Civilization V Announced!

So excited. My wish list only has two things: that they treat music in more or less the same way (John Adams Modern music FTW!!!), and that they make forts much more useful
 
Um... yes you can. You just say "no" when they demand you go to war (albeit with a diplomatic penalty). Am I missing something here? :crazyeye:
You can refuse their demands, which give you a minus 1. Which seems to harsh, since you keep getting them all the time. While you can't ask the AI to do something that's allready marked in red. Why shouldn't you be able to indicate the subjects you might want to talk about?

Assuming they have the option of colonies in this game in the first place, of course... personally I never had much interest in them, I like controlling my land by myself and don't want to hand my hard work over to an AI. ;)
I ment the way the AI decides to ask you to return cities even though they've never been owned by that civ. Or when you just created a city that is within your cultural bubble but that borders to an AI and automaticly seems to generate a join their empire invite.

Liberating cities for the purpose of having colonies could be more interesting if you actually something to say to them. And that when you ask them for to much taxes or treat them unfairly, that they can revolt. Just like the Brittan - United States relationship.

Otherwhise it do agree that you're better of rulling them yourself. Although being able to group a number of cities as states that would be runned by a governor that you can talk to, just like another civ, would be a better use of that idea.

Also being able to indicate that certain warnings should not pop-up during the game, but rather be added to an overview of things to manage, would be quite handy. And would fix accidental agreements.

You can evolve without discovering certain things in Civ4. Regularly I'll go without the knowledge of Archery, Horseback Riding and Compass for a large portion of the game (just for a few examples). Other times I'll not research any religious technologies and have no temples or monasteries for thousands of years. Occasionally I'll not even research military techs (albeit usually in Always Peace games, since it's kind of suicide otherwise).
Yes, you can ... but only for a while. I'ld like to see it more like how the Chinese didn't develop glass, because they used china. Making your tech choices even more decisive on your road.

It sounds like religions may not be in Civ5. Then again, that was just from one source, and translated from Danish at that.
That would be great news, since it tended to ruin the game by overinfluencing the AI.

How do you mean? Unique bonuses, changing strength and movement, stuff like that I could see working in a user-friendly interface. If you're talking about doing all the leader and unit animations to go with it though, I don't think there's really any way to make that particularly "user friendly". Though it's cool to think about.
Something like that. But making your leader/civ evolve with your gaming style would be quite interesting too. If you play with Gandhi, but frequently go to war some traits might adjust themselves along the way.
 
It's success or failure will be defined by how moddable it is. If you give us less tools than we have for Civ4, I won't play it.

Here's the answer to that:

Civilization V Website said:
Now Firaxis will take this icreadibly fun and addictive strategy game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, unprecedented modding capabilities and intensely competitive multiplayer options.

If one thing is clear, i'm already saving up money to buy this one :goodjob:
 
You can refuse their demands, which give you a minus 1. Which seems to harsh, since you keep getting them all the time. While you can't ask the AI to do something that's allready marked in red. Why shouldn't you be able to indicate the subjects you might want to talk about?

Because you can just mark all things that the AI would ask for in red and you'd NEVER get diplomatic penalties for them. Removes the challenge of diplomacy.
 
Oh great.

And my wife was all looking forward to our vacation being on some Caribbean beach.

I hope Sid is offering to call and explain why we will be having it at home, with me in the basement, on my computer.

Firaxis you bastards.
 
Because you can just mark all things that the AI would ask for in red and you'd NEVER get diplomatic penalties for them. Removes the challenge of diplomacy.
When the diplomacy already goes mostly one way, the AI way, can you still call it a challenge? Perhaps my approach isn't the most workable one, but that concept does need work.
 
"Unprecedented" is marketing speak. I believe results rather than self-serving hyperbole.
 
Banner for civ5:
index.php
 
Looks good, though I'm tired of upgrading my PC. I might take a few years break before investing in a new machine. Maybe in time for Civ 5 complete.
 
My biggest complaint about Civ3 and 4 was the combat. I really hope they get it right this time and give it just a little realism.
 
Here is my confirmed list with handy links to the relevant screen shot

CIV's/Leaders 3 of 18 Civilizations confirmed

America/Washington(or maybe Jefferson as someone commented)
Germany/Bismark
Aztec(only concept art no ingame confirmation)

Wonders

Hagia Sofia

Units

Archers
Warriors/Mace-men
Spear-men
Catapults
Jaguar Warriors (only concept art no ingame confirmation)

Terrain Types

Grassland/Marsh/Plains/Desert
Mountains/Hills
Several types of Forest/Jungle
Coast/Ocean/Lakes/Rivers

Bonuses

Cattle
Horses
Deer
Wheat (2 tiles above the catapults)

Map Improvements

Farms (can now be built on hills)
Pastures
Roads

Other Stuff

Culturally different City designs (Arabic/Asian Confirmed)
Ranged bombardment
Training items and land
City States
 
I want to play a demo, because I don't want to waste my -limited- money on another flop like [civ4]
 
Will they include civ-specific unit gfx, so that instead of cloning the unit with different graphics for each civlisation (or cultural group) we can just assign special gfx and be done with it?
 
Wow this game looks so good! Civ4 is great and i wonder what they think of to improve it or give it something extra. Maybe some new Multiplayer featerus
 
Is there any way to get into the playtesting team? How was it done with Civ4?
 
Good news for me - just bought a souped up pc which should handle this (I hope).
Bad news for me - no religions (?) and I am not real impressed with the city shots as I like to be able to see the unique buildings when I zoom onto a city. But who knows what the final product will really look like. Unfortunaltely, I'm getting old and learning a new CIV will be a challenge for me. Hey, it's only time and money.
 
What exactly is good about Hex? We all gonna feel like bees :)
Besides, you would never use up and down arrowed keys with Hexie..
 
Back
Top Bottom