CivIV 102: Running the Specialist Economy at Prince

I just noticed I posted the wrong screenshot for Athens last post. This has been updated.

Some thoughts on the SE vs. the CE:

First, I should point out that there are many forms of SE. In the end, one should run the form of economy that benefits each city and the empire as a whole. Most economies are some kind of hybrid between SE and CE. If we define a pure CE or SE as one that uses only cottages, or uses only specialists, then a pure SE can be ok, but a pure CE is definitely subpar. This is because to truly shine, a CE needs one or more academies, and you will have a hard time getting an academy without specialists (unless the only wonder you build is the Great Library).

The kind of SE I am running is characterized by a high production capital to take advantage of Bureaucracy, and by settled Great Scientists in another high food city that will get an academy and Oxford. This is a flexible and robust economy that I highly recommend for Monarch level and below. It can also work for the right kind of start at Emperor, and as I have said before, I don't know about Immortal and Deity because I haven't played much at those levels.

One of the benefits of running a SE like this is that you get long term stable beaker output regardless of your slider settings. With the settled Great Scientists, you can even go full out military production later in the game, firing all specialists for production, and running a low science slider, and still have a respectable (if not great) teching rate.

One other benefit of this kind of SE is that you can delay developing your economy for a short while. You can instead use your capital for production to fuel either REX (in this game), or an early war, and still quickly catch up in tech. Especially with a philisophical leader, just 1 early city with a library and 2 specialists lays the ground work for a strong delayed economy by producing a couple of early Great Scientists. A science specialist at turn 100 gives the same base beakers as a science specialist at turn 50 (ignoring Representation). If working a cottage is delayed by 50 turns, it is the same as losing 50 turns of working a town, which is 250 base beakers lost for a riverside tile, 300 if financial, plus 50 more for printing press, and 50% for Bureaucracy in the capital or 100 more for free speech. For a financial leader, assuming printing press and Bureaucracy, delaying working a cottage for 50 turns is a loss of 525 base beakers. For a philisophical leader, 1 less scientist for 50 turns is a loss of 150 beakers and 300 GPP. And a scientist generally takes 2 citizens to produce, so early game should be compared to 2 worked cottages. The delayed scientist vs. 2 delayed cottages is a comparison between 150 beakers/300 GPP vs. 1050 beakers. If we are going to settle the Great Scientists we produce, 300 GPP = 2 great scientists for 6 beakers/turn times 50 turns. That's 600 beakers lost delaying the scientist. So delaying a scientist 50 turns vs. delaying 2 cottages worked is 750 beakers vs. 1050 beakers. It costs 300 beakers less to delay economy in this case for the SE vs. the CE.
 
Can you attach the save's file at the end of each round?

For me is easier to "enter" the game to approach with the possible choices rather that "studying" it by the screenshots (as far as they are so plenty of details as in your case)
 
Can you attach the save's file at the end of each round?

For me is easier to "enter" the game to approach with the possible choices rather that "studying" it by the screenshots (as far as they are so plenty of details as in your case)


Yes, thanks for reminding me.

Save for end of round 3:

http://forums.civfanatics.com/uploads/114233/CivIV_102_Pericles_BC-0250.CivBeyondSwordSave

Save for end of round 4:

http://forums.civfanatics.com/uploads/114233/CivIV_102_Pericles_AD-0450.CivBeyondSwordSave

You are right, the best way to follow this game is to load the save and see exactly what is going on.
 
Now it's time to consider goals and planning for round 5.

Before I get into that, I want to point out an invaluable tactic for military preparedness. When you have open borders with your neighbors, it is important to scout them for active intelligence. In this game, I have continuously had units moving about German and Russian lands (and to a lesser extent the Indian lands). I've been able to see what military units they have, and therefore know what kind of force they can field if they chose to invade me. I've used this information to always make sure I have enough defensive force for an invasion. The power graph is of limited use. Actual knowledge of exactly what units and where they are is of great use.

