Bibor
Doomsday Machine
I had the most weird dream...
"Hi Bibor, and thank you for your interest in Civilization VI. Being a veteran strategy gamer, we believe this is the perfect game for you! And not just for you! Civ6 is perfect for your girlfriend-the-casual-gamer as well! You can see from a glance that its so casual that its virtually unplayable on anything but a $3000 Alienware, but no worries, we made sure that a single game on quick speed still takes five to six hours and that she can easily watch Game of Thrones while waiting for the next turn.
We also made significant changes to the map, so now the map appears to be even smaller than it was, so youll have even less incentive to put effort into strategic thought. Exploration is now more rewarding because it just is. Youll be glad to hear that we moved half of city economy to tiles, so the AI will deal even harder with basic game mechanics: you can now cripple its economy by simply carpeting its territory with cheap units! But dont worry. Its all money well spent. We just allocated resources from actual game development to create new fancy wonder animations. Wow they look awesome!
Combat is now completely different. We finally acknowledged that we dont have a clue how combat mechanics should work. Although we know 1UPT doesnt work on this scale, we made it even more difficult to micromanage. Not only that, but having units in certain tiles still doesnt offer any strategic benefit to diplomacy or economy. We worked very hard to not do anything on that front.
We have shown hints that there might even be some depth to diplomacy, but no worries, is as arbitrary as ever, as there are still too few civs on the map to make it meaningful.
So yes, youre absolutely right to conclude that we dropped all pretense that this is anything but a casual builder game. You will be very excited to learn that, just like in Beyond Earth, you can continue to build city improvements that provide +1 to some meaningless resource and improve tiles that provide a +1 to some other meaningless resource that, when combined, lead to some arbitrary convoluted-yet-shallow network of decisions that will eventually win you the game.
Oh, and we also decided to throw you a candy every time you do something you'd do anyway, like discover another nation or build 3 spearmen. We heard you like candies, right?
We can't make games for casual players, because we don't know how. We also apparently can't make games for strategy gamers, because Paradox proved we are pretty much amateurs in this segment as well. Please continue buying our products so we can continue paying our artists who, you'll agree, are the only ones that actually know what they're doing."
Or was I dreaming?
1/10
"Hi Bibor, and thank you for your interest in Civilization VI. Being a veteran strategy gamer, we believe this is the perfect game for you! And not just for you! Civ6 is perfect for your girlfriend-the-casual-gamer as well! You can see from a glance that its so casual that its virtually unplayable on anything but a $3000 Alienware, but no worries, we made sure that a single game on quick speed still takes five to six hours and that she can easily watch Game of Thrones while waiting for the next turn.
We also made significant changes to the map, so now the map appears to be even smaller than it was, so youll have even less incentive to put effort into strategic thought. Exploration is now more rewarding because it just is. Youll be glad to hear that we moved half of city economy to tiles, so the AI will deal even harder with basic game mechanics: you can now cripple its economy by simply carpeting its territory with cheap units! But dont worry. Its all money well spent. We just allocated resources from actual game development to create new fancy wonder animations. Wow they look awesome!
Combat is now completely different. We finally acknowledged that we dont have a clue how combat mechanics should work. Although we know 1UPT doesnt work on this scale, we made it even more difficult to micromanage. Not only that, but having units in certain tiles still doesnt offer any strategic benefit to diplomacy or economy. We worked very hard to not do anything on that front.
We have shown hints that there might even be some depth to diplomacy, but no worries, is as arbitrary as ever, as there are still too few civs on the map to make it meaningful.
So yes, youre absolutely right to conclude that we dropped all pretense that this is anything but a casual builder game. You will be very excited to learn that, just like in Beyond Earth, you can continue to build city improvements that provide +1 to some meaningless resource and improve tiles that provide a +1 to some other meaningless resource that, when combined, lead to some arbitrary convoluted-yet-shallow network of decisions that will eventually win you the game.
Oh, and we also decided to throw you a candy every time you do something you'd do anyway, like discover another nation or build 3 spearmen. We heard you like candies, right?
We can't make games for casual players, because we don't know how. We also apparently can't make games for strategy gamers, because Paradox proved we are pretty much amateurs in this segment as well. Please continue buying our products so we can continue paying our artists who, you'll agree, are the only ones that actually know what they're doing."
Or was I dreaming?
1/10