Civilization Request Thread

I think it means "When a great person is consumed, the nearest city which you founded gains a 20 turn 25% increase in output". whether that's culture, production, faith, food, or happiness, idk.
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I'm working on a Friesland civ, but it's running into a minor hitch...
Friesland
Capital: Ljouwert
Leader: Pier Gerlofs Donia
UA: Fryske Fyrheid - Each city founded by Friesland belongs to either the Skieringers or Fetkeapers. Skieringer cities receive a free +2 happiness and +2 culture, while Fetkeaper cities receive +2 gold and +2 culture. Cannot annex cities.
UU: Tjalk - Unlike the Galleass, the Tjalk can enter Ocean tiles (but is still faster on the coast), and can perform trade missions to citystates.
UB: Opstalboom - A replacement for the Ampitheatre, the Opstalboom gives +1 culture for every city connected to the capital instead of a normal boost to culture. Has a maintenance of 3.
For example, if you have two city connections to your capital, then the Opstalboom provides 2 culture every time it's built. You want to build quite a few Opstalbomen.
 
That's actually a synergetic design, Except the UA is really penalizing. And I didn't quite get the UU...

On other note: people, before you post an idea, please remember that not any political entity deserves a civilization of itself. If you are interested in suggesting a design for a rather obscure entity, at least don't use totally generic names.
 
The UA was going to be slightly penalizing considered what happened to the Fryske Fryheid in the real world, i.e. it fell apart - East Frisia adopted a feudal monarchy, and West Frisia suffered a civil war between the Fetkeapers and Skieringers. Frisia was a highly decentralized state during the period, so it makes sense to have them be unable to annex cities. Alternatively, each city founded after the capital is a puppet, which I can also see working. If I knew how to code that. The yields from each type of city could be increased to 3x/3 culture.

the UU is effectively an earlier Ironclad - it allows the Frisians to explore the ocean, but it's still faster at the coast. It's more expensive, but no more powerful than the Galleass.
 
I was actually talking to the Taiwan guy... regardless, your design is nice too and will be great for a wide empire(with the happiness\ gold and culture bonuses).
 
Spoiler :
T1lU9Bv.png

Good day Mod creators, Designer and Players.
Im here to introduce a new civilization concept which im been long planning for.
I don’t know if I should open a new thread or post here,
please let me know if I should move this post somewhere else cause this is my very first post in forum.
In the following article will explain the project. Wish you(or anyone) are interest.




QG9CfF9.png

The project are aiming to create a more proper Taiwan civilization. Means the mod will bring Taiwan indigenous elements into the game.
Through the steam workshop and civfan site we’ve already have several Taiwan civilization mod,
interesting thing is the mod we have are nearly all base on the Chinese culture as the starting point,
Which is the only part of the island culture or history, makes the first impression of these mod a
China clone. Is not totally wrong since the tradition Chinese culture has hug influence to the island.
but it also not totally correct cause the indigenous culture are barely to be seen.
Thus these mod might fail to brings up the islands’ true image.




For now the project only have improper design,
some WIP/finished art that mod require, few piece articles full of bad grammar plus tons of horrible diction for ingame civilopedia :c5citystate: .
The only finished elements are the overall concept, history research of the mod and music :greatwork: . But the concept is horrible since this is my first time to design a civ.
I decide to bring the project here. If you willing to spear time to make another new mod or currently looking for idea, please do considerate this project.
Beware that the civilization ability, mechanic, UU, UI, UB or anything that will affect the gameplay experience of the mod are all can be alter/change/redesign after fully discuss.

The project needed the most for now is coding, designer and civilopedia writing person to shape the mod.
Coding needs to be start from the scratch.
Every data and research for the civilopedia is ready for the writer who want to take part on article,
though most of it are awfully bad thus difficult to read since English is not my mother language,
so it might need to be rewrite or massive correcting work.
But few artists who already have experience in Civ5 mod art elements making are also welcome.
Or the 3D artist for further unique model planning.




KK23x2g.png

Recent research bring back this long forgotten heroine of the island,
Jin Niang was the witch doctor of Siraya…one of the major indigenous groups which form by variety small groups on island…back in 18th in Taiwan,
She later became a leader of it. Year 1787, while the island still under control by Qing dynasty, lin shuang-wen incident occurred.
To free her people from the discrimination and tyranny from Qing, she call her people to arms and join force with lin shuang-wen.
During the rise up, she leading the Han Chinese and her people engaged Qing force on island, win almost every battle,
eventually capture the whole southern region, force Qing shift their coast army in China landed the island to stop the invade.
In the end, herself and Han Chinese comrade were all betrayed by a captured general. Under the massive ambushed of Qing army,
lin shuang-wen and his remaining officers were all captured.
To honor the Qing Emperor’s victory, the leaders were all sanded to Beijing then executed, included Jin Niang.

After the incident Qing became more brutal and harsh to the indigenous, cause Siraya completely collapse.
From culture, tales, religion, the Siraya are no longer exists on the island.
Most of it either blended into the Han Chinese community to the modern days, or die away in the pass,
only few small group which was once part of Siraya survive.
survive groups can been seen and visite in Taiwan’s southern county Pingtung nowadays.