I never feared an attack from Stalin because I've had 2 or 3 units scouting his land. I knew where his force were and what they were. I never feared an attack from Bismarck because my 1 unit scouting his territory showed he was not building offensive units for war. Although I have scouted Asoka less, I haven't feared an attack from him because I saw no sign of offensive units, and it appears he is going for cultural victory (which he has no chance of since he has only 3 cities).

So onto the plan for round 5 ...

In a few turns, the peace treaty with Stalin forced by my demand for 20 gold in tribute will be over. I can bribe Bismarck to war with him for 3 techs: Code of Laws, Aesthetics, and Metal Casting. This sounds steep, but it puts my 2 main rivals at war with each other. I will still have Literature and Civil Service on Bismarck.

There are 3 wonders that I would like to build ... The Statue of Zeus, the Parthenon, and the Great Library. If I give Bismarck the techs he wants for war with Stalin, he will be able to build the SoZ and the Parthenon. He has marble and could build the Parthenon quickly. He does not have Ivory, so building the SoZ would be a little slower for him.

I am inclined to bribe Bismarck to attack Stalin. If I do so, and want the Parthenon, I will have to build it immediately to prevent Bismarck from doing so first (he is Industrious). Bismarck will not build the SoZ so quickly without Ivory, but he can build it fairly quickly. This leads me to think that I should build the Parthenon and SoZ quickly if I bribe Bismarck to war with Stalin.

If I bribe Bismarck, I probably need less forces to defend. Also Stalin is much less likely to Declare war on me since he is already fighting Germany. I could have Corinth and Argos build military while Athens builds the Parthenon and SoZ.

Now on the tech front ...
I think I have 2 good choices. One is Engineering for the very useful road bonus and Trebuchets. The other is to research music for the free GA. Engineering is very useful, but since I am not planning on invading for the next 10 turns or so, I think it can be delayed. I would love to have the free GA for an eventual Golden Age, so think Music is a good idea.
 
Thanks for the elaborate show 'n tell. I do not have the patch you're using, so I don't think I can look at the .savs.
 
Thanks for the elaborate show 'n tell. I do not have the patch you're using, so I don't think I can look at the .savs.


You are welcome, and thanks for the support. If you don't have the 3.13 patch, I don't think you can use the saves. I decided to go with the 3.13 patch because it is the latest official version. I don't know if using Bhruic's patch effects this or not. But from what I have read, Bhruic's patch fixes a lot of bugs from the 3.13 patch without really effecting game play, which is why I am using that too.
 
Round 5 is complete. This round ended up a little different than I first thought it would. I had anticipated taking over part of Russia. Although there was a war, and I built a strong military, I nver invaded. I was in a strong position militarily, but it appeared that actually invading Russia and keeping a few cities would be a strain on my economy, so I just sat tight and actively defended while continuing to develop my economy. The early game REX is really what allowed me to decline to expand in this round. I already had a strong empire with high production and high beaker output. Soon, further expansion will happen, and I plan on having the gold to fuel it. I mention planning a lot in these posts, and consider it very important. In the Mansa Civ101 game, my planning was long term, and I had a good idea exactly what was going to happen and for the most part the game played out as I thought it would. This game is more a case of dynamic planning. The overall theme of developing a strong production and science base has been constant. In fact, that's a continual goal for every game, because in the end, Civ is about 2 things ... getting tech, and getting hammers. Having 3 neighbors in this game compared to 1 in the last game has caused the strategy of this game to be more dynamic ... what you do in a game of Civ always is affected to some extent by what your neighbors are doing.

Earlier in this game, I was planning on taking Asoka's land because it was the most useful to me. I then decided to let Asoka be for a while, and go for Stalin, my aggressive neighbor. This decision was made because of a key development in the game near the end of round 3 ... Asoka building the Oracle and taking Theology to found Christianity. In my limited experience with BTS, I was fairly certain that Asoka would immediately start on the Apostolic Palace, and also that he would get a Great Prophet eventually from the Oracle and build the Hindu Shrine. So it made sense to let Asoka be until he finished these 2 buildings. Along with Asoka's relentless Hindu missionary spam, the shrine would mean great profit for me. The Apostolic Palace would also be a benefit for 2 reasons ... I had the biggest empire, and would probably be resident and control the vote, and I could get the hammer benefit of the cheap temple and monastery buildings.

