Civilization VII Update 1.2.4 - August 19, 2025

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I didn’t time mine but, at a guess, I’m more like 15 - 20 seconds. Will switch off all my mods (not that many) and see if that does anything.
Depends on the pc ofc, mine is over 4 years old now fwiw, a Ryzen 5 5600X, 32 GB, RX6700XT, SSD based (ofc).
 
You had to alt-tab? I have a medium strong PC and while turns take longer in modern, it's still in the area of 8-10 seconds.

Well I didn't HAVE to, but I got bored waiting... I'd say it took around 20+ secs per turn. I was doing shift-enter for the last 15 turns to build the World's Fair, it was brutal!

I guess the processing time varies depending on map type, map size and number of opponents.
 
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Depends on the pc ofc, mine is over 4 years old now fwiw, a Ryzen 5 5600X, 32 GB, RX6700XT, SSD based (ofc).
Interesting - I'm on a Ryzen 9 5950X, 64 GB RAM, RTX 4070 Ti, M2 SSD. And my turns take twice as long as yours? :confused:

I guess it's not directly linked to computer performance then!
 
Longer turns could be caused by mods too, btw. Their code is executed on specific events and it's possible that some events became much more frequent in the patch, causing all mods triggered by them to eat the time.
 
This is an interesting point, I was thinking something similar.

Just to clarify, which mods are you referring to, only LF Policy Yield Previews?
What about Concise Specialists Lens, Enchanced Town Focus Info...

All great mods but personally not sure on using them or not.
i haven't used the specialist lens. the town focus mod is a little better since the advice is contextual at least, although it only tells you the bonus now which can't account for anything you'll build or move in the future.
 
I guess the processing time varies depending on map type, map size and number of opponents.
Maybe, but I did the largest map, pangaea and standard opponents for the map size. Then again, no mods and perhaps 30-40 turns in when I checked?

Berren said:
Interesting - I'm on a Ryzen 9 5950X, 64 GB RAM, RTX 4070 Ti, M2 SSD. And my turns take twice as long as yours? :confused:



I guess it's not directly linked to computer performance then!

I do no mods, might that be it?
 
I do no mods, might that be it?
I would assume the problem is Mods. I have had no problem playing on any size map with any number of opponents in any Age until 1.2.4 and the required revision of a bunch of the UI mods.

Since then, my own private Hell is that ONLY certain actions take Forever: packing and unpacking units from a Leader, placing gold-bought structures in a settlement, for example, each takes 10 - 20 seconds of frozen screen time to accomplish. Regular movement of any kind, combat, etc - no problem. I am going quietly mad trying to find out which Mod is causing this very specific problem, and I'm beginning to fear that it is some combination, because removing individual Mods seems to have no effect so far.
 
I would assume the problem is Mods. I have had no problem playing on any size map with any number of opponents in any Age until 1.2.4 and the required revision of a bunch of the UI mods.

Since then, my own private Hell is that ONLY certain actions take Forever: packing and unpacking units from a Leader, placing gold-bought structures in a settlement, for example, each takes 10 - 20 seconds of frozen screen time to accomplish. Regular movement of any kind, combat, etc - no problem. I am going quietly mad trying to find out which Mod is causing this very specific problem, and I'm beginning to fear that it is some combination, because removing individual Mods seems to have no effect so far.
Wow, that is something I have not seen, so definitely a mod or two doing it.
 
I'm 50 turns into Exploration (Huge Fractal map with 12 players), and turns are taking ages again. I decided to time it, and each turn takes 28 seconds! I then disabled all my mods, and it didn't help much, turns still take 25 seconds...

I loaded up my only save from my previous Modern game (Medium Archipelago map with 8 players), and timed the turn time there, and it's a massive 51 seconds! With all mods disabled, it dropped to 48 seconds.

Of course this isn't conclusive, because both those games were started with all mods enabled. The only way to really find out would be to start a new game with no mods, and play through, but it won't be much fun due to the lacklustre UI...
 
This is quite strange. I'm playing with mods and I see none of that. Granted, I only play on standard map size, but I don't have any turns that are longer than 3 seconds.

Is the in-game benchmark also affected for you? Or only if you actually play the game and take turns.
 
This is quite strange. I'm playing with mods and I see none of that. Granted, I only play on standard map size, but I don't have any turns that are longer than 3 seconds.

Is the in-game benchmark also affected for you? Or only if you actually play the game and take turns.

My Modern game was also Standard size, yet 51 seconds turn time in the Modern age :wow:

No other slowdowns in the game itself other than when selecting a Merchant, it takes a second or two to bring up the list of settlements eligible for trade - but that lag has always been there.
 
Well it appears as if they were not kidding when they wrote in the patch notes that the AI would play for victory more seriously now... just lost a turn 73 science victory in modern at immortal ...was 6 turns away from culture and 8 turns away from econ victory, but the AI (Ben,great britain) beat me to it !

