Clashing of Empires - A standard map version of Rhye's Civilization Expanded

I intend to play beta v3 tonight, and I'll let you know what I think. Any civ you want me to try out?
 
I say leave the Maccabee with Ethiopia. They have descendants of king Solomon still living there, and had a continuous Jewish community from his time until the present. They even claim to have possession of the Ark of the Covenant.

Now that would be a cool UU. Use the Treasure unit graphics, give it lethal bombard. :) If only you had a way of limiting a civ to building only one....

That's it, give it to them as a single UU in the initial game, but with no stats (dormant). Then make it upgradeable to the full Ark of the Covenant strength with an appropriate tech, such as Monotheism. Similar to the way shoguns upgrade in the Sengoku scenario.

Okay, I know, too imbalancing. I didn't think you'd take me seriously anyway. But you have to admit, an Ark of the Covenant would be cool.
 
ARk of the Covenant with lethal bombardment!
Sounds a bit of fantasy, hm? :)

Now, this weekend I did some work, it will be in the next installment,
the one I plan to give you tomorrow:

1.
Rhye suggested it, and he was right, the map needed some correction to have a better outlook. So now it has a better looking England, Denmark added, coast of India, Arabia, Australia, China refined (Japan moved a tile east).

/the distance btw Japan and America is a bit short, but it functions properly, not passable until Magnetism.../

2.
Made an inland passage to Alaska...

3.
Timeline...I played a test playing it real, and it seems that 400 turns are enough...

3.
Scandinavia is now free to settle (no barbs). Celts and Vikings go there...

4.
More food and forest to India to boost them somewhat
 
As I said I played tests.

The one with real playing is now in 1896, I play with Japan and in democracy now, learning Radio! :)
In tech Japan thus keeps with the leaders, who are
Rome, Mongolia and Ethiopia.
Mayans will join when ready with the Statue.

Based on another test I played until almost the end:

Mongolia is the nation who gets big after Chivalry with the keshiks,
conquering Scandinavia
- I would say that Mongolia becomes kind of IRL Russia and Soviet Union.

Rome first survives attacks then gets the whole European continent.
Later comes the crusades: Rome gets Babylon's land in the Middle East.
Rome is like an extended European Union :)

In Africa, Ethiopes get the upper hand,
running away in tech from the other two African nation
and even being leader in the world! They get the whole upper Africa.

This is interesting enough, I think, the game is fun
if we add human player to it who can join the above big three
(and fifth is the rising American one!)...
 
I really did correct things and I see that the game is running fine.
The only thing needs tuning is the strength of the nations.

China, the Inca, Babylon and Scandinavia, and the Joruba-Zulu pair need some more strength,
Mongols and Maya need less.
This I will adjust today.

I will also fix that each civ must have "religius" checked so that anarchy be short... :)

I WILL PUT UP A FIRST REAL VERSION of the game (BIQ) tomorrow!

...and say that further tunings of nations and other stuff
may come as we see it necessary.
 
Playing v3 right now.

--Celts are not selected in the British starting location. Just listed as "Any Start"

--A redraw of France could probably not hurt. Perhaps make grid 44,22 coast and grid 45,23 grassland? Also perhaps a river between 62,28 and 63,29 to represent Bosphorus.

--Perhaps a barb galley to block the straits of Gibraltar?

--Playing as rome, I notice that it develops much slower than the other capitals starting off. In fact, building 2 warriors then working on my first settler, Rome (me) was the LAST civ to build a settler.

--Should Sicily be all volcanos? I am sure that there is volcanism there, but that where the republic got much of its grain prior to contouring Egypt.

--I am correct that there are no goodie huts?

By 1725 BC, as Rome, I have contacted Carthage and Babylon, but I find that Rome's growth and expansion is hindered by a poor starting location. Sure, there is fish, but little in the way of productive squares, since there are 2 huge volcanoes in Italia.

The Iroquois, Celts, Viking, and Mongols all had third settlers by the time I build my second in Rome.

Babylon and India built 2 settlers each, but failed to move them out of their home base, since there are SOOOO many barbarians around them.

Also, it feel like the ancient age is taking a very long time to finish. I feel like I have been playing a very long time, yet at only at 1245 BC, when the Celts reached Europe with their 4th city.
 
Barak said:
Playing v3 right now.