Jin Niang. in the fading Siraya song. she was a witch doctor, also a priest, mentor, wisdom female who can unity variety of group,
a great general and fearless warrior while in combat, a first and a last female leader who dare up against Qing ruling in all Taiwan indigenous,
and might be the only one female leader who command people fight the foe in Taiwan history.

2013. Professor Lin Jian-long published his newest book “ The Battle of Tiger claw ” in Taiwan. brings up this long forgotten heroine’s story back to the Taiwanese society.

B7OiEby.png

Unhappy :c5angry: generate from numbers of city double.
While Empire is Happy :c5happy: . City gain Great person point :c5greatperson: equal to the number of trade route :trade: setup.
While a Great person been consume, nearest city which founded by Empire gain 25% output boost in 20 turns.






emSUsyJ.png

Stand along unit. Come with WW2 rifleman.
Cheap to build, but with 2.5 times extra gold :c5gold: to maintain compare to the WW2 riflemen.
If unit garrison in city which founded by your Empire during peace time, it gives the city +1 happy :c5happy: output, buff can not be stack.
If the units build during war time :c5war: , it gain the ability to move through rough terrain as they are flat. and gain lv 1 scouting ability.
Can be upgrade into modern paratrooper unit.






JiFu4QN.png

Require electricity technology
Can only be build adjacent to a city and can not be adjacent to another night market.
The Improvement it self provide +1 gold :c5gold: , +3 food :c5food: , +1 production :c5production: and +1 culture :c5culture: .
If Academy, Customs house, Holy site, Landmark, Manufactory are build adjacent to Night market,
these Improvement get extra +2 bonus to their major produce. The effect can not be stack.



Please let me know what do you think about the design or consider to build this Mod.
and again this is my very first post on the forum or doing design, if there is
anything that is not proper please let me know.

Happy New Year

damn it wish i can edit image size in here​
MY BODY IS READY,this looks awesome, man, talk about making a bad time to make a request post,hell your post outshines everyones post,by the way you can put the big images in the spoiler tag
 
And again. my English....
well embarrasing thing is i wrote the artical and not even use the
Google translate lol
the artical has been fix. Thanks you guys.

Darn that's a big and fancy post, (the art is beautiful! Who made it?), and I also like the idea of focusing on the native Taiwanese people and not one of the more Chinese (or Japanese) influenced peoples. But on to their design!

Their UA is all fine and good, but I have to ask. What do you mean when you say, "While a Great person been consume, nearest city which founded by Empire gain 25% output boost in 20 turns." Also by WW2 rifleman do you mean Infantry? (the vanilla civ unit) I very much like the Night Markets, and the way you limit the amount your allowed. Other wise that you be too strong of an improvement! Overall a very nice civ, (and an even more beautiful post!)

i made the art my self. glad you said thats beautiful.

I think this means something like this(?):
"After a :c5greatperson: Great Person has been expent, +25% :c5greatperson: Great Person generation for 20 turns in the nearest City founded by Taiwan"

Also the art is lovely (I especially love the icon!)
Thanks for that. i was worrying about the icon might not be sutible.
it is a Mikado pheasant couple in the icon.

It seems to be sent through Google Translate. Zwei could help.
Errr....Oops


That's actually a synergetic design, Except the UA is really penalizing. And I didn't quite get the UU...

On other note: people, before you post an idea, please remember that not any political entity deserves a civilization of itself. If you are interested in suggesting a design for a rather obscure entity, at least don't use totally generic names.

Care to tell me what is in your mind? will be gratful if you can tell me about it, anyway the whole design are not going anywhere
without fully discuss



MY BODY IS READY,this looks awesome, man, talk about making a bad time to make request post,hell your post outshines everyones post,by the way you can put the big images in the spoiler tag

You're welcome. and thanks for the remind on using spoiler tag


I acturally think the UA design is WAY TOO OP, though.

And yes, about that UA...like Civ'ed said. is "When a great person is consumed, the nearest city which you founded gains a 20 turn 25% increase in output"
the boost will effect gold, production, sience, food, culture and faith.
it is like a OP version WLtKD but needs Great person to start it. since the civ's UI also need certen amount of Great person to build up the effect.

sorry for the bad grammer. cause lots of confuse there.
 
I second the motion that you could communicate with zwei833 so you won't have as many... linguistical issues.

My main question here is, why a WWII unit for a Taiwanese civ based around the 18th century?
 
I second the motion that you could communicate with zwei833 so you won't have as many... linguistical issues.

My main question here is, why a WWII unit for a Taiwanese civ based around the 18th century?

Thanks for the advice.


the mod is not to create "pure" one but mix up the elements and use indigenous as the base.
and even if i going to make a pure one....hm....there are over 30 groups across island in history.
is going to be hard to pick which one should be make and the research going to be very difficult since most of the old paperwork are nearly
all Japanese, which im still learning it.

