the Good?
I wanted to have a Third Crusade related UU if I could come up with one, so that's why I picked Hugh III. If no UU from that time period manifests itself, then Philip definitely seems like a good choice.
So all elements of a Singapore civ should predate its foundation? That's crazy. What's so wrong with post-rafflesian signapore that we'd rather cobble together a civ out of non-singaporean elements than represent it?
Even if true (and in my opinion doesn't mean that a modern Singapore civilization shouldn't be done), is there much we could actually do of Singapore pre-Raffles? There's the Kingdom of Singapura, but apart from that... (of course, like Hong Kong I'm not familiar of its history apart from knowing it was owned by the British).Because the Singaporeans are INCREDIBLY touchy about having their entire bloody city basically burned down and rebuilt somewhere else by a succession of Europeans who acted like they invented the place. They've got a point, if you ask me, but I'm a dirty bleeding-heart liberal like that. =]
All fair points, though I feel I can justify a lot of my choices. Do keep in mind that, like Greece, Egypt will get 2 splits. Thutmose will probably have most of his warmongery bits given to Rammesses, the mummification bits will go to king Tut most likely and then I'll add an Akhenaten, Ptolemaic Egypt and then either Hatshepsut kingdom or possibly Narmer. That way Egypt will end up as:
Kufu - Wonders and Culture
Akhenaten - Faith and Art
Tutankhamen - Great People and Mummies
Ramesses - Festivals and Conquest
Cleopatra or Ptolemy- Culture and Defense
Narmer - City States OR Hatshepsut - Trade
In terms of individual choices...
[/SPOILER]
Just mix it up. Tie one of the bonuses to Farms or River Tiles, making them potentially better but reuquiring more work.
The Kingdom of Egypt
Narmer
Creator of Empire
The first city conquered is instantly assimilated into the empire. Earn Golden Age points from settling or conquering cities on Desert tiles.
Self Bowman
Cheaper than the Archer it replaces. Receives a combat bonus against cities (+10%).
Nilometer
Replaces the Water Mill. Food Plain tiles near the city yield +1 Production.