Hoop Thrower
Cyberbolivarian Inkarri
I'm pretty sure that's the Wagenburg Nate...
That's what the Wagenburg is supposed to be.How... How you make Hussites with no moving fort?
Since when im called n8 m8?
I meant as a great general replacement. Its not an appropriate knight replacement

faith purchases by 2%, and units purchased with faith gain
faith from pillaging tiles and plundering cities. Receive a lump sum of
faith when a city enters a WLtKD. Cities during WLtKD provide Tabor points when you enter a
war.
ranged strength equal to the
strength of the most powerful unit adjacent to him. Grants a double flanking boost, and a 15% bonus vs. Mounted to adjacent units.
), but it has a higher bonus against mounted units(75%). If a adjacent to a
tabor, gains a 15% combat boost and generates
faith from kills. May build farms and chop forests\jungels.Except it doesn't make historical sense. It was an army tactic used by certain dedicated units of the Hussite army. Not something of command or some sort of specified generals escortHussites(Jan Žižka)
UA: Hussite Protests
During war, each follower of your religion present in a city reduces the cost offaith purchases by 2%, and units purchased with faith gain
faith from pillaging tiles and plundering cities. Receive a lump sum of
faith when a city enters a WLtKD. Cities during WLtKD provide Tabor points when you enter a
war.
UU: Tabor
Replaces great general. Instead of the great general's abilities, it grants enemy units within 2 tiles a 10% combat penalty(15% for melee units, 25% for mounted units). The tabor hasranged strength equal to the
strength of the most powerful unit adjacent to him. Grants a double flanking boost, and a 15% bonus vs. Mounted to adjacent units.
UU: Flail Warrior
Replaces the pikeman. May be upgraded from a worker. Slightly weaker(14), but it has a higher bonus against mounted units(75%). If a adjacent to a
tabor, gains a 15% combat boost and generates
faith from kills. May build farms and chop forests\jungels.
That's how.
I know he did that's why I called my UU Wagenburg.Well tell that to JFD then. he made Bohemia with the tabor as a great general replacement.
occupied and
puppet cities generate 33% less
unhappiness. Whenever you conquer a city, gain a
production boost in all cities building military units(doubled with infantry). May consume
great generals to deal damage to enemy cities.
).
, 9
), but it is cheaper, and also has a boost while defending against melee units(33%).
great work of writing when you conquer a city of a (certain)civilization for the first time. Upon conquering a capital, gain 25% more
gold, and
science equal the amount of gold. Gain
science and
when you gain a
great work of other civilization.
strength, and starts with the siege and cover I promotions. It has no go us vs. Cities, but instead it grants adjacent units a 50% bonus vs. Cities. Has a 50% penalty while attacking units.
science and
culture per each greatwork present in the city. Additionally, contains additional
great work of writing slot per each different civilization you conquered a city from(Max. 8 slots overall).
.)Ashurbanipal is not worthy of a civ. I am astonished at Firaxis' choice of leader. They could've picked Tiglath-Pileser III, or Sargon II, or Sennacherib... but instead they went for the least impressive king. Shame on them.
Ashurbanipal is not worthy of a civ. I am astonished at Firaxis' choice of leader. They could've picked Tiglath-Pileser III, or Sargon II, or Sennacherib... but instead they went for the least impressive king. Shame on them.
But yeah, Ashurbanipal was probably for name dropping. Or maybe Firaxis came up with the trait first? Idk much about Assyrian history.
He was the king who led Assyria into its downfall. If he deserves a civ, then I guess Romulus Augustulus deserves one as well?
)Hey, Russia, China and Portugal are modern empires that have collapsed - that automatically makes them more interesting!![]()
production and
gold in all cities with a trade unit per each source of metals in cities receiving a
trade route from you. Each resource that yields at least 1
gold will yield an additional one per each
trade route sent to and from the city.
Gold from Resource diversity in trade routes with you is doubled.
movement(5), and slightly higher
strength(10). Additionaly, it does not consume all of its movement points when enteringa hill or a river.
GPT per each
trade route passes within 2 tiles of it. If built on a resource, the bonuses from trade routes are doubled and the yields of the resource will be contributed to the nearer city(the resource will be connected to the trade network).
production,
culture and
faith during
golden ages is increased by 10% per each capital you own(max. 30%). New cities increase the amount of points required for a golden age by 50% less. Gain
faith when completing a building per each other city you own that has it.
production towards religious and cultural buildings, and grants
golden age points per each building of that type already present in the city. Starts a WLtKD when consumed.
faith.
puppeting a city, all non-occupied cities gain a
production boost. Puppets yield 33% less
unhappiness.
combat strength and 50% faster healing for 10 turns after conquering a city. Also has the unique "assimilation" promotion, granting it double XP and causing it to heal 25HP after battles it kills a unit in.
culture when consumed that way.