I know turn 73 is not a speed run, but I feel that this is a more than adequate showing...

Victory is not a given anymore !
 
Ursa Ryan found a very likely not intentional mechanic for the updated Great Steele in today's posted video. Turns out conquering already built Wonders counts towards the updated Great Steele, giving Gold per Wonder in a conquered settlement.

 
Well it appears as if they were not kidding when they wrote in the patch notes that the AI would play for victory more seriously now... just lost a turn 73 science victory in modern at immortal ...was 6 turns away from culture and 8 turns away from econ victory, but the AI (Ben,great britain) beat me to it !

I know turn 73 is not a speed run, but I feel that this is a more than adequate showing...

Victory is not a given anymore !
Is this without the AI mod? That would be very encouraging indeed! I can regularly finish most of my games around turn 40-45, but often delay it to finish an extra path (to level up the leader, I'm always slower for eco than for culture). It would be quite nice to see a bit more pressure to actually win the game when I first can. I'm about to get to the late modern in my first post-game patch, I'm curious to see whether the AI in my game also makes more points towards victory – the previous patches somehow made them really bad in culture and economic in my experience.

An improvement that I've seen (but only with a sample size of 1 game) is Isabella – of all people – defeating Charlemagne in Antiquity and Lafayette in Exploration. Two civs out without any intervention from my side, and taken out by the same player seems rather novel.

Edit: I just opened the game to take a look. It's turn 40, I have 15 artifacts, Isabella has 5, Confucius has 2. So not much better than before. No one else is close to victory, as there is no progress in any other legacy path by an AI. This is Sovereign though, maybe it needs to be Immortal to get a competitive race going. What I'm also seeing is that despite 2 civs have been erased, no AI empire has more than 15 cities at this point. I'll turn on the AI mod again for my next game.
 
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I just got another 620.5 MB update on Steam. Was there a hotfix or something?

EDIT: There was!

 
Is this without the AI mod? That would be very encouraging indeed! I can regularly finish most of my games around turn 40-45, but often delay it to finish an extra path (to level up the leader, I'm always slower for eco than for culture). It would be quite nice to see a bit more pressure to actually win the game when I first can. I'm about to get to the late modern in my first post-game patch, I'm curious to see whether the AI in my game also makes more points towards victory – the previous patches somehow made them really bad in culture and economic in my experience.

An improvement that I've seen (but only with a sample size of 1 game) is Isabella – of all people – defeating Charlemagne in Antiquity and Lafayette in Exploration. Two civs out without any intervention from my side, and taken out by the same player seems rather novel.

Edit: I just opened the game to take a look. It's turn 40, I have 15 artifacts, Isabella has 5, Confucius has 2. So not much better than before. No one else is close to victory, as there is no progress in any other legacy path by an AI. This is Sovereign though, maybe it needs to be Immortal to get a competitive race going. What I'm also seeing is that despite 2 civs have been erased, no AI empire has more than 15 cities at this point. I'll turn on the AI mod again for my next game.
yeah I only use UI mods so no AI mod…

and no one was doing very good on the other paths either… except culture

there was a civ at around 4800 culture a turn…Himiko HS, they unlocked hegemony very fast and were at 15 artifacts like I was, so someone else was also close to winning !

but ben was around 2600 science and really beelined it…

I’m often finishing my games in the 50/60 turns range, but also often it takes me 70/80… I’m really not a min maxer

Extremely funny thing is I had never realized that Mughal can outright buy World’s Fair, I thought it was a project and not a wonder ! so just reloaded last turn and bought it and won 😂 Happy about that too cause I got the steam achievement for Ashoka WR
 
Well it appears as if they were not kidding when they wrote in the patch notes that the AI would play for victory more seriously now... just lost a turn 73 science victory in modern at immortal ...was 6 turns away from culture and 8 turns away from econ victory, but the AI (Ben,great britain) beat me to it !

I know turn 73 is not a speed run, but I feel that this is a more than adequate showing...

Victory is not a given anymore !

Lucky you!
This was certainly not the case for me in the only playthrough I've finished on 1.2.4 so far (Deity, Large Archipelago).

Here's a screenshot from turn 47, just a few turns before I completed the World's Fair :mischief: What's worse is that Machiavelli had about 20-30% higher culture than me throughout the entire modern age...

1756304757200.png
 
Extremely funny thing is I had never realized that Mughal can outright buy World’s Fair, I thought it was a project and not a wonder ! so just reloaded last turn and bought it and won 😂
Yeah, that's a very nice skill, actually. Hence, if you manage to beeline the ability while going for the last few artifacts, Mughals are really good in finishing fast. But they have that culture penalty...
 
Yeah, that's a very nice skill, actually. Hence, if you manage to beeline the ability while going for the last few artifacts, Mughals are really good in finishing fast. But they have that culture penalty...
Lotus Blossom memento does a pretty good job of offsetting that malus very quick for the Mughals:
1756307687001.png
 
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