So I turned my attention from Asoka to Stalin, converted to Hinduism to make Asoka my friend, and played Bismarck and Stalin against each other. At the end of round 5, Asoka has built the AP and the shrine, and becomes a very attractive target. He has the land I really want, the shrine will be a huge boost in gold (over 20 cities now have Hinduism), and due to his concentration on wonders and missionaries, his empire is small and poorly defended with weak units.

It is important to have a plan, but also important to let one's plan adjust to the current situation. Enough commentary for now. Next post, round 5.
 
Round 5

Turn 133 I start researching Music for a GA. A great artist is great to burn on a Golden Age. They have other uses, but this is often the best.

Turn 134 Hinduism spread to Knossos by Indian missionary. Athens completes maceman and starts on the Parthenon. I need to remember to bribe Bismarck to war within the next 3 turns before my peace treaty with Stalin expires.

Turn 135 Courthouse completed in Argos, start on Barracks. Work Boat completed in Knossos, start on Granary. catapult completed in Sparta, start on Forge. My defensive force in Thebes is now 3 War Elephants, 2 HA, 2 phalanxes, with a catapult and macemen on the way.

Turn 136 corinth complets maceman and starts on monument. I need 3 to build SoZ. Since i plan on bribing Bismarck to war with Stalin, and Bismarck is Industrious, and Bismarck wants the tech to build SoZ to go to war with Stalin, it is important I start working on the SoZ. Germany will eventually be a military target, and I would hate for Bismarck to build the SoZ. I bribe Bismarck to war with Stalin:

Spoiler :
Civ102AD500Bribe.JPG


Turn 137 corinth completes monument and starts on another maceman. Stalin offers 60 gold for Meditation and I agree. Thebes complets Forge and starts on Great Library. I fire all scientists and concentrate on hammers and food:

Spoiler :
Civ102AD540ThebesGL.JPG


As I have said before, eventually a specialist city needs to grow. For a specialist Super Science city, the occassional production binge is a good time to grow. The grassland hill mines give a little food, and the rest of the scientists go to work in the fields for more food.


Turn 139 Argos completes monument and starts on maceman. Athens complets Parthenon and starts on monument. Bismarck comes demanding I cancel deals with Stalin. I agree again. In the short run I want to be friends with Bismarck and have so far given in to all his demands. I am prepared for stalin if he attacks, and don't really mind losing the scouting benefit from Open Borders. Stalin's forces in my territory are heading straight for Germany.

Turn 140 Maceman completed in Corinth, start on maceman. Athens completes monument and starts on SoZ (4 turns).

Turn 141 Bismarck comes asking me to join in the war with Stalin. I agree. I knew this was coming ... the AI always asks you to join in war if you bribe them in a war. I am well prepared for anything stalin may throw at me. In a few turns, after completing SoZ, I will have 3 strong production cities building units. I will also soon have Engineering for Trebuchets. There is no reason for me to decline the war with Stalin.

Turn 142 Stalin sends a single swordsman towards Corinth. I move 2 macemen within range of any square he can move to.

Turn 143 Argos complets maceman and starts on maceman. Corinth completes maceman and starts on settler for my cottage city. I have a few workers moving to build a winery W of Athens. GS born in Sparta, moves to Thebes.

Turn 144 Athens completes SoZ and starts on Odeon. I want my important cities to have extra happiness for the eventual invasion of Russia. GS settles in Thebes.

Turn 145 Athens complets Odeon and starts on Maceman. Thebes completes Great Library and returns to courthouse. With the extra growth while building the GL, Thebes is now size 13 working 6 scientists:

Spoiler :
Civ102AD700ThebesafterGL.JPG


Turn 146 Maceman completed in Argos, start on maceman. corinth completes settler and starts on maceman. The settler heads to the square 1E of the Ivory, N of Corinth. It will found a city that can work a lot of cottages for gold. Engineering is completed and I start on Compass. I want to get Optics to meet the AIs across the ocean.

