Civilization VII - Civilization and leader overview

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"leaders will follow their historical paths" isn't strict, they'll take any civ that's a regional fit if there isn't a clean fit
 
Well their "historic choices", according to what the dev's say it is. Which is honestly, mostly a case of "which Civ of the next era is geographically the closest to the previous Civ?" (see also: Egypt into Abbasids and Songhai). I do believe it will become less awkward the more Civs are being added to the game.
 
Well their "historic choices", according to what the dev's say it is. Which is honestly, mostly a case of "which Civ of the next era is geographically the closest to the previous Civ?" (see also: Egypt into Abbasids and Songhai). I do believe it will become less awkward the more Civs are being added to the game.
songhai is a “regional choice” for egypt, not a historical one.
 
was just thinking Teutonic Knights would be a fun pick for Exploration
the teutons themselves make considerably more sense as a civ than the knights, to me.
 
Brian Boru is one of those leaders i still would expect to feature in civ sooner or later. We’ve got Boudicca and the blobby Celts in Civ 5, Robert the Bruce leading Scotland and Ambiorix leading Gaul in Civ 6, so the celtic (i suppose it’s not truly fair to call Robert celtic, but Scotland has its influences obviously) representation has glaring absences for Ireland, Wales, Manx and Cornwall, and Ireland is obviously the most visible of those 4

edit: Forgot Britanny
This would be the perfect time to bring our favorite Irish pirate queen Grace O'Malley into the Civ-iverse
 
- English leader (I think this is William the Conqueror)
I wouldn't doubt the return of Elizabeth. If Himiko is supposed to represent ancient Japan without it being in the game than Elizabeth can represent Tudor England, without it being in on launch. :mischief:
William the Conqueror could very well be considered a "French" leader too if Napoleon is relegated to a 2K account.
 
Is it possible that they were Teutons as an ancient civilization?

I think he means the Teutons proper.

But it sounds more appropriate for a barbarian tribe/city state, or whatever they are calling them in Civ VII.
As a Teuton, I agree.
There are civs there which are way more worthy of an inclusion than the Teutons. Modern Germany can come via Rome and HRE or whatever route.
 
As a Teuton, I agree.
There are civs there which are way more worthy of an inclusion than the Teutons. Modern Germany can come via Rome and HRE or whatever route.
I mean, I should blame Humankind, but every time I saw Teutons name used I automatically think of HRE, it was a elegant naming solution for a HRE demonym you know (I actually use it in my spreadsheets).
 
I do believe it will become less awkward the more Civs are being added to the game
I agree with this.

I wonder if this will come with an opportunity cost, though. The incentive to add more civs to fill the gaps may distract from addressing more core gameplay concerns that may arise. Especially considering the incentive to add more civs for $ is already there.

I don't have a mental figure for this, but I feel like 6 already had many more civs than prior versions. In and of itself, that's 100% a good thing. If viewed big picture, two guys designing civs probably shoulda been put on how to get their AI to use planes instead, though.
 
If viewed big picture, two guys designing civs probably shoulda been put on how to get their AI to use planes instead, though.
The people designing civs are not the people doing AI; it's not a zero sum game. (However, to some extent I agree with what you're getting at insofar as some of the later civs and leaders were very uninspired.)
 
The people designing civs are not the people doing AI; it's not a zero sum game. (However, to some extent I agree with what you're getting at insofar as some of the later civs and leaders were very uninspired.)
You're right, come to think on it. Not really a mod crew is it?

I would imagine financial constraints probably effect team size, though. Given that these are finite, what team sizes the project lead anticipates necessary will probably realistically determine what each team can practically achieve, thus, the incentive structure is still probably there as described.
 
The people designing civs are not the people doing AI; it's not a zero sum game.
Do keep in mind that any new civ mechanic has to be implemented by the AI team for AI to use it.
And the AI team can only implement it after they fully understand how that mechanic works and how to use it.

The AI people are not the civ design people but these two groups absolutely must work together for a nontrivial amount of time to push a single civ out. Same for any balance changes going forward. AI team must be a part of the balancing and patching process because otherwise the AI remains clueless to all of that and can't even pretend to play the game properly. And this is the same whether it's a decision tree AI or a machine learning one.
Of course you can disconnect them, but that comes at the cost of AI quality going down the gutter. That's how CA does their development. AI unable to use any of the new expansion mechanics is a design goal to give the player the edge (see the recently published Rome 2 AI development monograph).
 
The AI people are not the civ design people but these two groups absolutely must work together for a nontrivial amount of time to push a single civ out.
Of course. To make a good game, all the departments should be communicating and working together. Not sure how that's relevant to what I said, though.
 
Since you guys talked about it, just a minor correction on the list, adding the Independent Powers saw in the game up to now in the "not civilizations on vanilla" list, of which includes the Mixtecs... Also not sure if Siam should be shown as posiblity or not here but either way here's the list
View attachment 702039
Thanks to whoever made this graph, it's a godsend, and thanks to all those contributing to it. One question though that I'm sure was answered but I just haven't taken time to read the dozens of pages - what makes the civs in yellow (e.g. Tonga, Mexico, Goth, Khmer, etc) likely content as opposed to speculated content?
 
Thanks to whoever made this graph, it's a godsend, and thanks to all those contributing to it. One question though that I'm sure was answered but I just haven't taken time to read the dozens of pages - what makes the civs in yellow (e.g. Tonga, Mexico, Goth, Khmer, etc) likely content as opposed to speculated content?
It's because of spotted wonders in game footage. There's Haʻamonga ʻa Maui for Tonga, Palacio de Bellas Artes for Mexico, Tomb of Theodoric for the Goths, and Angkor Wat for the Khmer.
 
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