Lord Lakely
Idea Fountain
pirate ships have a little skull and crossed bones above the unit logo
"Add to library" adds to library, "Download" launches the game, if I understand correctlyI clicked add to library on the Steam page and it ended up just opening up Civ VII for me? I exited the game then saw that Tides of Power was already in my library / downloaded.
Am I reading this wrong, or did they brick Silla? If this civic now only works when the capitals are within trade range of each other, I think that translates to approximately never. Surprised that didn't go under balancing pass as it's a massive nerf. Having big, productive capital was one of the main perks of playing Silla.
- Trade Route Range is no longer ignored when Forming an Alliance with the Kolp'um Civic researched as Silla during Antiquity Age.
That's an excellent and very needed change.
- (★) Commanders no longer consume all movement points when deploying all Units.
That is less excellent, and should either be an option, or applied to continuity only. The patch note even mentions they liked the world changing a little. I liked it, too. Please stop sanding off the upredictability of the era change, or just replace the overbuilding mechanic with upgrade button, if the optimal build is going to be this predictable between ages.Updated Resource Generation:
- (★) Resources should be more consistent between Ages now. If a resource is not generated in an Age, it will not appear suddenly in future Ages, nor will it disappear for an Age and then come back. For example, if you didn’t see Turtles in Antiquity, they will not appear in Exploration.
Am I reading this wrong, or did they brick Silla? If this civic now only works when the capitals are within trade range of each other, I think that translates to approximately never. Surprised that didn't go under balancing pass as it's a massive nerf. Having big, productive capital was one of the main perks of playing Silla.
Well, they bugfixed it into the ground regardless.Given how "quickly" from the launch of Silla it was fixed, I'm guessing that it falls under the category of bug fixes, and not balance changes.
Trade Hub towns should get the other capital back in range?Well, they bugfixed it into the ground regardless.
You need to set those up before starting the alliance, though, otherwise it's too late. Delays it if nothing else, and opts you out of other, more beneficial town specialisations.Trade Hub towns should get the other capital back in range?
Here are the recommended choice and unlock links for Edward Teach, Republic of Pirates and Tonga:
View attachment 746796
Note that both Himiko-Tonga and Rizal-Tonga links are labelled as Geographic, but the tooltip on the unlock screen uses a "strategic" wording.
Vanuatu/Teouma and Vandals/Hippo RegiusWhat are the IPs that replace Tonga and Flying Gang
Aksum to Pirates is a wild "historic" path.Here are the recommended choice and unlock links for Edward Teach, Republic of Pirates and Tonga:
Is Vandals in Exploration or AntiquityVanuatu/Teouma and Vandals/Hippo Regius
The reason doesn't seem to be in the game files (I can find those for the unlocks between base game civs, and in some DLC, but not here, only the generic "Play as Republic of Pirates.").Why do the Pirates unlock France?
Civ to civ unlocks don't have a strategic/historic/geographic label. And as for French Empire, I can't find a "reason" wording.Aksum to Pirates is a wild "historic" path.
Ottoman IP is in Exploration age, so probably nothing if these as a civ are in Modern?Anyways what do you think will replace Ottoman