Turn 147 Mycenae is founded and starts on Granary. 3 macemen near corinth move to garrison it. Aristottleville completes forge and starts on
Trireme to protect Knossos crabs. Athens completes maceman and starts on Trebuchet. Knossos switches from crabs to marble to have granary finished before incresing in population.

Turn 148 Compass completed, start on Optics. Knossos completes Granary and starts on Lighthouse. Great Engineer born in Athens. He settles in Thebes. With a forge, OR, and Oxford (soon to come), a GE is worth 4.5 hammers and 18 beakers. Much better IMO than wasting him on a wonder.

Turn 149 Thebes completes courthouse and starts on National Epic. I reassign a tile from grassland farm to a mine which drops the build from 10 turns to 8, with -1 food. I lose a mace from the new city attacking a Russian axe 1S of Mycenae. Another mace kills it. I had to attack to prevent it killing my workers building a camp on the ivory.

Turn 150 Stalin sends a force to attack:

Spoiler :
Civ102AD800Stalin_attack.JPG


I move 3 macemen from Corinth, promoting them to combat 1 to defend the banana tile. Stalin will take huge losses if he attacks my stack here.

Turn 151 Bismarck complets Shwedagon Paya. Great Scientist is born in Thebes and settles there. Stalin's stack moves SW into my territory. I attack with the 3 maces from the banana tile. The first losses with about 70% odds. The second and third win with over 99% odds. A phalanx from Corinth will move to protect the 2 injured maces while 2 more maces from Mycenae move to intercept the Russian stack.

Turn 152 Stalin's forces wisely retreat. At this point I am just building military with my 3 production cities, and continuing to run specialists and tech quickly in the other cities. In a few turns I will have a force to invade.
But for the moment I am happy to let Bismarck and Stalin beat each other up. Sparta has grown, and with the new chain irrigated grassland can run a third scientist:

Spoiler :
Civ102Sparta3scientists.JPG


Turn 153 A very stupid Russian swordsman attacks one of my macemen E of corinth across a river with the mace in a forest. He probably had <1% chance of winning.

Turn 154 Paper completed, start on Education. Aristottleville completes Trireme and starts on caravel. Knossos completes Lighthouse and starts on Caravel. The 3 production cities are continuing to build macemen and trebuchet, and I am not going to mention them all now.

Turn 156 Another stack of Stalin's moves towards Mycenae, a cat, 2 swords, 2 axes, and a spear. Mycenae has 20% defence and 2 maces and a warrior. I spend some money to promote the warrior to a mace. Bismarck and Stalin make peace.

Turn 157 Sparta completes Spy and starts building another spy. The built spy heads to Athens for defense. Thebes completes National Epic and starts on aqueduct.

Turn 158 Asoka completes Apostolic Palace. I have plenty of military units, so Athens starts on Notre Dame. +2 happyin all my cities is huge, and will only take 11 turns. Stalin is bombarding Mycenae. I let him bombard. He has 3 axes, a sword, a spear, and a cat. I have 5 maces in Mycenae. If I attack with them on a jungle square, is less than 35% chance to win. they
will never have that good of a chance attacking me, so I sit tight.

Turn 160 Stalin is stupid, and attacks Mycenae with his stack of a cat, sword, spear, and axemen. I lose one mace, but his stack is heavily injured. All he has left is a single axe with 1.4 strength which one of my maces quickly dispatches. Great General born and settled in Athens. I am elected Apostolic Palace Resident.

Turn 163 Drama completed, start on Philosophy. Thebes completes aqueduct an starts on university. Aristottleville completes caravel and starts on university. Argos completes maceman and starts on university.

Turn 164 Corinth completes Library and starts on University.

Turn 165 Sparta completes spy and starts on university. You may see a trend here. I need 6 universities for Thebes to build Oxford.

Turn 166 I switch one of Sparta's scientists to an engineer, shaving 2 turns off the university. I also adjust Aristottleville, hiring some more specialists:

Spoiler :
Civ102AD1066Aristottleville.JPG


Aristottleville could grow, but has reached its health cap. Once some more jungle is cleared it will grow again. I turn science down to 0%, and am only making about 15 gpt. This is the main reason I haven't been overly concerned
with taking some of Stalin's cities yet. I have a good defensive force right now, and am working on my economy. Aristottleville will soon create a Great Scientist, and I don't want the city diluted by Great Merchant points just yet.
Once my universities are built and I have a little more cash, I can go to war.

