Civilization VI talks to me

Bibor

Doomsday Machine
Joined
Jun 6, 2004
Messages
3,143
Location
Zagreb, Croatia
I had the most weird dream...

"Hi Bibor, and thank you for your interest in Civilization VI. Being a veteran strategy gamer, we believe this is the perfect game for you! And not just for you! Civ6 is perfect for your girlfriend-the-casual-gamer as well! You can see from a glance that it’s so casual that it’s virtually unplayable on anything but a $3000 Alienware, but no worries, we made sure that a single game on quick speed still takes five to six hours and that she can easily watch Game of Thrones while waiting for the next turn.

We also made significant changes to the map, so now the map appears to be even smaller than it was, so you’ll have even less incentive to put effort into strategic thought. Exploration is now more rewarding because it just is. You’ll be glad to hear that we moved half of city economy to tiles, so the AI will deal even harder with basic game mechanics: you can now cripple it’s economy by simply carpeting its territory with cheap units! But don’t worry. It’s all money well spent. We just allocated resources from actual game development to create new fancy wonder animations. Wow they look awesome!

Combat is now completely different. We finally acknowledged that we don’t have a clue how combat mechanics should work. Although we know 1UPT doesn’t work on this scale, we made it even more difficult to micromanage. Not only that, but having units in certain tiles still doesn’t offer any strategic benefit to diplomacy or economy. We worked very hard to not do anything on that front.
We have shown hints that there might even be some depth to diplomacy, but no worries, is as arbitrary as ever, as there are still too few civs on the map to make it meaningful.

So yes, you’re absolutely right to conclude that we dropped all pretense that this is anything but a casual builder game. You will be very excited to learn that, just like in Beyond Earth, you can continue to build city improvements that provide +1 to some meaningless resource and improve tiles that provide a +1 to some other meaningless resource that, when combined, lead to some arbitrary convoluted-yet-shallow network of decisions that will eventually win you the game.

Oh, and we also decided to throw you a candy every time you do something you'd do anyway, like discover another nation or build 3 spearmen. We heard you like candies, right?

We can't make games for casual players, because we don't know how. We also apparently can't make games for strategy gamers, because Paradox proved we are pretty much amateurs in this segment as well. Please continue buying our products so we can continue paying our artists who, you'll agree, are the only ones that actually know what they're doing."

Or was I dreaming?

1/10
 
A judgment day :D
 
You will be very excited to learn that, just like in Beyond Earth, you can continue to build city improvements that provide +1 to some meaningless resource and improve tiles that provide a +1 to some other meaningless resource that, when combined, lead to some arbitrary convoluted-yet-shallow network of decisions that will eventually win you the game.

Sounds more like a nightmare. That said, even though BE and Civ 6 were thankfully development by two separate teams, I nevertheless remain anxious about quality control over at Firaxis.

I hope they're putting more care and focus into this entry.

I really don't want to believe the series' best years are behind it.
 
We also apparently can't make games for strategy gamers, because Paradox proved we are pretty much amateurs in this segment as well.
It's funny you should mention Paradox because reading the OP, I was thinking "this sounds like all the butthurt threads on the Stellaris forum, only the OP didn't even bother to wait for release."
 
It's funny you should mention Paradox because reading the OP, I was thinking "this sounds like all the butthurt threads on the Stellaris forum, only the OP didn't even bother to wait for release."

There's a difference between something being rushed and something badly designed from the start. Case in point: X-Com was rushed (probably because Solomon had to start over). Civ V and derivates are just badly designed.
 
I tried playing a Paradox game once. I paused it to open Excel and forgot all about it, 'cause Excel was more exciting.
 
I tried playing a Paradox game once. I paused it to open Excel and forgot all about it, 'cause Excel was more exciting.

You're right. In EU4, you pause game. In Civ 5, game pauses you. On topic: Excel is a brilliant piece of software. Probably unparalleled in what it's made for.
 
What is the point of this thread?
 
I tried playing a Paradox game once. I paused it to open Excel and forgot all about it, 'cause Excel was more exciting.

There is nothing more tedious and dull than the rinse and repeat slow march across the map of EU4. Because there are a million little menus some folks think they are playing some deep intellectual game when in reality it's extremely one dimensional.
 
