@nthony
Chieftain
Wow that looks awesome. Looks like I've got the perfect excuse to upgrade my graphics card and memory now. I'm sure it probably won't run on my 5 year old PC 

Here is the announcement many of you have been waiting for!![]()
Everything in Civ is drawn to different scales though: the terrain is not meant to be at the same scale as the cities, which are not meant to be at the same scale as the resources, which are not meant to be at the same scale as the units. In the end, I'll take strategy and fun over technical realism any day. So I see no problem with the Archers firing over the lake.If the pictures are to be believed it is interesting that javelins can fly across a full hex (lake?) while cities still cannot exploit a nearby coast line at no greater distance.
Um... yes you can. You just say "no" when they demand you go to war (albeit with a diplomatic penalty). Am I missing something here?Hopefully it will improve the game quite a bit.
* allowing you to do the same actions the AI does
(refusal to go to war, but a human player can't even select those options)
Assuming they have the option of colonies in this game in the first place, of course... personally I never had much interest in them, I like controlling my land by myself and don't want to hand my hard work over to an AI.* fixing the liberating cities option, and making them appear in a separate "to manage screen"
You can evolve without discovering certain things in Civ4. Regularly I'll go without the knowledge of Archery, Horseback Riding and Compass for a large portion of the game (just for a few examples). Other times I'll not research any religious technologies and have no temples or monasteries for thousands of years. Occasionally I'll not even research military techs (albeit usually in Always Peace games, since it's kind of suicide otherwise).* untangling the tech tree, so that you can evolve without discovering certain things
It sounds like religions may not be in Civ5. Then again, that was just from one source, and translated from Danish at that.* the ability to disable religions or to make your own, and let them evolve in political parties, since religion has more or less evolved into it
How do you mean? Unique bonuses, changing strength and movement, stuff like that I could see working in a user-friendly interface. If you're talking about doing all the leader and unit animations to go with it though, I don't think there's really any way to make that particularly "user friendly". Though it's cool to think about.* the ability to create your own civ, without having to add a mod