Civilization V Announced!

has this link been posted already, found it on the 2k forum.

rumours?


Now, if this would be all true, I am not too sure we are talking about the old civilization game anymore. Look at the issues below.

- Now you can only have one unit per box, instead of the earlier games where you could stack some thirty war elephants in the same box. This is true both in cities and on the ground. Thanks to this, waiting to war on opponents will be much more strategic and grand, and it's not just about standing on a hill outside the opponent's capital.

- Because of these changes, things such as hills, forests and lakes are of much greater importance than in the previous games, where they were mostly ornamental.

- To gain control of hexagons is much more difficult and more important than in earlier titles, which always had lots of unecessary land.

If it is that much more difficult to take over land and acquire other cities, I guess we talk about more strategy and less warfare, smaller maps possibly....I am not too sure whether I like this
 
Whistle-blowers claim that this is from a forthcoming issue of the magazine PC Gamer, but we can not confirm.

And it's translated from Danish, like I said, so I'm not taking it to seriously.
 
No wonder, as that URL seemed to link to a Swedish magazine :P
 
I just noticed that steam ( http://store.steampowered.com/app/50100/ ) has been bold enough not only to mention the game will be released in Fall 2010 but to also give an exact release date. This hasn't been mentioned in here yet so is this a new addition?

Quote:
Available: 2 September 2010
This game will unlock in approximately 6 months, 3 weeks, and 20 hours


Time to start scheduling in our holidays from work...


Well if they delay the game 2 or 3 months, we´re still getting it this year...:goodjob:
 
September 2 is a Thursday... games and movies come out on Tuesdays.
 
Wouldn't it be funny if on 1 April Firaxis issued a press release that said "April Fools"? :lol:

no, it wouldn't.

besides i'm very uncomfortable with that. how can firaxis let this. we don't want any paparazzi-kind of news or rumors or what you would call it from any magazine. we want official answers.
this waiting period will not work for increasing possible sales.
 
Are we heading to a battles more like Rome TW and LOTR style. Its just the images with 9-10 people for one archer unit. Hmmm.

Well Civ units have always been symbolic for an 'army'. So an archer could be a thousand archers, etc.

The big change I think is that you can't have like 20 armies standing in one spot anymore (which is why hexes are needed, more directions to attack from).

I wouldnt call hills and forests 'ornamental' in Civ4. Tell me theyre just for show if you've ever been put against a city on a hill with heavily upgraded longbows defending it :)
 
Well Civ units have always been symbolic for an 'army'. So an archer could be a thousand archers, etc.

The big change I think is that you can't have like 20 armies standing in one spot anymore (which is why hexes are needed, more directions to attack from).

I wouldnt call hills and forests 'ornamental' in Civ4. Tell me theyre just for show if you've ever been put against a city on a hill with heavily upgraded longbows defending it :)


Well, I don't think that you cannot edit the number of people in one unit. ;)
 
Hi all, well, the announcement of Civ5 is big enough news for me to reactivate my login.... It's been four years since I last logged in, but now I feel an irresistible urge to play Civ again :)
And the hexes... the only thing I've always wanted in Civ, and finally they're here, great!
Let's hope the Q4 2010 launch date is at least somewhat close to reality.
 
camarilla said:
this waiting period will not work for increasing possible sales.

How in the ?? did you come to that conclusion. Do you expect companies to say nothing and just release it one day with no one knowing about it.

Of course giving the release date ahead of time increases sales...

The big change I think is that you can't have like 20 armies standing in one spot anymore (which is why hexes are needed, more directions to attack from).

You do realize that in Civ 3, 4.. you can attack from 8 directions... and with hex grid you can attack from 6 directions. That is less directions to attack from.

Usually the only reason companies make these decisions is because they need to change something, be it good or bad. Since there are less things to change nowadays than e.g. Civ 2 to Civ 3; they will do whatever to make it sound like something new.

example:
The addition of ranged bombardment allows players to fire weapons from behind the front lines ...
Obviously not new... because they screwed up with Civ 4 by not putting this in, they figured IT IS BRAND NEW! 1 of 2 things happened;
They either:
1) realized this method is far superior.
2) realized this method is not superior, but simply needed something to call New, since all else so far is hardly a game changer, or NEW... and they ran out of crap to add to the game. For the FIRST SHOW of the game, there is hardly anything new other than hex, don't expect too much difference in the game compared Civ 4.

The only real thing I've seen mentioned is modding tools... If they don't include tools, then blah...

Look at Tiger Woods golf games for a good example... they bury people in news about what is new... in reality the games are close to exactly the same for each yearly iteration now, and not even worth buying anymore.

Hexes will be a very minor difference to gameplay from the way it is now. It will increase the frequency of needing to do battle when at war, that is about it.

Tom
 
thinking of the hexes over squares, i believe is the only way to protect your long bombardment units from direct attack, thats so without ZoC on every unit, so i belive that my wish of universal ZoC will not be fulfilled.

also i believe that 1 unit per hex limit is drastic, i was thinking more about 3 unit limit since civ 4 came out
 
thinking of the hexes over squares, i believe is the only way to protect your long bombardment units from direct attack, thats so without ZoC on every unit, so i belive that my wish of universal ZoC will not be fulfilled.

also i believe that 1 unit per hex limit is drastic, i was thinking more about 3 unit limit since civ 4 came out
An interesting choice, three, since in Civ Rev you can combine 3 units (of the same type) into an "army", which functions as a "super-unit", having three times the attack and defense of that single unit type.

I think this feature of CivRev has a good point, since a division engaging a brigade has numerical advantages that the current Civ4 combat system somehwhat ignores, forcing the combat to occur brigade vs. brigade. With a CivRev army, the whole weight of the divsion engages the brigade.

I am somewhat puzzled by the dismay that Civ5 might be different from Civ4 in gameplay. Is all we want a Civ4 with prettier graphics? That would not seem to justify the cost of a new game. It seems that there are various ways to operationalize a turn-based growth, research, and combat history simulation game. Are we sure that the first 4 operationalizations that have been delivered are the best? Or might there be a better one out there waiting to be discovered? We won't know until it is tried, will we?

Or who says better is even the issue? If variety is the spice of life, then different may have benefit for being different, as long as it meets a threshold of quality.

dV
 
I am somewhat puzzled by the dismay that Civ5 might be different from Civ4 in gameplay. Is all we want a Civ4 with prettier graphics?

I completely agree, the further away they get from Civ 4, the better. If the game resembles too much Civ 4, I won't even waste my money on it... last thing I'm going to pay for is an overly-similar game with better graphics.

Hopefully they axe the 1 number combat system, keep promotions and unit bonus' and head towards a combat system that isn't so backwards simplistic.

Tom
 
I completely agree, the further away they get from Civ 4, the better. If the game resembles too much Civ 4, I won't even waste my money on it... last thing I'm going to pay for is an overly-similar game with better graphics.

Hopefully they axe the 1 number combat system, keep promotions and unit bonus' and head towards a combat system that isn't so backwards simplistic.

Tom

Yeah I sort of approve too. I have claimed many times in the "Civ 5 wish list" threads (going years back I guess) that I want them to be bold.
 
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