Civilization V Announced!

My jaw literately dropped. Anyone noticed that border colors are now defined by 2 colors? One border is red/yellow and another blue/white.
 
I... I... I need a new pair of pants.
 
Dear God, I'm so glad Civ V is coming out. Just look at the graphics. They've put so much work into this.
 
The forests look like actual forests. The hills look like actual hills rather than those ridiculous Wile E Coyote type hills that just shoot up out of nowhere. And the hills are of different types, whether they're plains or grassland hills.

And look in the screenies at how the macemen are recoiling from the archer's volley coming from across the little hex-lake! It looks like they're putting a lot more thought into the aesthetics of the game.

I skipped past Civ4. But Civ 5--depending on how fast your computer has to be to handle the game engine--is looking like a must-buy!
 
I'm really glad you guys are excited. I am sure I'll be seeing a lot of you (and you of me!) in these next couple months. :)
 
I'm really glad you guys are excited. I am sure I'll be seeing a lot of you (and you of me!) in these next couple months.

Glad to hear a rep from the developers say that, Elizabeth. The attention Civ developers give to their customers really is appreciated. The product I've seen so far looks fantastic. I've used Civ3 with some of my history students and it really is great for teaching the geographic aspects of world history.


featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time.


So I guess im not going to understand most leaders except for Spanish and English speaking leaders

I'm sure it'll just be a greeting like "Nihao" from Mao or "Guten Abend" from Frederick. There wouldn't be much sense in having the whole dialog be in a foreign language, even if there's an advisor or translator talking over them in English (or German or whatever other language they sell this in).

I do hope they don't weigh it down with gimmicks like full-scenes for the diplomacy. Memory should be mostly dedicated to game play, letting the player and AI units move and fight smoothly, having the trade and worker action look realistic, and not forcing the player to wait 2-4 minutes between rounds once you get into the Modern Age with a huge world.

The biggest need for change I think should be in effectively running an empire--interactions with other civs really only needs a little tweaking. More complicated civics and more troublesome religions and harder to please citizens is what I'm looking forward to.
 
At last!!!!! only three things for me:

- Better AI (cough galciv2 cough)
-NO MORE SOD
-Zone of control (extended by forts)

Well, and maybe some GUI options to make more information available a la BUGMod, after all this is not a game for casual wii-loving players...

Between Civ V and Elemental:WoM this year is going to be epic!!!!!
 
...The biggest need for change I think should be in effectively running an empire--interactions with other civs really only needs a little tweaking. More complicated civics and more troublesome religions and harder to please citizens is what I'm looking forward to.

Just wanted to point out, I've been hearing that they're getting rid of religions. Not confirmed, mind you, but that's what I've been reading.
 
Just wanted to point out, I've been hearing that they're getting rid of religions. Not confirmed, mind you, but that's what I've been reading.

That would be a shame because i liked the way that impacted on the game
 
I'm sure it'll just be a greeting like "Nihao" from Mao or "Guten Abend" from Frederick. There wouldn't be much sense in having the whole dialog be in a foreign language, even if there's an advisor or translator talking over them in English (or German or whatever other language they sell this in).

I'd think so, it'd be a :):):):):) for modding if it was fully foreign. We still can't even read Linear A; no Minoans :lol:
 
That would be a shame because i liked the way that impacted on the game

So did I. To me it was almost it's own separate little minigame type thing, spreading your religion, trying to beat the other religions out. Of course, it's also a huge part of the game diplomatically.

This is where I got it, don't know how legit it is:

Spoiler :
http://forums.civfanatics.com/showpost.php?p=8912349&postcount=19

- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit. (this confused me alittle, i guess we will have to watch it in action)
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization.
 
At last!!!!! only three things for me:

- Better AI (cough galciv2 cough)
-NO MORE SOD
-Zone of control (extended by forts)

Well, and maybe some GUI options to make more information available a la BUGMod, after all this is not a game for casual wii-loving players...

Between Civ V and Elemental:WoM this year is going to be epic!!!!!

I second that, hopefully this new approach to combat mechanics will eliminate the unrealistic and obnoxious SOD. :D
 
Unclesam777 typed:
Myself, I hope Civ V is multi-threaded and takes full advantage of my quad core processor. Multi-threaded strategy games are a blast to play.

Just write the game in CUDA. I have a GTX 275. Another machine with SLI'd 8800 GTXs. J/K
8 mos give the guy at BB time to find CIV V and dig it out for me.
 
My jaw literately dropped. Anyone noticed that border colors are now defined by 2 colors? One border is red/yellow and another blue/white.
Yeah, that seems pretty cool. Should allow for a much wider variety of colours to avoid confusion. Going slightly different shades of green, blue and pink for so many of the expansion leaders in Civ4 got a bit confusing sometimes - especially when they ended up next door to each other. :crazyeye:

The forests look like actual forests. The hills look like actual hills rather than those ridiculous Wile E Coyote type hills that just shoot up out of nowhere. And the hills are of different types, whether they're plains or grassland hills.
Actually that part was in Civ4 too. But I agree, it looks awesome. ;)

I'm really glad you guys are excited. I am sure I'll be seeing a lot of you (and you of me!) in these next couple months. :)
Ooh, exciting. :D Thanks for dropping by! Good to see the developers taking an interest in the forum community. :)

I'm sure it'll just be a greeting like "Nihao" from Mao or "Guten Abend" from Frederick. There wouldn't be much sense in having the whole dialog be in a foreign language, even if there's an advisor or translator talking over them in English (or German or whatever other language they sell this in).
Not necessarily. I kind of envisioned that the diplomacy might be all spoken in another language, but with text subtitles from your translator/interpreter. Like cutscenes from a foreign movie or TV show. I don't think that would be too confusing. But I guess we'll see. ;)
 
Will they roll 2d6 each turn to determine how much your tiles produce?
And what happens when a '7' is rolled?

Washington: Hey, German-guy, I've got two tress I'll trade for a brick and a wheat.
Bismarck: Will you take two sheep for two trees, Yank?
Washington: Uh, sure.

Ah, The Settlers of Civilization

:love:
 
Am I the only man in the world who hates hexes?
 
So well then lets step away from speculation and see what has actually been confirmed through the screen shots

CIV's/Leaders 3 of 18 Civilizations confirmed

America/Washington(or maybe Jefferson as someone commented)
Germany/Bismark
Aztec(only concept art no ingame confirmation)

Wonders

Hagia Sofia

Units

Archers
Warriors/Mace-men
Spear-men
Catapults
Jaguar Warriors (only concept art no ingame confirmation)

Terrain Types

Grassland/Marsh/Plains/Desert
Mountains/Hills
Several types of Forest/Jungle
Coast/Ocean/Lakes/Rivers

Bonuses

Cattle
Horses
Deer
Wheat (2 tiles above the catapults)

Map Improvements

Farms (can now be built on hills)
Pastures
Roads

Other Stuff

Culturally different City designs (Arabic/Asian Confirmed)
Ranged bombardment
Training items and land
City States
 
Not necessarily. I kind of envisioned that the diplomacy might be all spoken in another language, but with text subtitles from your translator/interpreter. Like cutscenes from a foreign movie or TV show. I don't think that would be too confusing. But I guess we'll see. ;)

Yeah that's what I thought was going to happen just like in Civ IV.

But what I really hate about Civ Rev is that the leaders speak in a way that SOUNDS like their language but isnt really words and its just well......gibberish..
 
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