warpus
Sommerswerd asked me to change this
I really didn't know much about kickstarter campaign dynamics until I followed this one, and it's been a huge learning experience for me. It tells me that Brandon didn't do his research at all in terms of what it might take for a campaign like this to be successful. A bunch of us from the forum could do a much better job with a campaign like this if we put our minds to it for example: we'd need people with certain skills and enough free time each week to work on this stuff, so there's that, but we have coders, artists, musicians, project leads, pr people, modders, video editors too even I think.. For the actual campaign and all we'd need is a video of a couple people talking about the game, while examples of projected gameplay whirl by, which would just be mock ups, and some emphasis on the whole "we're a gaming community but not really tee hee" angle, which would definitely get us brownie points. You of course need a good vision and somebody who can make pretty 3d mockups, and a lot of good ideas, but if we could all agree on the main aspects of the vision and gameplay, then the rest would be very doable. Everybody sort of knows what people want in the next simcity.. It's the details that are cloudy, but for the mockups and the kickstarter you could just keep it as vague as possible. That, and you'd need a face, or a couple faces I guess - somebody who is good at talking to other people in the real world and to cameras. Maybe a girl, cause that would totally help whether we'd ever admit it or not.
Not that we should ever attempt anything like that, but there's got to be people out there who are planning to. The next person to put together a solid campaign for a city building game is bound to succeed. The demand is huge.
Not that we should ever attempt anything like that, but there's got to be people out there who are planning to. The next person to put together a solid campaign for a city building game is bound to succeed. The demand is huge.