CIVplomacy in the Ten Tribes

As first fires send their smokes to the sky, honoring The Earth and collecting power of Fire to unleash on the world, Mayan people should build Monument, to honor our Ancestors, leave reminder for future, and strengthen our present.
Thus command I, Volcano priest Slvynn.
 
Joining as a Child of the Inferno
 
Joining as a Child of the Inferno.
...despite the fact that I know nothing about CiV, except for comments that would start flame wars here. Should be fun.
 
I would like to join as a Children of the Hurricane.
 
Children of the Hurricane, singular? :p
 
Hey! I just copy pasted, I ain't got time for that fancy typing stuff!
 
I reserve the right to change this up, but for now I'll command the warrior (in addition to his exploring) to attempt any fights from high ground, and heal to full if injured below 5HP.

^^EDIT: Changed (below) to Command Palenque to build a Scout.

If that counts as a double-command, then the second half (the healing part) is what I'll keep.

Also,

Collaboration proposals:

Slvynn: Are you sure we don't want to start with a Scout? Exploration is going to be top-priority. Heck, if we find the right goody hut it will bring us tons more culture that the earlier monument.

Carnid: If we're making a beeline for something in particular (Writing?), why not save ourselves an action down the road and make that your action?

And...

Yahzuk questions:

1) What happens if two people give conflicting commands? I assume if one of them is supported by more people than the other then that one wins, but what if they have equal strength? (Hint: if someone else proposes a Scout, I might just support you!)

2) What if a command contradicts a Resolution (for example, if we pass a resolution to always build the most powerful military unit available in a certain city, but then someone in that city commands it to build a Granary or something)? Does the resolution immediately fall, or can Resolutions only be countered by other Resolutions?

Fun fun fun! I love these games :D:D:D:D:D:D
 
I reserve the right to change this up, but for now I'll command the warrior (in addition to his exploring) to attempt any fights from high ground, and heal to full if injured below 5HP.

If that counts as a double-command, then the second half (the healing part) is what I'll keep.
It does count as two. As a rule of thumb (which someone will probably find an exception to far sooner than I'd expect), I'd say an action or resolution should be a grammatically correct single sentence with no contractions in it. As soon as you find yourself saying "and", you're probably trying to do two things.
Carnid: If we're making a beeline for something in particular (Writing?), why not save ourselves an action down the road and make that your action?
This is okay. Also you can queue up the next item. For those who haven't played in any of my games before, I treat it as if all things have a queue. CIV only lets you queue research and construction (and now faith purchases). We treat it as if there's also a queue for next social policy, gold purchases, etc
And...

Yahzuk questions:

1) What happens if two people give conflicting commands? I assume if one of them is supported by more people than the other then that one wins, but what if they have equal strength? (Hint: if someone else proposes a Scout, I might just support you!)
All players have equal authority. If two people give conflicting commands, they cancel out. As you said, if one is supported, it is higher in strength and wins.

So - purely for the sake of an example, Slvynn has already commanded building a monument. If your action were to command building a scout. The strength for scout and monument would be equal. The people of Palenque see two tribal elders of equal stature giving them conflicting commands and don't know what to do. So if that is where the council session ended, Palenque would view it as commands for scout and monument cancelling out and they would randomly decide what to build.

The point to take away from all this is support is very important!

2) What if a command contradicts a Resolution (for example, if we pass a resolution to always build the most powerful military unit available in a certain city, but then someone in that city commands it to build a Granary or something)? Does the resolution immediately fall, or can Resolutions only be countered by other Resolutions?
Commands that contradict resolutions are invalid. You need another resolution to either alter or strike down the existing resolution.
Fun fun fun! I love these games :D:D:D:D:D:D
Glad to hear it!
 
One other point I should make clear: Supporting a player does not protect them from attack.

If player A supports player B, and player B is attacked, then player B's action is automatically changed to defense. Player A's action does not change, but now he is supporting player B in defense instead of in Player B's original action.

I will allow you to use the Defend action to defend another player in the same city. This will protect the other player from attacks, but will not give any support to their action.
 
OOC: Xenobeb already gave a command to the warriors, that means that GreyWithAnE's action, AND XENOBEB'S, are in a contradiction
I find building a scout better, so if you command that action, I will support you.

I also have a question for Yahzuk

I haven't understood this resolutions thing,
How do we vote?
When do we vote? (I had understood that we vote them On Monday(Council Session))
What do we vote?
I read that part twice, I'm gonna do it for the third time, but an explanation would be great

EDIT: There are three people trying to join Children of the Inferno, so I think they cannot :P
And another question, when people join the game, do they start immediately, or in the next Council?
 
OOC: Xenobeb already gave a command to the warriors, that means that GreyWithAnE's action, AND XENOBEB'S, are in a contradiction

I don't believe my and Xenobeb are contradicting each other, actually, since exploring and fighting defensively aren't mutually exclusive. In general, a unit should be able to take multiple commands (I believe), as long as they are put in a queue ("After X, do Y") or as a conditional ("If X happens, do Y"), and the initial order doesn't exclude the possibility of the queued or conditional action. Since all commands take place at once, as long as you could place them end-to-end as a set of non-contradictory instructions, it should be fine.

