CivMods: Civ 7 Mods Manager

CivMods: Civ7 Mods Manager discussion v0.8.1

I'm getting the "Failed to fetch mods" error too...just sitting tight and hoping someone addresses it
 
I'm having the same "Failed to Fetch Mods" error, even after re-installing. Also, at the moment, it seems that the download site civmods.com is down.
 
As of this this afternoon, the CivMods app says all installed apps are "not available in mod repository", and it will not show any Available Mods exept for the ones already installed. It worked fine a few hours ago. I tried uninstalling and re-installing, but the behavior did not change.
 
Same here.

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It's giving me the same message in CivMods, but I just started a new game (test) and the Options from my loaded Mods are still showing and the UI changes from the Mods are also working as usual in the game.

Is a puzzlement . . .
 
Since it a common problem, I will assume it will be resolved soon. I tried changing the mods folder, then changing it back, but that made no difference. I think we just have to wait.
 
Yep. Last night around 7 pm, last time I checked, wasn't allowing access to any Mods, this morning at approximately 8 am, working fine.

It will be interesting to see what happens to all the Mods when the new Patch/Upgrade drops next week - anybody want to place bets on what we will have access to?
 
Yep. Last night around 7 pm, last time I checked, wasn't allowing access to any Mods, this morning at approximately 8 am, working fine.

It will be interesting to see what happens to all the Mods when the new Patch/Upgrade drops next week - anybody want to place bets on what we will have access to?
I try to stick to using only UI mods and only by a creator that updates within several days of a patch if needed, that being said out of the 20 or so i currently use i wouldn't be surprised if about 25% of them need to be patched after this next big update.
 
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