Turn 167 Argos completes University and starts on Hindu Monastery. It also hires a merchant. It has 1 unhealthy now and workers start heading to clear more jungle. I have 1 caravel heading east and one west. Angkor Wat built in a far away land. The caravel heading east is moving across the north of the map, and the one heading west is moving diagonally SW. Sending 1 ship in each direction, and 1 N and 1 S is the best way to get the circumnavigation bonus. you never know when Ice will bar your progress, so 1N, 1S is the best bet.

Turn 168 Argos completes Monastery and starts on Hindu Temple. Corinth completes university and starts on Monastery.

Turn 169 Corinth completes Monastery and starts on Temple. Thebes completes university and starts on Monastery. Athens completes Notre Dame and starts on Library. Knossos completes library and starts on Monastery. Mycenae completes granary and starts on market. I meet Wang Kon, Suryavarman, and Sitting Bull. All are Confucian, but Sitting Bull and Sury are at war and hate each other. Wang Kon is also annoyed with Sury. Sury is a bit higher than the other two in score. I trade maps with WK and SB and get a little gold from each in the trade.

Turn 171 Corinth complets temple and starts on Sistine Chapel. Argos completes temple and starts on University of Sankore. Great Scientist is born and settles in Thebes. I think I am going to end the round here. I can make peace with Stalin and get 70 gold and 2 gpt. I can bribe Bismarck again for Drama, Literature, and Philosophy.
 
The save from the end of round 5:

http://forums.civfanatics.com/uploads/114233/CivIV_102_Pericles_AD-1110.CivBeyondSwordSave

In 3 turns, I will have the universities built for oxford and can start on it in Thebes. Thebes will then go on another growth and production cycle, sending the scientists to work the farms and mines while oxford is built.

I currently have Corinth and Argos building U of Sankore and the Sistine chapel. I will be building Hindu monasteries and temples everywhere for the AP production bonus, and the U of Sankore could end up giving me over 100 beakers per turn by the time I control the continent. The Sistine Chapel could help quicken a domination victory if I end up going that route, is quick to build, and keeps it out of the hands of an AI trying for a cultural victory. By no means key to my game, but it is cheap to build.

I have a Great General settled in Athens now. Soon, Athens will have the Heroic Epic and be able to build macemen and trebuchets in 1 turn. Because of this, and the fact that I have a pretty large military already, Argos and Corinth don't need to be building military right now.

My eyes have turned to Asoka for conquest. His Hindu shrine will make me a lot of cash, and he has a great food city with rice, fish, and 2 clams. I plan on moving on him almost immediately, while making peace with Stalin and bribing Bismarck into another war with Stalin. Making peace with Stalin will give me 10 turns before I can declare war again, so I don't have to worry about Bismarck asking me to join in for that time. In a few turns, after the Heroic Epic, Athens will start pumping out 2 promotion units again. Then I can really go after Stalin.

The tech situation is more interesting. I am one turn from liberalism. I could take nationalism or astronomy. I could also wait to finish it and take some other tech. I am leaning towards taking astronomy to open up overseas trade routes.

After that there are many choices. Beelining Steel for cannon is an option, and also picks up knights along the way. Another option is to head for divine right for the spiral minaret. In this particular game, the minaret would produce a great deal of gold. There is also the very attractive option of beelining to Biology. Biology is an important SE tech which doubles the effectiveness of farms. Given enough health, a city can run twice as many specialiasts from grassland farms after Biology.
 
