People, stop talking about "modern smartphones" and read exactly:
It will be no native app. And this means either crap with a style of "war of two cities" or something pseudo-strategic for 2-3 hours. Surely nothing with the complexity of first civ. And I really hope I am wrong.
And some words about playing Civ I on a smartphone. I managed to start it in a DOS simulator under WinMobile 2003 in 320x240 resolution and it worked fine. I could play with a stylus and use virtual keyboard and key mappings from the emulator. The processor speed was 200Mhz and it could emulate a 386 machine with about 10Mhz clock - more than enough for Civ I.
AFAIK there is no working DOS Emulator for Android offering virtual keyboard. You need virtual keyboard and key mappings at least for units navigation - otherwise the game loses its charm.
Civ V, the mobile game will come between June and December this year to all countries and will run on all Java and Brew capable phones.
It will be no native app. And this means either crap with a style of "war of two cities" or something pseudo-strategic for 2-3 hours. Surely nothing with the complexity of first civ. And I really hope I am wrong.
And some words about playing Civ I on a smartphone. I managed to start it in a DOS simulator under WinMobile 2003 in 320x240 resolution and it worked fine. I could play with a stylus and use virtual keyboard and key mappings from the emulator. The processor speed was 200Mhz and it could emulate a 386 machine with about 10Mhz clock - more than enough for Civ I.
AFAIK there is no working DOS Emulator for Android offering virtual keyboard. You need virtual keyboard and key mappings at least for units navigation - otherwise the game loses its charm.