Not that those two warrior actions matter right now of course...

I find building a scout better, so if you command that action, I will support you.

Because I'll be changing my action to Palenque, build a Scout.

To all: your support is appreciated! The horizon shall be ours!

(And after we have enough support, someone should put in a queued command for the Scout to explore in 7 turns when he's finished. And then someone else place another command for what to build after the Scout is finished -- probably Warrior, Monument, or another Scout. But only after support is secured!)
 
1st. There are too many signups to Inferno, breaking 15% rule (Mosher, Sonreal, SamSniped),
SamSniped CAN NOT join Inferno due % status

I am still on Monument, because it will us earlier and for sure to our Society lead!
Also, once Legalism come (very soon), this will grant us Free Amphiteatre in nearest future.

SamSniped, join Volcano!
 
1st. There are too many signups to Inferno, breaking 15% rule (Mosher, Sonreal, SamSniped),
SamSniped CAN NOT join Inferno due % status

also i don't think that queuing is decided on councils, one tech come then council decide, right ? (after Pottery done)

The 15% rule is intended to create some semblance of balance - but not intended to create anything approaching complete equality.

Tribes can have more than 15% players - but players can't join tribes that have more than 15%. All actions happen simultaneously at the end of the council session. I'm including that to mean new players joining the game.

The Infernos are under 15% at the start of this council session so any number of players (new or existing) may join the tribe during this session. Their membership doesn't "become active" until the end of the session at which point the tribal percentages will be updated.
 
I love how open to exploitation you let your rules be Yahzuk! It's like an online game that lets itself get hacked to give secret goodies.
 
I don't believe my and Xenobeb are contradicting each other, actually, since exploring and fighting defensively aren't mutually exclusive. In general, a unit should be able to take multiple commands (I believe), as long as they are put in a queue ("After X, do Y") or as a conditional ("If X happens, do Y"), and the initial order doesn't exclude the possibility of the queued or conditional action. Since all commands take place at once, as long as you could place them end-to-end as a set of non-contradictory instructions, it should be fine.

I agree with this. There would have been nothing contradictory about Xen's order regarding how to move and Grey's order regarding how to fight. In fact, issuing multiple orders to a unit is almost necessary as it would be extremely difficult to capture all that in a statement that would have been acceptable as a single command.
 
I love how open to exploitation you let your rules be Yahzuk! It's like an online game that lets itself get hacked to give secret goodies.

Thanks?

Within reason I want everyone to be able to join the tribe of their choice. Throughout the game I don't expect there to be a lot of times when players suddenly try to jump tribes en masse. And I think the advantages of having one of the larger tribes will be offset by distrust from the smaller tribes who will out of necessity band together against you.... but that's just my theory. We'll see what happens.
:satan:
 
I also have a question for Yahzuk

I haven't understood this resolutions thing,
How do we vote?
When do we vote? (I had understood that we vote them On Monday(Council Session))
What do we vote?
I read that part twice, I'm gonna do it for the third time, but an explanation would be great

Okay, so as an example, let's say someone wanted the resolution mentioned earlier. Your action during this council session would be Call for Vote: "Palenque must always build the highest available strength unit.

At the end of this council session (Monday), we'll see if the action resolves. The only way it wouldn't would be if someone attacked you, cancelling your action and forcing you to defend yourself.

Then, council being over the game will progress 1 turn. Since there is an open vote, the council would meet again (the 2nd council) after that 1 turn.

In the announcement of the new council session, I would announce that there was a resolution to be voted on. Players would get to vote YES/NO to pass the resolution in addition to their action for that council session. Voting does not count as an action, but players could campaign (does count as an action), which would double the strength of all their votes (if there were multiple issues to be voted on).

Since this particular resolution is about Palenque construction, only players in Palenque could vote on it. Right now Palenque is our only city of course, but if perchance a player was attacked and forced out of the city during the 1st council session, they would be unable to vote.

At the end of the 2nd council session, the votes are tallied. (There is no way to stop a player's vote, although you could attack a player and cancel their campaign action). If Yes > No, the resolution passes and goes into effect. If tied, it fails.

Part of that means, plan in advance the timing for your resolution because you need to be a gameturn ahead. For research or construction, not such a big deal. You'll lose a turn that would get spent researching or building something else, but then can be switched.

But if your resolution was The Mayans will selection Tradition as the next social policy, you want to do that before the council session when its an "urgent matter" to select a social policy. Because if you wait until then to propose the resolution, some other policy will be chosen during that 1 game turn advance between council sessions. (Either by someone's order on what policy to choose, or random selection). Of course, the vote on your resolution still happens. If it passes it still goes into effect, and Tradition would still be chosen as the next social policy. But that social policy might be 20-30 gameturns down the road, instead of right away.

Does that help?
:satan:


EDIT: There are three people trying to join Children of the Inferno, so I think they cannot :P
And another question, when people join the game, do they start immediately, or in the next Council?

See other posts on the first part. View it as joining a tribe is the new players' action for this council session (just as switching tribes would count as an action for existing players). Therefore they don't get to perform any other action.
 
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