Civilization

For pizza money, I teach a entry-level course to junior college students (that makes it sound far grander than it really is, though) on philosophy, including the philosophy of aesthetics. One contemporary question that's been unresolved in that field - can video games ever constitute great art?

I believe I've found the answer.
 
For pizza money, I teach a entry-level course to junior college students (that makes it sound far grander than it really is, though) on philosophy, including the philosophy of aesthetics. One contemporary question that's been unresolved in that field - can video games ever constitute great art?

I believe I've found the answer.

I agree it's great art, but I don't think this counts as a video game, it's a story about a video game. Although I think a video game can definitely be great art.
 
Well, I think that, unquestionably, there is art inside of video games. The qualifier "great" interjects a lot of room for interpretation, though. I think many video games aspire to tell good stories, with rich characters, and some now even attempt to address sophisticated themes--I'm thinking Bioshock here, based on what I've heard. All those though, even the open-world games like Skyrim, are ultimately just inserting the player into a story that someone else has written.

But I think we have yet to see video games reach anything close to their potential as a new artistic medium where they can come out from the shadow of conventional art forms, i.e. go beyond just trying to involve the player in a scripted narrative ala a Choose Your Own Adventure novel with graphics. Civ is an interesting case study in where this might go. The way that the experience is constructed through an interplay of user and design is very different than any other art form--though some post-modern and performance art has aspired to deconstruct the role of audience as passive receiver to the transmission from the artist. I suppose there's nothing fundamentally different about the model of input-output in Civ vs. another game, like Pac Man, but aesthetically, it engages the player on a completely different level.

I think that we will continue to see games evolve as an art form and perhaps, before too long, we will see them escape the bounds of commerce and become truly great art.
 
Been lurking for ages here; wanted to say that I love the story! Very well written with an interesting, inventive, and clever concept.
In regards the "Art in Video Games" conversation, I agree that there can be art in video games; yes, Civ gets very close to 'breaking the mold' in that respect. And although I don't necessarily mind games with an actual story-line, I like more "freedom" in how the game can be played (as in, it's not "You HAVE to do this specific action this specific way or you die and it's Game Over".) Also, I would venture to say that the only hit game in recent years to truly approach the "Video Games as an Art Medium" threshold is Minecraft (though that's gone downhill big-time lately); for all it gets demeaned (often properly) as a game for 12-year-olds, if placed in the right hands, the results are, in my opinion, sometimes on a par with so-called "real" art.
Anyway, enough with me blabbering off-topic wise. Keep up the good work on your story, Helmling! I'll be looking forward to reading more!
 
My kids and I have played Minecraft and I think you're right. I love that feeling you get of being in a boundless world in that game--it's kind of how I feel at the beginning of a Civ game when the world is mostly empty.

Oh, and I'm glad you're enjoying the story. I'm wrapped up in another game at the moment (posting between turns), which is about to be cut off to head out for a family gathering, so I don't know if I'll update more this weekend. Hopefully tonight...
 
Well this as been a flurry of posts so I think we will be content for a day or two. My favorite was the drama and poetry post, it took me a bit to gt that we were reading a play,very clever
 
Well this as been a flurry of posts so I think we will be content for a day or two. My favorite was the drama and poetry post, it took me a bit to gt that we were reading a play,very clever

Glad you liked that. I'm mapping out the next flurry and taking the screenshots right now, but I don't think I've got the creative juices to actually write anything more tonight. We'll see...
 
I think that we will continue to see games evolve as an art form and perhaps, before too long, we will see them escape the bounds of commerce and become truly great art.

I'm so glad you agree with my hypothetical argument that video games can be art in the first place! My "colleagues" - superiors, really - all vehemently disagree, so I've pretty much given up on that topic with my kids.

I shouldn't derail your thread, so I'll keep this short - have you tried Spec Ops: The Line? It's Apocalypse Now and more. It's the closest we've come (as a video gaming community) to fully utilizing gaming as a medium for provoking an aesthetic response from the viewer.
 
I'm so glad you agree with my hypothetical argument that video games can be art in the first place! My "colleagues" - superiors, really - all vehemently disagree, so I've pretty much given up on that topic with my kids.

I shouldn't derail your thread, so I'll keep this short - have you tried Spec Ops: The Line? It's Apocalypse Now and more. It's the closest we've come (as a video gaming community) to fully utilizing gaming as a medium for provoking an aesthetic response from the viewer.

I hadn't actually heard of it and now I ruined the ending(s?) by reading the wikipedia article. I also ended up reading this article about the game. It kind of reminds me of something I wrote a ways back about the morality of actions inside a game, but this guy's got kind of a different take on the genre. Interesting.

Still, it sounds like this game is still a very bounded narrative. The dialogue is what moves the story forward, he says, but the dialogue is not really within the player's power. With games like this--no matter how good the story--we're still being led around like a bull with the bit through our noses. I want to see games push the boundaries of the possible actions that define the genres to give the player real agency in the game world.

Civ gives the player agency, but there's still a thick interface layer between the player and the experience. Skyrim is maybe a step in the direction I'm talking about. I've heard a lot of people say it's like playing a movie, but even so, someone is writing the story lines the player gets to experience, so its relationship to cinema is still what, say, a graphic novel is to a book--a different expression of the same modality. At some point, I think games will really graduate into their own and we'll see some really different stuff happening.

Anyway, you're not derailing the thread, the other game of civ I was playing did that. Fortunately, I just finished it up, so I can start to get my head back into this game and move the story forward.
 
I'm beginning to get a seedy vibe from Adesmeftos, I cannot wait for conflict between him at Katarina, if only there was a civil war mechanic, oh well that is what good writing is for. But I have become more invested in your story/world/game than any of mine. good work!
 
:clap:

Great updates, although I wish you would've waited and settled at the river once the barbs were taken care of. The spot next to the sheep and mountain looks great. (Lots of production, gold, and food, plus Observatory, maybe Macchu Pichu, stone works, water mill and hydro plant.)
 
well that would also be forward settling on Carthage pretty hard, maybe not so good for an empire whose military is mostly in the south
 
:clap:

congrats on update number 50 :D :goodjob:
 
Good, Greece will expand and bring its forward thinkingness to the continent...actually I thing this culture will have a sense of manifest destiny, expanding to the totality of the continent and removing the cultures who stand in your way. Well at least that's how I see this culture ending up. But still the good keeps on comeing
 
looking at the fragments of territory we can see from the screen shots, I see a spot south of Alyssa nears some mountains, but my money is that the settler is going south of Claudia, possibly on the other side of the desert.
 
If he takes out Carthage, it looks like he would have a lot of space to settle. Maybe 10+ total cities.
 
Are we talking Mola Ram temple of doom, or Aztec. Also I cannot wait to see Katerina react to the more violent leaders, or Gandhi with nukes :D . But helmling, the fact that you have made her character, well a character (something rare on internet stories about videogames) is sublime, this is simply the best thing I have read on the internet.
 
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