moopoo
King
So excited. My wish list only has two things: that they treat music in more or less the same way (John Adams Modern music FTW!!!), and that they make forts much more useful
You can refuse their demands, which give you a minus 1. Which seems to harsh, since you keep getting them all the time. While you can't ask the AI to do something that's allready marked in red. Why shouldn't you be able to indicate the subjects you might want to talk about?Um... yes you can. You just say "no" when they demand you go to war (albeit with a diplomatic penalty). Am I missing something here?![]()
I ment the way the AI decides to ask you to return cities even though they've never been owned by that civ. Or when you just created a city that is within your cultural bubble but that borders to an AI and automaticly seems to generate a join their empire invite.Assuming they have the option of colonies in this game in the first place, of course... personally I never had much interest in them, I like controlling my land by myself and don't want to hand my hard work over to an AI.![]()
Yes, you can ... but only for a while. I'ld like to see it more like how the Chinese didn't develop glass, because they used china. Making your tech choices even more decisive on your road.You can evolve without discovering certain things in Civ4. Regularly I'll go without the knowledge of Archery, Horseback Riding and Compass for a large portion of the game (just for a few examples). Other times I'll not research any religious technologies and have no temples or monasteries for thousands of years. Occasionally I'll not even research military techs (albeit usually in Always Peace games, since it's kind of suicide otherwise).
That would be great news, since it tended to ruin the game by overinfluencing the AI.It sounds like religions may not be in Civ5. Then again, that was just from one source, and translated from Danish at that.
Something like that. But making your leader/civ evolve with your gaming style would be quite interesting too. If you play with Gandhi, but frequently go to war some traits might adjust themselves along the way.How do you mean? Unique bonuses, changing strength and movement, stuff like that I could see working in a user-friendly interface. If you're talking about doing all the leader and unit animations to go with it though, I don't think there's really any way to make that particularly "user friendly". Though it's cool to think about.
It's success or failure will be defined by how moddable it is. If you give us less tools than we have for Civ4, I won't play it.
Civilization V Website said:Now Firaxis will take this icreadibly fun and addictive strategy game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, unprecedented modding capabilities and intensely competitive multiplayer options.
You can refuse their demands, which give you a minus 1. Which seems to harsh, since you keep getting them all the time. While you can't ask the AI to do something that's allready marked in red. Why shouldn't you be able to indicate the subjects you might want to talk about?
When the diplomacy already goes mostly one way, the AI way, can you still call it a challenge? Perhaps my approach isn't the most workable one, but that concept does need work.Because you can just mark all things that the AI would ask for in red and you'd NEVER get diplomatic penalties for them. Removes the challenge of diplomacy.
Units
Archers
Warriors/Mace-men
Spear-men
Catapults
Jaguar Warriors (only concept art no ingame confirmation)