I currently have Corinth and Argos building U of Sankore and the Sistine chapel. I will be building Hindu monasteries and temples everywhere for the AP production bonus, and the U of Sankore could end up giving me over 100 beakers per turn by the time I control the continent. The Sistine Chapel could help quicken a domination victory if I end up going that route, is quick to build, and keeps it out of the hands of an AI trying for a cultural victory. By no means key to my game, but it is cheap to build.

the lack of hindu buildings was what screamed out at me looking at the screenshots and then the save. you don't even have a hindu monastery in your great library/superscience city yet. i'd have put one in before the courthouse, since maintenance there was only 5g. but you're building one there now and said you'll build 'em everywhere soon, so it's all good.

my biggest :confused: is why the market at mycenae? at size 3 it doesn't need the +1 happiness, and at 3 base hammers it's not getting any benefit from OR. i'd have put a temple or monastery there first, to get base hammers to 4+ and for culture to help grab the full BFC from pesky Novgorod.

i do love sistine chapel! it's probably my favorite wonder to capture, seems the french always build it for me. even when you're not close to domination yet, it helps you control tiles quickly in captured cities.

when you get astro for trade routes, are you going to pick sides in the sury/sitting bull war as far as who to trade with? my guess is yes, sitting bull's side, since sury already dislikes you for trading with him.
 
I was mostly not building temples and monasteries because most of my cities were building universities for Oxford. It can be argued that maybe I should have built the temples and monasteries first anyway. At the end of the round I started getting the hindu buildings up as the universities completed. Mycenae was a case of 'hey this is going to be a gold city, so build the market' and I forgot to build the Hindu buildings first. I already noticed that and that will be fixed right away. I also forgot to switch Knossos over to the monastery and temple.

I pretty much picked sides on the other continent immediately. I should have mentioned this in more detail in the round summary. Wang Kon and Sitting Bull got along with each other, and SB was at war with Sury and WK annoyed with Sury. This along with Sury being a little stronger than the others led me to choose to trade with WK and SB. This gives me 2 trading partners instead of one, and any resources I trade will help the weaker players. Before too long I will spread Hinduism to WK and hopefully get him to like Sury even less, and maybe go to war.

I waited until I had met everyone on the other continent and had looked at their attitudes with each other before trading. This is usually pretty important. The last thing you want to do is meet 1 civ, trade with them, and then find out they are everyone's worst enemy and get -1 to -4 relations with everyone else.
 
that's how i figured you'd handle the diplomacy (mostly since it's how i would do it ;)). i didn't even think about it much til i looked at the glance screen in the save, so i figured a little detail might help. too many people don't wait for the whole picture when there are unknown civs out there!
 
Some more screenshots from last round:

The other continent:

The North:

Spoiler :
Civ102AD1110North.JPG


The centre:

Spoiler :
Civ102AD1110Center.JPG


And the south:

Spoiler :
Civ102AD1110South.JPG


Current powergraph:

Spoiler :
Civ102AD1110Power.JPG


And my military advisor screen to see the units I have built:

Spoiler :
Civ102AD1110Military.JPG
 
I've finished the latest round and will post later tonight or early tomorrow.

Oxford is finished, India is conquered, the economy is strong, and production massive.

A domination victory is the quickest route, and won't take long. Russia and Germany will fall quickly, and it won't take a whole lot of the other continent to win.

So I have a question:

For those of you following this thread, and hopefully learning from it, what would you prefer me do?

Just get it over with, go for domination, and start another game. A new game would be played without financial, philisophical, or industrious traits to show how to run a strong game without any of these easy to use traits.

Go for a space race victory, possibly showing a transition economy where I take several of my cities, particularly the super science city and cottage them over using Emancipation for quick cottage growth, possibly gifting all my techs to the overseas AIs to make it more interesting.
 
I prefer that you go for a domination victory showing carefully the war tips (composing of the stacks, promotion, tactics, etc.) and then start a game playing a leader without PHI or FIN traits
 
A new game would be played without financial, philisophical, or industrious traits to show how to run a strong game without any of these easy to use traits.

I think this would be useful. With the decision for a economy not set in stone before the game starts, it would be interesting to see how a good economy is developed.

I think you already demonstrated a quick war of technical superiority in the end of the 101 Game, so perhaps you can cut it a bit short in theis game.

Go for a space race victory, possibly showing a transition economy where I take several of my cities, particularly the super science city and cottage them over using Emancipation for quick cottage growth, possibly gifting all my techs to the overseas AIs to make it more interesting.

Transiting the economy would be interesting, but it is a long way until space victory and i am not sure if other than the economy change there is that much to learn.
 
