Civilization VII - Civ switching and age transitions

I completely understand what you are explaining, and I would be totally on board. I just don't want to feel punished in two of three rounds of the game. I'm one of those constant autosave loaders when things turn south in my games.
I don't see it as a punishment. I see each Age as an opportunity to design the wreckage that the next Age starts in.

Did you ever play Sim City 2000? Half the fun of that game was creating a glorious city then besetting it with apocalyptic mayhem that turned it into a debris field.
 
In terms of flavor and reasoning behind the age transition I wholly agree with this but for gameplay I fear it's the opposite haha
Gameplay wise, it seems like they added it to give the first two ages a climax in place of rushing for a victory condition, where modern will likely not have a crisis (well, depending of what players do, global warming may work kinda like a crisis).
 
I don't see it as a punishment. I see each Age as an opportunity to design the wreckage that the next Age starts in.

I hear you, I just don't want it. I may be in the minority, but I'm ok with it. I really don't like the idea of having the game split into three mini games.

I am totally on board with giving the ages more flavor, which it feels like they have achieved at this point, but I don't want to feel like I am "losing" for two of three rounds.
 
The Star of David hasn't been a symbol of judaism for that long though, it got this meaning in the Early Modern Era HRE. Before, it was widely used by many cultures. While there were "many" Jews in Ethiopia at some point, I don't think that it was already the case during the Aksum time frame. Happy to be corrected on that, as my knowledge about the diaspora in into that region is very limited.
I wasn't necessarily implying many Jews lived Aksum, but the whole legends surrounding that's where the Ark of the Covenant went, along with the supposed Queen of Sheba from the bible might have been from that area etc.
At least to me that's the most probable reason what the hexagram is supposed to be.
 
I actually wish it was a tabula rasa. I want to see survivors picking up the pieces in a world of decaying ruins, having lost everything but the stories of former glory.
Hopefully it will depend on the Crisis.... which should be stronger on bigger levels.

For Gameplay the Crisis actually needs to be significant.... because it is your anti-snowball. If you wiped out everyone in the Old World and have 10 settlements, then you should probably lose about 5 of them in the Crisis... If you play the Crisis well maybe you only lose 3, if you play badly you lose 7-8.

On the other hand if you only have 2 settlements while everyone else has 6 because you lost some wars.... the Crisis shouldn't hurt you much at all.
 
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Having a crisis intensity slider similar to the disaster slider in Civ 6 would be perfect imho. I hope the devs go that route.
I'd prefer it be more directly tied to difficulty level..

Lowest Difficulty Human player won't have much of a Crisis even if they are "King of the World" in an Age. (and big AIs get crushed)

Highest Difficulty Human player will have a severe Crisis even if they are equal with the AI, and an overwhelming Crisis if they actually ahead (ie enough to actually force a player to lose some of their Settlements..... playing well means you only lose a few of them) ( if you don't lose any settlements in the Crisis you need to have played the Crisis well and the Age poorly)
 
We have seen exactly One Example of an Age Transition, and everybody is babbling about how "Non-Impactful" it was.
But if we had seen a Roman Empire of Antiquity turned into a Norman debris-field, a large percentage of the gamers watching would be even more outraged, and the cries of "Then what's the point of playing?!" would fill the Forum.

Relax. One data point means nothing. It gives us no range of possible effects to evaluate.

They have said that if your Civ achieves no Milestones in the Legacy paths (but haven't indicated how you could do that badly - I suspect Difficulty Level will be part of the answer) you could start the next Age in a 'Dark Age' - which presumably is Badder than we saw yesterday, but absolutely no specifics on How Bad and how the badness is applied.

There's a lot more about the 'Age Transition' yet to be revealed.
 
We have seen exactly One Example of an Age Transition, and everybody is babbling about how "Non-Impactful" it was.
But if we had seen a Roman Empire of Antiquity turned into a Norman debris-field, a large percentage of the gamers watching would be even more outraged, and the cries of "Then what's the point of playing?!" would fill the Forum.

Relax. One data point means nothing. It gives us no range of possible effects to evaluate.

Pfff. Voice-of-reason here is trying to ruin my forum-reading fun. :popcorn:
 
We have seen exactly One Example of an Age Transition, and everybody is babbling about how "Non-Impactful" it was.
But if we had seen a Roman Empire of Antiquity turned into a Norman debris-field, a large percentage of the gamers watching would be even more outraged, and the cries of "Then what's the point of playing?!" would fill the Forum.

Relax. One data point means nothing. It gives us no range of possible effects to evaluate.

They have said that if your Civ achieves no Milestones in the Legacy paths (but haven't indicated how you could do that badly - I suspect Difficulty Level will be part of the answer) you could start the next Age in a 'Dark Age' - which presumably is Badder than we saw yesterday, but absolutely no specifics on How Bad and how the badness is applied.

There's a lot more about the 'Age Transition' yet to be revealed.

So now the people who watched the original showcase and dev's latest showcase who did not like what they saw are just babbling... When the devs show us everything and people still don't like what they see are you still going to dismiss their opinions?
 
They have said that if your Civ achieves no Milestones in the Legacy paths (but haven't indicated how you could do that badly - I suspect Difficulty Level will be part of the answer) you could start the next Age in a 'Dark Age' - which presumably is Badder than we saw yesterday, but absolutely no specifics on How Bad and how the badness is applied.
I believe they said if you achieve no milestone in a legacy path, then you get a dark age legacy option, but they seems to be based in a path, just like how the golden age ones works. In this game there doesn't seems to exist a broad golden/dark age mechanic.
 
So now the people who watched the original showcase and dev's latest showcase who did not like what they saw are just babbling... When the devs show us everything and people still don't like what they see are you still going to dismiss their opinions?
No, but I will dismiss anyone who takes my comment on the limited nature of the information that evokes responses and attempts to turn it into a general condemnation of all responses.

Let's see what is appropriate when we get more information to comment on.
 
My overall conclusion from watching the replay of the livestream (after reading many of the comments here): Civ7 is a game divided into 3 chapters. Each one is distinct; each one will have its own character. Other franchise games have had fewer (or zero) clear chapter boundaries.
  • Civ2 (been too long since I played it) had very minimal differences across its eras.
  • Civ3 had 4 eras, with some visual cues and sections of the tech tree. Each player moved through the eras at their own pace
  • Civ4 allowed the player to trigger golden ages, even multiple golden ages in the same game.
  • Civ6 had the most impact on game play with its eras and era score. Adding spies, choosing dedications, changes in bonus/malus on policy cards
Each of the earlier games allowed a human player to zoom ahead, to be one or more eras more advanced than the CPU players. Civ7 changes that and I doubt that modding will change that fundamental mechanic. Individual community members may love that, despise it, or have some other reaction. But the chapter nature, the clear separations, are a definiing feature of Civ7.

Civ7 takes a significant step in changing gameplay between eras, much more than we've seen before. Nearly all the content we've been shown so far is focused in the first era. What we will do in the second and third eras is all speculation.
 
End of age:
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Then video:

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Series of screens recap the age:

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Reveal! Double!

Modern age civ too!

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So Greece unlocks Spain.
 
loading screen, that answer one question I had.
 
Legacy planning: Two points are for getting to 2nd milestone or better in previous age for the various victory conditions. There is also a golden age type you can choose if you get to the "end" of the victory conditions. Also the Confederation one Carl says is due to the crisis.

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Antiquity buildings lose their adjacency bonuses in exploration, but keep their yields.
 
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