Gunner
Emperor
I personally think that Civ4 is a pretty big upgrade from Civ3 in just about every way. I know that some people feel the exact opposite, but I really dont have any of that feeling at all. And the endless possibilities are in relation to modding, namely that we arent constrained as much like in Civ3.pinktalapia said:But if the possibilities are so endless, why is the vanilla game so unflavourful?! What were they thinking?
Oh, and I remember that old thread Pink, boy that was a long time ago

I think that will be one of the keys for this mod to be great.pinktalapia said:Now, if there are no limits, it seems we will have to think hard on how to safeguard playability and fun from too many historical events (hard to do!)...
I like the idea of creating a smaller map to play on, but Im skeptical as to whether it would actually result in less development effort than just starting with the big one from the get-go.
Thats an interesting idea to tie the number of enemy historical events to the difficulty level, I like it.primordial stew said:How about 3 difficulty levels?
praetor = only Spartacus, Boudica, and Caesar vs Pompey (1 of each type?)
consular = everything except the 3rd century Gaul rebellion, and something else
dictactor = everything
The objective should be to recreate the experience. Revolts and fighting civil wars are part of that. I will guess that once the code is figured out it will be trivial to add more, and difficulty level can be used to select how many the player wants to endure (Blitz would want them all!). But yes, some lists should be published so they can be discussed.

Rhyes mod actually uses a different system than the Revolution mod, at least they were developed independently. But I agree that concepts from both of them would be great for RFRE.primordial stew said:Playing the Rebellion mod is what finally pushed me over the edge. And then seeing how Rhye uses it, wow!
I think its a good idea in theory to integrate artillery with the legions, but in practice I think it would take away some of the complexity and fun from the combat engine of Civ4. Its simply not as interesting to just run around with a huge army of just one type of unit and completely dominate.primordial stew said:But is dicrete artillary the right approach? I would think most was integral with the legion, and so is better represented through the city raider promotions than seperate units. How then how does one reduce city defenses? Maybe there should be code which reduces city defenses to 0% following a sucessful attack by a unit with city raider I (ie they attacked with a battering ram and broke the gate/wall)? Opinions???