I thought a bit more on the transition economy because I haven't ever done it before. Here is what I came up with.

Usually, when running a SE you are not financial. I want to compare what happens if you stay in a SE, and what happens if you transition to a CE. If you choose to transition, Democracy will be the target for Emancipation and double cottage growth. If staying in a SE, Biology will be the target. Both of these techs can be reached at about the same time.

If we look at Thebes from this game, at size 20, we could work the bananas, cows, and 2 irrigated FP with cottages on all the other squares. Once these grow to towns, we get 7 commerce from each town, 4 +1 printing press, +2 for free speech. The extra commerce from river tiles doesn't really count because it is gotten either way. 16 towns *7 is 112 commerce. If we are lucky we will have an 80% science slider for about 90 base beakers. Now with Biology, running all the food tiles, irrigated grasslands, and 1 irrigated plain, we have 30 surplus food, enough for 15 specialists at size 28. With representation, 15 scientists is 90 base beakers, the same as if we cottage!
In addition, in the time it takes the towns to grow, at least 2 more Great Scientists are born, settled for 18 more base beakers. It is true that enough happiness and health is necessary for the larger city, but the potential beakers is actually higher by staying in the SE. Also, you don't get the many turns of far smaller beaker output while waiting for the cottages to grow.

In this game the health and happy potential is plenty high to point to sticking with the specialists. I think this is the real deciding factor when considering a transition economy. If health and happy resources are more scarce, transitioning to cottages may be more feasible. If cities can easily grow very large, sticking with specialists is probably better.
 
Round 6, turns 171-190 1110AD -1300AD

Turn 171 I send my 3 war elephants, 6 trebuchets and about 12 of my 18 macemen towards India. I switch Mycenae from a market to a Hindu Monastery.

Turn 172 Athens completes University and starts on Heroic Epic. My forces will be in position to invade India next turn, so I go talk to Bismarck and bribe him to attack Stalin for Literature, Drama, and Philosophy. I then make peace with Stalin and get 70 gold and 1 gpt. Then I go talk to Asoka and get Feudalism and Theology for Drama, Literature, Code of Laws, and Civil Service. I finish Liberalism and take Astronomy for the free tech. I am going to resarch Divine Right next. It's a dead end tech, so if I get it before the AI and found Islam, they will probably ignore it and I will have some time to build the Spiral Minaret.

Turn 173 Asoka sees the end coming before I even declare war, and comes begging to be my vassal. I'm sure he would be a good vassal, but he said I couldn't have the Hindu Shrine, so I told him no hard feelings, but I would have to attack. Thebes finishes monastery and starts on temple. I put Thebes into high production mode, but don't fire all the scientists. It will grow super fast if I work the farms, and is 3 below the happy cap right now, and I don't want war weariness to hit me hard. Knossos finishes monastery and starts on temple. Sparta finishes university and starts on temple. I declare war and move my stack towards Bombay. I move the 3 elephants near Aristottleville for defense just in case, but from my scouting of India, I don't think a counterattack is coming. screenshot of Asoka:

Spoiler :
Civ102AD1130Asokabegging.JPG


Turn 174 Bombay falls easily. 3 trebs drop defenses, 1 treb attacks, and macemen finish up.

Turn 175 Thebes completes Temple and starts on Oxford. Most of my forces move from Bombay straight to Delhi. I want the Hindu shrine as soon as possible.

Turn 176 Athens completes Heroic Epic and starts on Hindu Monastery. Asoka counterattacks with a single catapult towards Aristottleville which one of my War Elephants quickly dispatches. WK comes asking for Feudalism. I agree. I'd like to make friends with him and SB, so no reason not to help out.

Turn 177 I attack and capture Delhi:

Spoiler :
Civ102AD1170attackonDelhi.JPG


Delhi has 2 shrines worth 35 gpt!!!:

Spoiler :
Civ102AD1170Delhi.JPG


Turn 178 Knossos completes temple and starts on harbor. Divine Right completed, and Islam founded in Aristottleville. Start on guilds for grocer, knights, and chemistry.

