There is a post in reddit that got their Tonga scout in a DL navigable river, got pushed out via growth by the DL civ, and the scout can freely roam the land. Seems like unintended.
It's the same bug that's been there since release. You could explore distant lands pre-Tonga if you got a boat pushed into the ocean because of border expansion or losing open borders.
Ships are expensive to maintain! And yet the other civs keep attacking my pirates and getting killed. It's like they're trying to crash my economy with naval inflation. You can only delete them once they are fully healed up.
I just finished my first game with the new update. I was Teach and went Carthage, Pirates, England, with an economic victory. I really enjoyed capturing enemy ships, even though by the end of the eras I would just have a massive fleet of ships that I wasn’t using costing me gold. I also noticed the AIs making more treasure fleets, which worked out well for me.
So, the Pirates' ban on Settlers is largely superceded by the relative cheapness of Buccaneers, which can found settlements.
EDIT: Also, unlike the naval units with the Pirate ability, the Buccaneers are virtually unmolested by other civs you aren't at war with, and can sail within borders and wherever they please.
Civ to civ unlocks don't have a strategic/historic/geographic label. And as for French Empire, I can't find a "reason" wording. But I guess something related to similar gameplay.
That was my understanding of it. Aksum is all about coastal settlements, so it makes sense to unlock Pirates, and Carthage is the other coastal-oriented Civ in Antiquity.
What I find strange is that Tonga don't unlock the Pirates.
So, the Pirates' ban on Settlers is largely superceded by the relative cheapness of Buccaneers, which can found settlements.
EDIT: Also, unlike the naval units with the Pirate ability, the Buccaneers are virtually unmolested by other civs you aren't at war with, and can sail within borders and wherever they please.
were you playing continuity ? wondering if settlers built in antiquity survive to explo with pirates ? I’m convinced they do not, but wondering if I should build some just in case…
were you playing continuity ? wondering if settlers built in antiquity survive to explo with pirates ? I’m convinced they do not, but wondering if I should build some just in case…
I am playing Continuity, but I neglected to pre-build some settlers before transitioning to Exploration. I expect they would not be deleted, as Pirates can own Settlers, they just can't build them.
I am playing Continuity, but I neglected to pre-build some settlers before transitioning to Exploration. I expect they would not be deleted, as Pirates can own Settlers, they just can't build them.
I'll double-check when I'll be back home.
As I'm still browsing the game files manually for civs and leaders links, there might be some things I've missed.
I'll double-check when I'll be back home.
As I'm still browsing the game files manually for civs and leaders links, there might be some things I've missed.
They definitely don't. Their only unlock is Hawai'i.
I think, with the exception of Pirates, all the civilization unlocks are either geographic or historical, no? Can't think of another case where similar gameplay unlocks them automatically; Inca doesn't give you access to Nepal by default, for example, you'll just play in a way where you are very likely to meet the gameplay criteria.
Yes, similar gameplay unlock is mostly done either by the explicit gameplay unlock (3 mountain settlements, ...) or through a leader sharing that strategic gameplay.
I'm very curious so I'm going to be annoying and ask here again. When playing as Teach and/or Pirates, can your fleet commanders freely move through other territory like your military naval units?
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