Civilization VII Gameplay Showcase August 20

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The point (to me, at least) is that it appears to show a bunch of Different Units - I see the trebuchet, and infantry, and possibly some mounted troops.

So, is this just an in-game Movie, or depiction of a combat system that involves multiple units in a single battle?

2 more ^%$#@&* days . . .
 
Yeah I see that now. Does it look like a lot of units to you as well? Seems like more volume of units than I'd expect.

I'm also really getting intrigued by this up-close camera angle they keep showing off.
Yup. I can also see some people on horseback with bannered lances too. It's not clear enough to say if they are knights or coursers though.

EDIT: Looking at it on my computer instead of my phone, I see melee units in the foreground. The riders in the background on the left are probably knights. They have shiny helmets with crests. The melee units on the left have swords, while the melee units on the right have spears or pikes.
 
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Looks like horsemen and spearmen (or pikemen) in battle at one point in the foreground. To me it looks like the spearmen are wearing yellow (though it may be sunlight) - Russia is the civ to most consistently use yellow as its main colour, if units wearing their civ's colours will be a thing from release this time around.

I think I can see a mountain (or massive building) in the background. It looks huge to me and might suggest greatly increased map scale, as has been suspected earlier.

It also looks hazy/foggy and/or cloudy - notice that you can see the camera move away from showing a corner of blue sky to a full cloud cover at the beginning of the video. New and more involved weather effects to go with new camera angles allowing you to look up at the sky?
 
From what I can see, the units look amazingly detailed! I hope that is ingame battle and not from intro movie.
I suspect that these blurry scenes are all part of the gameplay video that they will be premiering at the opening of Gamescom.
 
Counterweight Trebuchets will be in Vanilla.
but how will FXis handles this out? trebuchets shouldn't be a 'factoriy-made' unit. it is built upon siege, part of army doing siege, any field army doesn't carry this around.

Fxis tends to treat catapults and trebuchets as a simple precursor to big guns. in truth these aren't really factory made except a few parts that requires specialized craftsmen to do. other simpler parts are made by felling trees and let siege engineers handle the rests processing those wood pieces and put these together with premades.

don't say that spearmen now have 'tech upgrades'. something @Boris Gudenuf proposed for years. FXis should do it RIGHT at the 7.
 
Yeah, there's actually a YouTube for this one, and you can clearly see a rocket and crane.

 
Not to jump to any conclusions (here? Ru never...) but I wonder if we're getting better camera controls so we can zoom in more closely.
I'm here for it if the graphical quality is nice
 
Not to jump to any conclusions (here? Ru never...) but I wonder if we're getting better camera controls so we can zoom in more closely.

If these blurry shots are taken from actual gameplay, then it means we might be getting full 3D graphics where yes, we can fully zoom in on the map, or rotate, to see a city, units, terrain, or district up close.
 
If these blurry shots are taken from actual gameplay, then it means we might be getting full 3D graphics where yes, we can fully zoom in on the map, or rotate, to see a city, units, terrain, or district up close.
I don’t think that’s a big stretch. We already had fully 3D with rotation in Civ 6–the difference being that rotation always “snapped” back to the main point of view after you let go of the button. It’d be great if we got a fully customizable camera with many more placement options.
 
I don’t think that’s a big stretch. We already had fully 3D with rotation in Civ 6–the difference being that rotation always “snapped” back to the main point of view after you let go of the button. It’d be great if we got a fully customizable camera with many more placement options.

This might just be silly eye candy but what if civ7 automatically zooms in for certain events like a wonder being finished or a battle?
 
A 'semi-automated' but also controllable Zoom would be a neat way around the Humankind Map problem: a map with so much detail it is beautiful but too busy to provide at a glance the information you need to play the game. It also appears to be similar to what ARA has shown off in some videos: lots of detail when you zoom in but a more 'prosaic' map at normal viewing distance to display the information you need about the overall map.

Note that these Blurry Videos seem to have some kind of chronological sequence, so this shows late-game construction: rocket launch, construction tower crane, towering structures of some kind in the background.

The red cliff-like terrain (if that's what it is) in the far background also hints at more dramatic terrain, with which I, for one, would be very happy: the maps in both Old World and Millenia to me at least look very bland, and I would love to see something different in game maps - and that would be another place where a Zoom feature could show off the terrain while keeping the map playable at the 'normal' viewing distance.
 
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