Civilization VI announced

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Replacing Civ 6 leaders with static Civ 5 leaders will suffice. :p After that cutting and pasting modded leaders from Civ 5 will be cakewalk.

You're assuming they'll even make it possible to use static leaders. Knowing Firaxis...
 
I'm pretty hyped for VI, to be honest. The cartoon-y graphics are not my preference, but not a deal breaker for me either. I'm concerned that modding will require 3D graphics to do anything remotely impactful, and I think that will be beyond my skill (unless they offer excellent, easy to use tools).
 
I saw the announcement earlier today, but have been busy cramming end-of-year schoolwork for the day and only finished recently.

My thoughts? Well, first off, they certainly chose to announce it at an interesting time, when lots of grand strategy fanatics (including myself) are no-lifing Stellaris (and with Hearts of Iron 4 on the horizon as well). As for the few details we know of the game itself, the graphics are certainly a step backward in my opinion, and though not necessarily a dealbreaker for me, it doesn't bode entirely well. Cities expanding to cover multiple tiles is cool (and makes sense), and should make playing tall (assuming that's still a thing in Civ6) very satisfying. Those are pretty much the two defining details we know of as of yet, the rest is trailer-speak "INNOVATION, NEVER SEEN BEFORE" stuff.

As bane_ mentioned, no mention of moddability is concerning, but this is only the initial press release, so I assume we'll hear more in the weeks/months to come. And though I'm not as gung-ho about modding as I was when I first started learning a few months ago, I think it's a lot easier to appreciate a game whose core construction supports modding quite well (Paradox games are really good for this, Civ5... not so much). We can only hope.
 
From Rock Paper Shotgun
The game is running on a brand new suite of software, built to be far more mod-friendly than its predecessor...
Now we'll just have to wait to see if the core software they are talking about is as 'extra-friendly' as the 5 SDK or is actually everything being sorta-promised.

I have to say, though, I'm not sure I'm enthused about the 'city-sprawl' concept. Every 4x game I've ever played that used a similar concept also dramatically downsized the game-maps. I want to build actual empires like I could in IV and its predecessors. Everything I haven't liked about 5 has been in a nutshell the 'you go tall, or you can't play' mentality. And 'tall' in 5 really meant 4 cities, regardless of map-size.
 
http://www.ign.com/articles/2016/05...building-science-and-diplomacy#prclt-s61pv5bB

Look at the bottom of the article, which reads:

Regarding that promised mod support, Beach has assurances and some encouraging hints. “We’re going to talk about this in depth later, but what we have done is added a whole bunch of flexibility in terms of how game rules are built, and created, and linked to the different subsystems in our game. And that sort of fresh approach to things is going to make the modders be able to go nuts right out of the gate in terms of adding things.”
 
@GPuzzle, join me fellow brothern, I like the art style as well. (Though I wouldn't mind that much if they changed it since so many people dislike it. However, if they don't, you can always play in Strategic View right? :lol:)

Anyhow, I'm interested in seeing how the 'Cities take up multiple Hexes'-mechanic turns out :D
 
Everything I haven't liked about 5 has been in a nutshell the 'you go tall, or you can't play' mentality. And 'tall' in 5 really meant 4 cities, regardless of map-size.

From experience, it's just what fun-hating min-maxers wanted me to think. The moment when I dared to go wide, I never went back. True, Tradition 4 Cities is the optimal strategy in Civ 5, but it doesn't take a great mind to realise it's not the only play style available.

I'm also concerned about the city-sprawl creating unrealistically huge cities, with disregard to other tile improvements like farms etc. I like my open spaces in my empires in Civ 5, makes it feel like an actual superpower. Cities in Civ 5 extend to other tiles anyway (sometimes swallowing them in half in late-game), so it might not be that hard to get used to. I just hope that this potential exaggeration of city size could be remedied by simply choosing a bigger map size. On the other hand, a tightly-packed information era city could create some really interesting aglomerations and megalopolises - just as it happens today in the real US East Coast, the Low Countries and Japan.

Let's hope the claims about moddability are true, and that things like reskinning of the world map are as cakewalk as in other big titles. (earlier Total War games, Paradox titles etc.). That way we'll be able to remedy the cartooni-ness of the world map by a fair bit.

But yeah, disregarding the world map for the time being, I am looking forward to news about the game again. I was just to in flames about the art direction yesterday to take it seriously. Doesn't mean I started liking it overnight - I'm still in staunch opposition to its mobile game aesthetics. I'll try to be cautious about it nonetheless.
 
I saw this update today and I was pretty excited.

But then it dawned on me: I just started modding Civ V and already my mods are to be made obsolete! I blame Research Agreements! They always screw me over like this! :gripe:

Spoiler :
Of course, I'm too stubborn to quit my cause when I've started it, and modding for outdated games has never stopped me before anyway. Guess I have to re-acquaint myself with modding for games that have that "classic" vibe to them.
 
Civ 5 is not going anywhere. I'm surprised by how fresh this game feels to this day. I really hope for - and expect - a mutually beneficial coexistence between Civ 5 and Civ 6, and their respective modding communities. The similarity of Civ 6 to Civ 5 will likely make it easier for many of us to adapt, and that could only serve both games' modding well - some ideas from Civ 6 could possibly be retrofitted to Civ 5, and Civ 5's vast array of existng artwork, assets and designs could possibly be ported over to the new game. I doesn't - so far - look like a jarring gap that exists between Civ 5 and Civ 4.

I'll be likely to stay with Civ 5 no matter what - it's still my favourite top played game, and I seriously doubt Civ 6 is going to beat that very quickly.
 
Aye, even if Civ VI has everything that Civ V + Expansions has on launch, I still very much doubt that it will be superior to modder Civ V - at least until the community really takes a hold of the new game and begins working out what can and cannot be done. It'll probably be a wee while before we see anything like CiD, or RtP be exclusively developed for Civ VI.

It'll be interesting to see whether members of the community decide to remain with Civ V as a whole - or if we'll all just splurge into the Civ VI C&C forum en masse :p
 
“We have a leader who’s obsessed with building Wonders. He’s good at it, but he’s pretty insistent that every game he needs to have more Wonders than every other single player in the game. If you suddenly are out-producing him in Wonders, he’s going to be irritable. You can pretty much guarantee that if you’re going to out-Wonder the Wonder-obsessed guy, you’re going to go to war with him.”

I mean, I know it's probably Egypt, but I can wish for a vanilla Khmer, right? No offense to Ramkhamhaeng, but... alright, offense to Ramkhamhaeng, the Khmer are clearly the superior South East Asian choice.

Fairly sure I just broke Thai law then.
 
I mean, I know it's probably Egypt, but I can wish for a vanilla Khmer, right? No offense to Ramkhamhaeng, but... alright, offense to Ramkhamhaeng, the Khmer are clearly the superior South East Asian choice.

I'm gonna take a wild guess and say Laos might be a potential candidate for a civ. Reason being that Siam and the Khmer have already been represented in the past titles and civ choices for G+K and BNW leave some reason to belive they might choose some more obscure or unprecedented choices. Though tbh it's mostly just wishful thinking on my part :p
 
My money's on Vietnam. TPang's tourism output is influential over Firaxis. :p

Ah, true that! They have also been keeping watch on the Battle Royales so it might not be too far of a stretch to say some civ choices might've been picked from there.
 
I'm also concerned about the city-sprawl creating unrealistically huge cities,

Everything in Civ6 looks larger then Civ5, so i don't think this is a worry. Cities take up multiple tiles, but each tile appears to have quite large buildings so it doesn't appear too sprawling.
 
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