davidlallen
Deity
I think this works fine; the biggest challenge is in what happens to the slaves once they're created.
I didn't give any more details besides pointing at the modcomp I took the idea from. In that modcomp, slaves are workers who work 1.5x *faster* but they are killed when they finish the improvement. Working the slave to death definitely adds to the feel. The original modcomp did this by cloning all the build actions and using an existing flag to kill the unit upon completion like a workboat. I implemented it differently with a python action upon completion of an improvement or removal of a feature.
I'd really want to make Bene Gesserit more espionage oriented than the Tliexu; there are surely more interesting ways to model their biological mastery than through espionage.
In the books, Face Dancers seem to be the perfect infiltrators; that is what I was working from. Maybe Fenring is the one who should get super duper spies, I was kind of stuck on what to do with him.
I want to come up with something related to prescience and the worm cycle for Bene Gesserit. I am thinking maybe a Reverend Mother would be a new specialist type you can only create once you have the Little Maker bonus.
You could also make infiltrators able to cross coastal sand tiles.
It is still very slow to travel to the first mission and travel back after the mission. I am thinking that after hover tech, an infiltrator can get a custom stealth hover and fly around pretty fast. That might be a UU for the Tleilaxu, or for everybody if it's too powerful.
Creating new espionage missions is pretty key though for more espionage to have any effect; my favorite suggestion (of my own, yes its crass) is the espionage mission that alters tile influence. I love the idea of the Bene Gesserit using espionage to expand their borders out into your territory while remaining at peace.
Super spies is an sdk only mod, which is too bad from my standpoint. It is nicely integrated into promotions and the espionage xml, but I don't have the ability to add missions. One co-author of that mod is Lord Tirian who has also been spotted around this sub-forum, so there is a possibility.
I understand what you mean about altering tile influence, but I don't see how the game effect would work. In vanilla, suppose I conquer one of your outlying cities and pop a great artist to immediately expand the cultural borders. It resets all the influence in all the tiles. Then suppose you conquer the city back. All the influence is reset again. Now suppose there was a Bene Gesserit affected tile in the middle somewhere. All the routines that do this setting and resetting need to treat this tile specially. I think this would be pretty odd looking.
In FFH, at least in a previous version, there is a hero Loki who can culture flip *cities*. It usually only works on small new cities, so he floats around the borders looking for new cities to flip. That should really annoy the former owner. But maybe there is an idea there.
One espionage mission I would like is "spread water". I could send spies to the deep desert inside your cultural borders, and have them ruin areas by spreading water. This would prevent little makers, so there would be no spice blows there. This would indirectly hurt your economy.
What other sorts of espionage missions would be good, if we had somebody to add them?