Civilization V Announced!

I don't know if this has been said already, but looking at this http://www.civilization5.com/img/screenshots/screenshot_02.jpg assuming those two things are cities, what is up with the border for the city on the left? It looks to me like maybe they are changing the way you acquire land.

Maybe your borders don't just automatically expand in all directions with culture?

My brother and I noticed that as well: even discounting the possibility that it doesn't spread evenly over water, culture has spread unevenly. also worth noting(?), there is a graphical representation of a unit being fortified on the far left, in the form of palisades.
 
it looks as if the engine is done and the rest is really community testing release adds and modding (oh prey hope its a hybrid of civ 3 and 4 as in mods like all scripts or all utility (like the scenario editor))
it also appears some of the game may use the boundary system of civ rev id say it would be interesting
and the hexagons just better represent the previously available diagonal moment and allow diagonal land
 
That's been fixed :)

Panzer General Forever

Now you have no reason not to upgrade your O/S :)

Thanks again for the link. However, I think I like the original better. This one does something I don't like...it gives the AI proper intelligence. You see, I actually enjoyed being able to beat the first level of the game. I've tried 3 times now in about 40 minutes and cannot freaking keep control of both of the starting two objective cities. I even lowered their experience, rose mine, and gave them low starting prestige. The result: they still stonewalled my entry into the more central of the two cities. I don't think this solution will work, unfortunately.

I hope Civ 5 doesn't have impossible levels (not that I have really beaten a Civ 4 game in years *grumble*grumble*). :sad:
 
I'm sure if they did a remake of Alpha Centauri and simply called it something else some lawyer working for EA would notice.

They may notice, but would not be able to do anything.

For example, look at Gothic RPG series. Team that did first 3 parts changed publisher and made new game called Risen (since they lost rigths on new Gothic game). It's almost 100% copy of Gothic series, in all aspects, just with different backgruond story and name itself.
i don't think lawyers of EA may be the reason. a successor to SMAC -whatever the name and company releasing will be- will most probably be. but for sure, we need a re-make by Mr. SM, right?
whatever the legal conditions are, it can be solved easily if there is good money in it. if many customers scream for it and if we still don't have it, then it is against the rules of economics and nature of the material.
 
It's a different dynamic. hexes aren't inherently good or bad. They do offer different possibilities, and what's better, you could potentially have a spherical map on hexes.

actually i think you can't have a sphere with hexes anymore than you can have one with squares.
 
It's success or failure will be defined by how moddable it is. If you give us less tools than we have for Civ4, I won't play it.

I agree! Civ. 5 DEF. MUST be modder friendly! From Civ. flag and leader trait details to customization of the map/maps,units and graphics. Oh and the AI MUST NOT cheat! Flexibility is the key!

Other than that me likey the first screen shots.:goodjob:
 
Tile expansion could go with each individual leaders selections instead of automatically being in all directions. i.e. I get X number of hexes at expansion time to allocate on the map and he/she just selects the ones I want to use within a culture border. I might not want a sea tile since it would not work with my civilizations needs early on but then later on in the game I might re-allocate some or all to a certain city (with limitations of course). This would negate the need for any structure being built outside my culture border to get a resource tile.

Hard to tell with the pics so far (they kinda look like pasties with the borders and rivers so maybe those aren't finished).

DD
 
actually i think you can't have a sphere with hexes anymore than you can have one with squares.
hexes can form a sphere more easily, just imagine a football ball. every point has the same distance to the opposite side of the sphere. and hexes are better for especially the polar areas.

however, it's up to the gfx designers to make the world seem spherical, it's up to their talent. how it should be?
when zoomed totally in, you shouldn't realize the ovality but the more you zoom out, some ovality should come, which means that there should be a horizon line in the far end of the land. it requires an isometric view instead of just a 2D scheme.
else than zoom+/-, there should be fwd/rev and L/R buttons to turn the sphere. if this can be implemented in gfx, hexes will be fine. this will be a visual good feature.

i believe hexes will not change effect on war strategies very much. it is just 6 instead of 8tiles to move on. however, the strategy would change much more if unit movement rules is changed. yet, we don't know if units can move between 2 enemy units or moving paralel to 1 enemy unit w/o getting a defense penalty.
 
I'll be waiting for the mecanics.

For nows, all the announced change are either not-verifiable (better combat mechanics) or not really new...

Civ 1 is Civ 1
Civ 2 brought wider tech, terrain-related ressource, specialists, unit health, isometric grid, unhealth...
Civ 3 brought culture, spying, UU, leader traits, WW, trade, air missions, small-wonders...
Civ 4 brougth combat animation, civics, religion, evolutive improvements, promotions...

for now civ 5 only seems to bring hexes ...
As ranged combat is already in many modes I don't see any new wonderful game-changing additions.

I'm sure there will be some real cool stuff, so I'll be waiting, but for the moment this anouncement seems almost void :/
 
actually i think you can't have a sphere with hexes anymore than you can have one with squares.


hexes can form a sphere more easily, just imagine a football ball. every point has the same distance to the opposite side of the sphere. and hexes are better for especially the polar areas.

however, it's up to the gfx designers to make the world seem spherical, it's up to their talent. how it should be?
when zoomed totally in, you shouldn't realize the ovality but the more you zoom out, some ovality should come, which means that there should be a horizon line in the far end of the land. it requires an isometric view instead of just a 2D scheme.
else than zoom+/-, there should be fwd/rev and L/R buttons to turn the sphere. if this can be implemented in gfx, hexes will be fine. this will be a visual good feature.

i believe hexes will not change effect on war strategies very much. it is just 6 instead of 8tiles to move on. however, the strategy would change much more if unit movement rules is changed. yet, we don't know if units can move between 2 enemy units or moving paralel to 1 enemy unit w/o getting a defense penalty.

Perhaps all of you would like this thread:http://forums.civfanatics.com/showthread.php?t=354175
 
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