Civup v2.3.1, Gem v1.12.1 Bugs

I also get the problem with the buildings tab (no wonders tab at all) and specialist area. (Same as SlothACID's pic above).

It extends to spies as well - you can see what the enemy civ is producing but not the city's buildings, wonders, etc.

This just happened to me inmy capital. Had some buildings and the Pyramids wonder.

Lua.log (attached) has a lot of errors that didn't appear earlier in the game.

\Skodkim
 
Not sure if I read this right but it seems you forgot to put info about some changes to the 2d strategic view:

[24729.512] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[24729.512] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[24729.512] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[24730.308] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[24730.308] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
 
Not sure if I read this right but it seems you forgot to put info about some changes to the 2d strategic view:

[24729.512] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[24729.512] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[24729.512] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[24730.308] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[24730.308] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units


these errors are related to vanilla and not related top the mods. Just ignore them.

The other one deserves a quick fix though.

/skodkim
 
This just happened to me inmy capital. Had some buildings and the Pyramids wonder.

Lua.log (attached) has a lot of errors that didn't appear earlier in the game.

\Skodkim

Just found out that i was using an internal build that Thal gave me but it seems to be the same problem as the one reported by others.

/skodkim
 
To add somewhat to the problem with cities (seemingly caused by having a wonder in it) and the 'broken' buildings/wonders/specialist tabs, when you conquer a city you can at least see what's there before you decide what to do with it, if it's viewable that is. That way you know it's got a wonder.

Also, when you occupy a city, after puppeting or whatever, you can't move the focus from gold straight away even if not in revolt, +courthouse, and so on. (You can after a bit though, so maybe that's normal).

Still, I'm fine playing along with these bugs for now, since the happiness metre is now accurate. Yay!
 
Also getting the City screen bug just like in the pic above. I can't confirm that it happened when I got a wonder, but that's a possibility. Will try to post some lua info soon.

Edit:
My game also has the yield panel on the left not displaying correctly either as shown in pic.
http://i50.tinypic.com/27zxjy1.jpg
 
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