Celts Tuscany Mapuche Now, lets make some historical flavor changes, please. Inca renamed Tawantinsuyu to represent Quecha Culture. The leader renamed "Sapa Inca", who was responsible for Quecha culture expanding from lake Titicaca to Cuzco. New Independent Cities for Chimu - When Inca spawns, they will have units and Chimu will be nearly undefended. The intention is that Inca will defeat Chimu, as they did in the late 1480's. 1200 Chimú and Chancay cultures established; Manco Cápac becomes the first Inca (emperor) and founds the Inca Empire. 1300 Ica-Chincha culture flourishes in south-central Peru. 1350 Inca Roca (6th Inca) establishes Cusco dynasty. 1375 Chimú takeover of Moche territory. 1400 Tschudi Palace at Chan Chan built. This is from sacred-destinations.com and i think the Inca would be more fun if you start out with a conquest against the Chimu. This conquest will add some good fun to the Inca game, and will give them something to do other than hope to have enough tech by the time japan discovers them. This would not only allow Inca to start off as the conquerors they were, but the re-name of the Leader can become Atahualpa the moment a foreigner discovers the Inca. When Cusco falls, the leader should name-change to Manco Inca. This will represent the final dynasty and collapse after conquest. The Mapuche were important to Inca conquest because not only did they resist the spaniards, they drove away the power of Inca at The Battle of the Maule. There should be this event: The northernmost Inca city, Quito will rebel against Cuzco and the player must re-unify the empire. This means of collapse could be integrated into the UHV and be associated with the conquistadors event.