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Hu, strange traits.

I would rather make Dutch "seafaring and commercial", and Byzantine agricultural and then either commercial, militaristic, religious or seafaring.
 
Originally posted by Akka
Hu, strange traits.

I would rather make Dutch "seafaring and commercial", and Byzantine agricultural and then either commercial, militaristic, religious or seafaring.

But the English already have Seafaring and commercial, and the Byzantines agricultural!? O...K....:rolleyes:
 
Originally posted by HAND
English should be changed to seafaring too...i suppose that comes under expansionist though. Its good to see the Dutch in a Civ game finally.

The English are Seafaring now. ;)

This is by LouLong in his "Conquests features comprehensive survey" thread. :)


2 new traits (Agricultural and seafaring) leading to redistribution of traits (English become commercial & seafaring)
 
Originally posted by Emperor Xerxes
But the English already have Seafaring and commercial, and the Byzantines agricultural!? O...K....:rolleyes:
English should be Seafaring and Expansionist.
Byzantines were highly agricultural, at least until the loss of Asia Minor after Mantzikert.
 
Originally posted by Akka

English should be Seafaring and Expansionist.
Byzantines were highly agricultural, at least until the loss of Asia Minor after Mantzikert.

I am sure they were, but to me they are a Scientific and Religious civ. Your probably right about England. The only problem is that Expansionist is a weak trait unless conquests changes that. In fact commercial isn't that good in comparison to the mighty industrious.
 
Originally posted by Akka
Hu, strange traits.

I would rather make Dutch "seafaring and commercial", and Byzantine agricultural and then either commercial, militaristic, religious or seafaring.

The Byzantine were never agriculteral- well, about as agriculteral as the ROMAN empire ;)

better choices for Byzantine traits by far are religious (lets reveiw history- Hagia Sophia, Crusades....) and scientific (Greek fire, lanteen sail, assorted armour techniques...) or commercial (the trade routs through east mainlly passed through constantinople, as it was much prefferd to go there then through the Russian hinter lands to reach the east ;))
 
The Hagia Sofia should be a new medieval wonder.
It could give you cathedral in all cities or something, or spawn and angry Justinian weilding a scroll ever 3 turns.

Anywho, I agree with Xen, agricultural just wouldn't go with the good old 'tines.
 
spawn and angry Justinian weilding a scroll ever 3 turns.

If this were an RPG and not a TBS, I'd call that -5 to hit, 1d1 damage any day.
 
Yeah, I didn't like the Dutch being Agr. and Sea Faring at first either. I would have prefered Commercial and Sea Faring for back then. Now maybe Industrious or even Agricultural, but if you read the history, it gives all this info that could back up a Scientific trait. I do like the Agricultral trait now, because if you think about it: What are they known for among other things? Dykes and tulips, agricultural indeed :lol:

Rather than a improved pikeman for a UU, I would have liked the ability to terraform from a worker unit or something. Oh well, a 1/4/1, ADM should be great for the peaceful Dutch to protect their cities. :p
 
Has anybody ever questioned the documented defence value of the galley? It has stats of 1-1-3, but i have never seen an galley win by attacking another galley. Perhaps the Dromon might have a chance.
 
I've won, but I hold my close my eyes every time because I don't trust my chances.

The best way to win is to fortify right next to an enemy Galley and let them attack.
 
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