SULOMON
Mod Civs Best Civs.
Edit: Unrelevant.
Awesome! Do you have a link?
Idea for Civs based of the Anno series (ideas taken from wika's)
Ecos or The Eden Initiative:
Leader: Samus Green (CEO) or Yana Rodriguez (Spokesperson)
Capital: Forest Hill (from contact info) or just Eden Initiative HQ
Cities would be based of famous Environmental people or cliche Utopia names
Preferred Ideology: Freedom
UA: Eco Friendly - Forests and Jungle produce Culture, Unhappiness generated from clearing forest or jungle
UU: Eco worker, regular worker that can plant forest tiles on grassland/plains
UB: Concert Hall - replaces Opera House provides one extra culture and Great work of music slot
Tycoons or Global Trust:
Leader: Skyler Banes (CEO) or Rufus Throne (Spokesperson)
Capital: Smoke Valley or Global Trust HQ
Cities named after famous tycoons and industrial centers
Preferred Ideology: Order?
UA: Industrial Might - Receive Double quantity of all resources, Faster production of all buildings, but small risk of resource tiles becoming fallout in late game
UU: Colossus replaces Battleship - effective at attacking cities, can see submarines but is weak in defense (esp to bombers)
UB: Financial Center - replaces Stock exchange provides extra gold and gives Science and Happiness bonus without the need for the social policies/tenant
Tech or The Scientific Academy for Advanced Technologies (S.A.A.T)
Leader: F.A.T.H.E.R (computer) or Dr. Salman Devi (Spokesperson)
Capital: C.O.R.E.
Cities named after famous Scientists and Research centers
UA: Underwater Research - receive Science from Ocean and Coast tiles, receive a happiness bonus every time a atomic (maybe information era or future tech only?) or later era tech is discovered
UU: Deep Sea Hunter - cannot be seen by enemies unless on a coastal tile, attack bonus when in Ocean tiles
UI: Underwater Lab - Academy that can be built in Ocean tiles (extra science from number of nearby Ocean tiles that isn't coast)
The Occident:
Leader: The Emperor(Anno 1404 PC)/King George (Dawn of Discovery Wii/DS) or Lord Richard Northbrough
Capital: Falconstone (the starting island from 1404's campaign) or Cathedral City (the final island)
Cities - various generic medieval city names
Religion: Catholic
UA: Island Metropolis - less unhappiness from number of citizens in a city, tiles 1 ring adjacent to the city provide +1 production and +1 food
UU: The Golden Ship - replaces Frigate, stronger then normal Frigate combat bonus vs other ships
UB: Unique National wonder - Imperial Cathedral - provides a Cathedral in every city of the empire, satisfies a luxury need or provides some kind of permanent WLTKD in the city it was built
The Orient
Leader: The Sultan or The Grand Vizier
Capital and Cities are Arabic translations of various islands or place names
Religion: Islam
UA: Irrigation of the Desert - Deserts not adjacent to water provide 2 extra food
UU: Oriental construction workers -construct improvements faster (by 60% if possible)
UB: Unique national wonder - Sultans Mosque - provides Mosque in city it was built, converts all cities in your empire to the majority religion of the city it was built in


Combat Bonus, but may only attack every other turn.
Combat Bonus when adjacent to another Redcoat. Generates additional
Gold when pillaging tiles and Trade Routes or capturing Civilian units. -100%
Combat Penalty against American Units.
Happiness. +15 additional Experience for Land Units trained in that City.
Local Happiness boost in the
Capital for each City you own on another land mass. Buildings that generate
Culture in the
Capital generate +1
Local Happiness in Cities on other land masses.
Gold boost in the
Capital.
Gold.
Not bad, although some seem a tad powerful (like eternal we love the king day)
There's no Confederate civ in the civ index, since there isn't a complete one, but RawSasquatch has one underway.Why haven't they been made yet? I'd like to request it please.


Culture. Gain one free social policy whenever a tech that reveals a Resource is researched.
Faith. +1
Culture from any Resources whose yields are directly increased by a specific Building (e.g. Deer in cities with a Granary, but not Bananas in a city with a University).
Production on Horses and Cattle, +2
Food on Sheep, and +1
Gold on both. However, each one gives +1
Local Unhappiness in the City working it.
Manthimba