Turn 179 Athens completes courthouse and starts on maceman. Athens will build macemen until further notice. Sparta completes temple and starts on market. Aristottleville completes temple and starts on harbor. My army splits up, half to each of the remaining Indian cities.

Turn 180 Mycenae completes monastery and starts on temple.

Turn 181 A great general is born. I send him to Delhi to be a military instructor. Delhi appears to be the only good coastal production city I will have for a while, and will build a drydocks with steel and start pumping out some navy. Both Indian cities captured with total losses of 1 war elephant, 1 treb, and 2 maces. India is defeated but apparently has some massive residual culture:

Spoiler :
Civ102AD1210IndiaIronculture.JPG


Just one of those humorous bugs. India is defeated, but all its culture must have fell down the mine shaft. Note in the lower right corner, India has 1,253,200% culture in the square to my measly 100%


Turn 182 I kept all the Indian cities. They aren't all great cities, but should be able to pay for themselves with the Hindu buildings. At the very least, they can run wealth. A great Artist was born in Athens a few turns back,
and he goes to sleep with the other. I am thinking of running a Golden Age pretty soon. corinth completes Sistine chapel and starts on Versaille. I also got 6 workers from India. Guilds complete, start on banking.


Turn 183 Thebes completes Oxford and starts on Observatory. It goes back to running max scientists. I lost the screenshot, but will show Thebes at the end of the round. All the new Indian cities are building Hindu monasteries. I use my 2 war elephants, and send 2 chariots from Corinth to garrison the cities. The maces and Trebs will head to Mycenae. I start a Golden Age with one of my Great Artists. Now that Thebes is back to running 7 scientists, it will take advantage of the extra 100% GPP. The Golden Age will also help with all the buildings I am working on, especially Versaille and the Spiral Minaret.

Turn 184 Banking complete, start on Economics for free Great Merchant and to switch to Free Market during Golden Age. Athens completes grocer and starts on bank. Aristottleville completes harbor and starts on Hindu Temple.

Turn 185 Argos completes University of Sankore, and starts on Spiral Minaret. This give a nice boost of about 80 beakers per turn. I am keeping the science slider at 0%. I am saving up a lot of cash, which will be used to pay maintenance for new cities until courthouses get built, and probably to promote some City Raider macemen.

Turn 186 Knossos completes courthouse and starts on market. Delhi completes monastery and starts on temple. Great Scientist born and settles in Thebes.

Turn 187 Economimcs complete, start on Gunpowder. Sparta completes market and starts on Bank. Bombay completes Monastery and starts on Temple. Free Great Merchant is born and put to sleep. Athens completes bank and starts on Hindu Missionary.

Turn 188 Delhi completes temple and starts on bank. Athens completes missionary and starts on maceman. Thebes completes observatory and starts on Jewish Monastery. Aristottleville completes temple and starts on bank.

Turn 189 Mycneae finishes temple and starts on market. Gunpowder completed, start on chemistry.

Turn 190 I stop here because I haven't yet decided what to do next. It is the last turn of the Golden Age, so I can switch civics with no anarchy. I have waited to switch to Free Market because of this. Theocracy might be the way to go. The empire is producing about 200 gpt and 650 beakers per turn with science at 0%, and there is 2500 gold saved up. My guess would be about 100 of that gold is coming from the golden age. But within about 10 turns, The spiral Minaret and Delhi's gold multiplying buildings will be finished and gpt will again be at about 200. In a few turns, Delhi will be producing about 90 gpt independent of the slider.

The save:

http://forums.civfanatics.com/uploads/114233/CivIV_102_Pericles_AD-1300.CivBeyondSwordSave
 
I'm a noob and a bit of a chicken, so I have a question.

In this game, I have continuously had units moving about German and Russian lands (and to a lesser extent the Indian lands). I've been able to see what military units they have...

I never feared an attack from Bismarck because my 1 unit scouting his territory showed he was not building offensive units for war.


In light of this information, I'd be worried about Stalin overpowering Bismark and having a lot more land and cities. Had you already made the decision to join the attack on Stalin before you bribed Bismark? If you had opted to sit out the war, would you have found yourself in a worse position?
 
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