What piqued your curiosity about Spain? That was the only part of the balance pass I looked at and thought, "Guess I won't be playing them again" (Everything else seems eminently reasonable to me).
Well, that and Qing's science malus getting bigger. It didn't impact before so I can see why, but it was already a civ with a poor reception. Doubling down on them presenting as backwards seems like a choice.
Egypt, Aksum and Songhai look especially nice though - Africa eating good today...
Spain went from a rather boring ability (cheaper to upgrade towns to cities) to more yields in DL, especially if cities follow your religion. That’s much more interesting.
Maya seems like a slight nerf to me, not a buff? They now get +2 flat science if the altar is on jungle, instead of +1 adjacency for tropical, which more often than not would have been more.
(★) Commanders no longer consume all movement points when deploying all Units.
Commander's Coordinated attack no longer fails to work when individually unpacking with 'Initiative'..
Spain went from a rather boring ability (cheaper to upgrade towns to cities) to more yields in DL, especially if cities follow your religion. That’s much more interesting.
Fair, my thought process was that the conditions attached to getting this at full power (keeping your settlements converted) depend on using my least favourite mechanic in Civ7. I do not want to play missionary whack-a-mole across my empire for my civ ability. No matter how accurate it is for Spain...
Spain went from a rather boring ability (cheaper to upgrade towns to cities) to more yields in DL, especially if cities follow your religion. That’s much more interesting.
I'm kind of nonplussed about it. The yields are nice, but having to maintain vigilance over the religious status of a dozen+ settlements individually is a pain in the butt. The Exploration culture legacy is the least enjoyable in the game and they made Spain lean into it without any kind of tools to make it less tedious.
I'm kind of nonplussed about it. The yields are nice, but having to maintain vigilance over the religious status of a dozen+ settlements individually is a pain in the butt. The Exploration culture legacy is the least enjoyable in the game and they made Spain lean into it without any kind of tools to make it less tedious.
This is basically the reason I applied for the feature workshop. Since they are going to look at legacies, I intend to go in and bang on about making ones like this less of a drag. Either go back to the pressure mechanics so that religion isn't converted like binary switches or give us a screen where we can monitor all of our settlements' religious status at one look without a ton of other clutter.
Maya seems like a slight nerf to me, not a buff? They now get +2 flat science if the altar is on jungle, instead of +1 adjacency for tropical, which more often than not would have been more.
Does it actually come up with the content in the game? I was able to start the game from my wishlist, but it still listed the pack as being on my wishlist instead of my library when I checked the DLC tab in my library.
Mine is still acting weird. I probably need to reboot Steam. But the important thing is that the in-game menu says I have Blackbeard, even if Steam says I don't.
Does it actually come up with the content in the game? I was able to start the game from my wishlist, but it still listed the pack as being on my wishlist instead of my library when I checked the DLC tab in my library.
I clicked add to library on the Steam page and it ended up just opening up Civ VII for me? I exited the game then saw that Tides of Power was already in my library / downloaded.
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