You're right. In EU4, you pause game. In Civ 5, game pauses you. On topic: Excel is a brilliant piece of software. Probably unparalleled in what it's made for.
Civ V was a major disappointment to me, even after all its patches, but I have hope for Civ VI. Not unqualified hope, as I had for V; but a lot of the new mechanics (Eurekas, culture 'tech tree') make sense to me and do not appear like casualization upon first glance. Our worries about map size must be tempered with the devs' comments that happiness is now local and we can found marginal tundra or desert cities if we want to, without dragging down the whole empire. The concern about AI + 1upt is a valid one, but a lot depends on how the system is implemented. It would be fairly simple to program the AI to use its support units so that they counter the inherent weakness of the unit they're attached to, giving a mediocre performance on all occasions (as opposed to a human who can optimize the attachments based on terrain and enemy units, etc, or a 'smart' AI who'd try for optimal combos and fail miserably in the process). Etc... We have so little info atm that the game is like a mirror in which we see our own expectations. Caution is advised but disappointment is premature; we must wait for more info.

Fwiw, I think this is a cleverly designed troll-thread, taking valid concerns about Civ VI and amping them up to a ridiculous level, aiming to get a rise out of the resident 'white knights of Sid M.', who'd defend any game with the Civ label pinned to it. Either that or you're blinded by your own pessimism, mistaking it for objective truth. So, *slow clap* or *smdh*, as appropriate. :crazyeye:
 
I had a dream recently about Civ 6

Appereantly in tht dream if you join a Cannon with a Musket it gains an extra range.

Also Arabia confirmed.
 
Friderick and Chopin confirmed. Dreams come true :D
 
Because there are a million little menus some folks think they are playing some deep intellectual game when in reality it's extremely one dimensional.

Yeah, it's true.

I really don't like as someone thinks is more inteligent because he plays so complicated games, as in reality once you learn how to conquer half of world (doesn't matter EU4, CK2 or VIC2) as OPM you can repeat this 'strategy' almost endlessly as you play always on the same map.

However I like Paradox games, just playing differently - more like RPG than strategy.
 
Funny thing , I also dreamed about civ6 last week. The first turn you could not build a city , you started with science 1 and you had to discover 'sedentarism' which cost 11 science. I was moving around the map with my settler , escorted with two warriors who were ranged 1 , some sort of super warrior you could not build later on in the game. Everythign was more civ5 graphically and they were wild beast to avoid/fight , and some hut (like in civ 1 !) to discover. It was quite fun , but I woke up before I could set my first city.

Fun how dreams work
 
Funny thing , I also dreamed about civ6 last week. The first turn you could not build a city , you started with science 1 and you had to discover 'sedentarism' which cost 11 science. I was moving around the map with my settler , escorted with two warriors who were ranged 1 , some sort of super warrior you could not build later on in the game. Everythign was more civ5 graphically and they were wild beast to avoid/fight , and some hut (like in civ 1 !) to discover. It was quite fun , but I woke up before I could set my first city.

Fun how dreams work
That's hilarious. :lol:
 
Yeah, it's true.

I really don't like as someone thinks is more inteligent because he plays so complicated games, as in reality once you learn how to conquer half of world (doesn't matter EU4, CK2 or VIC2) as OPM you can repeat this 'strategy' almost endlessly as you play always on the same map.

Oh I see, so now my intelligence is suddenly a disadvantage because I prefer more intelligent games. And yes, Pdox games are more intelligent. As for the strategies repeating themselves - anyone can beat any system. Intelligence and experience just helps you do it faster. After all, our bodies can be completely destroyed by the simplest of organisms (simplest from our perspective).

My intelligence or Paradox aside, I have yet to see a solid argument that Civilization 6 will not be an underwhelming game. I guess the argument is "we don't know, so we reserve our judgement". But we do know. They told us a few things. And omitted even more. The release is in six months, so I presume the game is currently in late alpha/early beta phase. Critical decisions have already been made. The emperor's new clothes indeed.
 
Bibor - you're clearly not happy with the announced changes. A lot of people are, though. Judging by the general tone on the forums, I'd say most people are "cautiously optimistic." And you stating your far-from-universal opinion as objective truth only makes you sound like a Moderator Action: <snip> . You may want to dial it back a little. Even if you are intelligent, as you claim, it doesn't mean you're infallible.

Moderator Action: Please, we can find ways to comment on each other's posts without commenting on the person.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Back
Top Bottom