Civilization VII Update 1.3.0 - November 4, 2025

FXS_Sar

Firaxian
Joined
Jul 22, 2024
Messages
221
Tides of Power Update:
This is now fully claimable on Steam, PlayStation, Xbox, and Switch, but we are still investigating issues being experienced by players on Epic.

To claim this collection for free, search Sid Meier's Civilization VII: Tides of Power Collection on your platform's storefront and add it to your account! If you're running into any further issues, please contact us through our support portal. A small number of Steam players may still see the page listed as “coming soon.” As a workaround, try adding the DLC to your wishlist, then add it our library directly from there. Thanks all!

Happy update day! 1.3.0 (AKA: The Naval Update) has officially docked on all platforms!
And so have the update notes. As a recap, here are the highlights:
  • Harbor & Privateer
  • New Coastal Resources & Ocean Terrain
  • Naval Combat Update
  • Civ Strategic Balance Pass
  • The first part of Tides of Power, including Edward Teach, Republic of Pirates, and Tonga!
    • This is FREE to claim until Jan 5 - just search Sid Meier's Civilization VII: Tides of Power Collection on your platform's storefront and add it to your account! (This is taking some time to show on store pages - see note above.)
  • And more, in the full notes!
📝 Full update notes here: https://civilization.2k.com/civ-vii/game-update-notes/ (please give these a moment to populate! In the meantime, check out the full notes on Steam here.)

Before you play: Some mods might not play nice with the update. If you run into issues, try disabling them first. Steam players can use the legacy branch to wrap up any ongoing games on the previous version.

As a reminder, we'll be shifting into a lighter update period over the holidays while the team tests upcoming features. If you’d like to be part of that process, the Firaxis Feature Workshop is open for applications until November 17.

Happy sailing!

Update 1.3.0 Thumbnail.png
 
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Egypt and Spain look quite fantastic. Thanks for that!

On the other end of the spectrum, I don‘t feel it was necessary to nerf Prussia and the British.
What piqued your curiosity about Spain? That was the only part of the balance pass I looked at and thought, "Guess I won't be playing them again" (Everything else seems eminently reasonable to me).

Well, that and Qing's science malus getting bigger. It didn't impact before so I can see why, but it was already a civ with a poor reception. Doubling down on them presenting as backwards seems like a choice.

Egypt, Aksum and Songhai look especially nice though - Africa eating good today...
 
  • The first part of Tides of Power, including Edward Teach, Republic of Pirates, and Tonga!
    • This is FREE to claim until Jan 5 - just search Sid Meier's Civilization VII: Tides of Power Collection on your platform's storefront and add it to your account! (This is taking some time to show on store pages - give these a moment to go live!)
Well, happy to be wrong about it requiring a 2K account!
 
I’m really glad they added Nan Madol as a wonder. It always seemed like a perfect candidate for one.
 
Egypt changes look amazing, Mississippi nerf was probably justified. I'm a little unconvinced by the change to Aksum, though I might just be biased because I'm not a huge fan of coastal settles.

Looks like another solid update all round! Very excited to get into some pirate gameplay!
 
Although it shows content below as "added"
On the discord they mentioned that they are having an issue with ToP being released and it will be resolved soon.
 
Didn't have Maya buff and Britain nerf in the same patch on my bingo card.

Qing nerf is awful. Before it was an interesting trade off to supercharge your culture and influence at the expense of a little bit of science, but in the current version it's hard to treat it as anything other than "don't send trade routes until you unlock factories". Trading 1 science for 9 other yields total is fine and flavourful (and the 4,3,2,1 was aesthetically pleasing). Trading 1 science for 2.5 (including cheap yield in gold) is not. I'm really curious what sort of data they're looking at, because I'd not take Qing for the outlier civ in modern, anyway. Those would be America and Meiji, and neither got nerfed (thankfully, Modern civs need to be brokenly good to matter).
 
Huh, from the Steam Tides of Power page, Iceland is a Modern civ. I thought for sure it was going to be their Exploration Viking stand-in.
 
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