Civup v2.3.1, Gem v1.12.1 Bugs

Hawawaa

Prime
Joined
Mar 31, 2012
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572
Location
Michigan
So I believe once again there is a bug with displays of yields also sometimes when manual specialists is off you can control the tiles and when on you can't switch tiles around...? Also I don't see unemployed citizens and can't open buildings tab and wonder tab.

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Ok I switched from steam version to Civfanatics download and it happened again... My only guess is wonders may cause this...?
 
I was playing a game and noticed this bug as well. I had built Stonehenge in my capital. And no wonders in my other city. Pics attatched.

@Hawawaa
I was given the option to give indirect fire to my regular archers. I think this is a feature and not a bug.
From civmodding.wordpress.com:
==Misc==
"Archers and Mounted Archers can now correctly get the volley and indirect fire promotions."
 

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No, I started up a test game as Denmark, no wonder and I still got the bug.
My city is working a Artist I can't see, could it be :c5greatperson: related? wonders does this to.
EDIT: Yes, when my city stoped to work that artist the problem fixed itself.

Also, as denmark, my warriors didn't get the Embarktion defence bonus, but my scout did.
The embarkation speed works, but It's seems that you can ignore the terrain cost of the first tile after landning.
If I land on a hill/jungle, I can still walk past it into the next tile on the same turn. I like it, but not sure it's working as intended :-)
 
Also when water tiles get blockaded and or burned down it can cause it too (in this case 2 fish tiles on that city). One of the auto saves is right before it happens. Also save 2 is current broken city.
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The Hunnish Horse Archer does not seem to require horses to build. I was able to sweep the continent with them :)
 
1. Tooltip error. Machu Picchu mountain.
2. Wrong production on city tile. City UI bug.
3 & 4 wrong food on hills. Must be 2, not 3.
5 Tech tree bugged after quick load.
 

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Do some (or all) of the errors noted above pertain to the UP rather than the Gem addon...?

It has been a while since I last played a game and looked forward to starting one today with just the UP, ver 2.3.1.

I was hoping that the display / yields differences might have been traced and resolved since I last played - the last time I played I did note that there was an issue with the build turns when noted in the city view.
 
The Hunnish Horse Archer does not seem to require horses to build. I was able to sweep the continent with them :)

That's in vanilla GK that they don't have a resource requirement (ditto War Chariots). It isn't part of the mod.
 
Another potential minor bug:

Cities built on hills next to fresh water are producing 7 production in their tile.
It should just be 4 shields right? 3 base +1 for hills?
 
Hmm encountered something else. Conquered Pacal's capital and man he had a load of wonders there. So I occupy and all wonders and buildings are gone :(
 
Some bugs:

1- If I try to take a screenshot F12 (steam) the game closes and throws me out.

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EDIT: I just noticed that the F12 key also load a quicksave, this may be what causes the issue. . .
EDIT 2: Solved changing the screenshot shorcut in steam

2- Some minor bug, the resource WHEAT is not showing info:

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3- The MODS take long time to load ( past version not much)

4- Weird issue, when random events suggested me to change my scout for an archer while they was in the sea, looks what happens:

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Once I enter to land and went back to the sea, all normalized
 

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I also get the problem with the buildings tab (no wonders tab at all) and specialist area. (Same as SlothACID's pic above).

It extends to spies as well - you can see what the enemy civ is producing but not the city's buildings, wonders, etc.
 
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