There are some old design. not sure if anyone interest though.
Spoiler :
"Head Hunter" to replace Warrior,
"Banka(hand made canoe)" as a fast moving coastal navel unit, replace Trireme.
"Hunting ground" which can only be build on deer resource as UI,
"Trade market" which is the old version of current Night market, it replace Trading Post. Can upgrade into night market to boost its own output after discover electricity.
My manuscript shows the second version of it is, if build near river or coast it gains more output, and no upgrade.


but is not every indigenous groups has Head hunt culture on the island, like Plains aboriginals,
some concept are too can not shows the whole picture, it can only be a specific groups' UI, UB, UU.
Turns out the most painful memory of islander become my newest choice.
Taiwanese volunteer force back in Imperial Japan era are generally a mixup troops form by Han chinese like Hakka, Holo,
and the indigenous group such like Amis, Paiwan, Seediq and more.
is not so "indigenous style" but can almost reflex the multi culture on island since it was a mixup force.
the same idea are using on the Night market.


and...some ones already message to me, think i will talk to him with the mod.
 
@Ye-Fan: Wow that art is amazing! I like the current concepts, but I think they could be improved a bit. I personally don't like how cities give double unhappiness. India already has that and I don't like civs that give penalties. Also, are the Great Person points given from the number of trade routes to all great people, or specific ones, or random ones, how does it work? I ask because I think that might be kind of weak unless it's to all great people, which would then make it too strong. Maybe it could be changed to "+5% Great Person points in cities for every trade route they send out." That way the bonus doesn't apply to every city so it's not OP anymore.

I think the unit is a bit strange since it's from a different time period as the other parts of the civ, but WW2 was important to Taiwan so I understand. I would like to see what plans there were for this Banka canoe. It could be more interesting and fit the civ better as it would possibly fit the trading bonuses more, if it makes sense for them.

The improvement is nice. I think +3 Food is kind of strong, but since it can only be built next to cities, it seems balanced. Maybe it could also give some kind of trade bonus because it is a market after all.

I really like the way the civ looks and would like to help if possible. I can fix the English and help with the code if you want. I'm kind of busy right now so I won't be able to help too soon, but I can definitely help in a few weeks.
 
I think this means something like this(?):
"After a :c5greatperson: Great Person has been expent, +25% :c5greatperson: Great Person generation for 20 turns in the nearest City founded by Taiwan"

Also the art is lovely (I especially love the icon!)

Yeah that makes sense, but is that what he/she meant?
 
i made the art my self. glad you said thats beautiful.

Oh you did? Nice!

And yes, about that UA...like Civ'ed said. is "When a great person is consumed, the nearest city which you founded gains a 20 turn 25% increase in output"
the boost will effect gold, production, sience, food, culture and faith.
it is like a OP version WLtKD but needs Great person to start it. since the civ's UI also need certen amount of Great person to build up the effect.

sorry for the bad grammer. cause lots of confuse there.

Ah I had a feeling that's what you meant. It's fine, we could understand most of what you said.
 
Spoiler :
And again. my English....
well embarrasing thing is i wrote the artical and not even use the
Google translate lol
the artical has been fix. Thanks you guys.



i made the art my self. glad you said thats beautiful.


Thanks for that. i was worrying about the icon might not be sutible.
it is a Mikado pheasant couple in the icon.


Errr....Oops




Care to tell me what is in your mind? will be gratful if you can tell me about it, anyway the whole design are not going anywhere
without fully discuss




You're welcome. and thanks for the remind on using spoiler tag


I acturally think the UA design is WAY TOO OP, though.

And yes, about that UA...like Civ'ed said. is "When a great person is consumed, the nearest city which you founded gains a 20 turn 25% increase in output"
the boost will effect gold, production, sience, food, culture and faith.
it is like a OP version WLtKD but needs Great person to start it. since the civ's UI also need certen amount of Great person to build up the effect.

sorry for the bad grammer. cause lots of confuse there.

your welcome & welcome to the forum,hint:im the meg of this thread:confused:
 
If anyone has any civs they'd desperately want creating, PM me. Having a look through this thread I have no idea what's been/being made and what's not good ideas etc.
 
Can you code? Theres a good thousand or so ideas floating around on this site but they dont get made because there are few good coders and fewer good artists.
 
Can you code? Theres a good thousand or so ideas floating around on this site but they dont get made because there are few good coders and fewer good artists.

to be fair the main resource on civ modding is more than 5 years old and outdated by this point.
I feel that if there was a new guide or tutorial to creating a civ, we'd be seeing a lot more ideas converted into mods.
 
to be fair the main resource on civ modding is more than 5 years old and outdated by this point.
I feel that if there was a new guide or tutorial to creating a civ, we'd be seeing a lot more ideas converted into mods.

I believe GPuzzle is compiling some form of new guide, or introduction to civ modding over on /r/civ. While I'm not sure exactly how much detail he plans to go into, it could certainly be helpful if the other guide is outdated.
 
I'm going to go deep enough to be able to allow people to build their own mods single-handedly if they do manage to learn how to code in Lua.

Basically, I'm going to share all I know with the folks. Civ V modding has a lot of resources to cover and a lot of things to do, and it'd be better if we had more teams to work on projects, since it's a lot easier to share duties than to do everything yourself.
 
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