--Celts are not selected in the British starting location. Just listed as "Any Start"

--A redraw of France could probably not hurt. Perhaps make grid 44,22 coast and grid 45,23 grassland? Also perhaps a river between 62,28 and 63,29 to represent Bosphorus.

--Perhaps a barb galley to block the straits of Gibraltar?

--Playing as rome, I notice that it develops much slower than the other capitals starting off. In fact, building 2 warriors then working on my first settler, Rome (me) was the LAST civ to build a settler.

--Should Sicily be all volcanos? I am sure that there is volcanism there, but that where the republic got much of its grain prior to contouring Egypt.

Thanks!

I changed France and Bosphorus as you suggested.
Also the Celts' starting place...

Rome will be OK :)

There is no need to block Gibraltar, there are galleys to the south to close off Africa, and Hispania goes to the Clets (North) and Carthage (South) anyway.

Sicily: the map is too small and I see the Etna important, so volcano remains and that is it. :( But food is in Sardinia :)
 
Good morning everyone!

I am excited to report you that Clashing of Empires now is "grown up" and past beta!
:)

Check out the now called "released" BIQ on the opening page!
 
My first test of the new CoE v100 went on with the Celts.
Boys, I had a very hard and cruel war with Rome! :)
Hadn't I got an army, I think maybe I never would have got to
the siege of Rome in 1280...

(red signs signal former Roman cities)
 

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Mind you, city names are not correct (again).
Sadly, you cannot tie the AI's hand that much.
(But I did try to have a right city name order).

Also, do you notice the new shape of Britain?
And the now visible Denmark? :)
In the final map now CoE has, France gets an extra plain tile to shape Bretagne.
 
V. Soma said:
And the now visible Denmark? :)

I would say, that you could add another land-tile just north-west of the Celt's city (can not make out the name). That way, Denmark is represented by both Jutland and Zealand.
 
Three_Crowns said:
I would say, that you could add another land-tile just north-west of the Celt's city (can not make out the name). That way, Denmark is represented by both Jutland and Zealand.

As much as I understand your sensitivity concerning your homeland, I now think it would be to much for the map to add that...

Like I could not put Lake Balaton (Europe's biggest /and greatest/ lake)
on the map, either... :(
 
I love maps and discussing them... :)

But how about the gameplay and the strength of the civs?

As now, I tried to make things a bit nmore difficult for Rome,
they have such an advantage geopolitically that it is really
difficult for their neighbours to get the upper hand.

See Scandinavia, for instance,
they can so easily became nothing more than a tasty piece of cake
btw Mongolia and Rome...
Now I tried to give more claws for the Vikings in CoE v100.

And the Celts - they have to make the jump from islands,
the AI seems to handle it poorly.
I try and give all I can to them in their homeland...

Carthage: when attacking Rome, it is the same problem,
they have to do shipping. Amphibious numidians are nice :),
but to keep what is gained is difficult for them.

I just wonder yet, how this develops in the game now,
I hope to read stories about that here! :)

Oh, and one thing - timeline:
after so many schemes, I got back to what was in Rhye's original...
Hey, Rhye! :goodjob:
 
V. Soma said:
As much as I understand your sensitivity concerning your homeland, I now think it would be to much for the map to add that...

Oh, I completely understand. It was also more meant as a geographical comment - not a national (after last weeks parliament election, I have lost almost all my remaining faith in my countrymen...) - It is just that Denmark seems "bend" on your map, but I understand the restrictions caused by the scale.
 
My game with the Celts is finished!

I had to win by UN, because development went rather slow:
we were lagging behind history by about 20-30 turns...

I believe all this happened because of eliminating Rome from the game... :(

After winning diplomacy in 2008 (at the 2nd voting), I went on to see
how far it gets by 2050.
I could build 5 parts of the Spaceship,
and get almost but one tech.

Otherwise, it was a fine game:

After Rome I attacked the Scandinavians
and took their former Roman cities, Carthage also got one...
At one point the Vikings invaded and captured my capital (!)
but it fell back to me that turn...
In the end, Scand. shrank to one city in Sweden.

Carthage was big, I feared their army, so I gave them a city in Spain
and made MPP with them after democrcy which went to till the end.

I got a HUGE attack from China (some 20 units!),
they took a city from me in the Balkan.
Japan also attacked but that was insignificant.

It will be interesting to see how fast history goes in other games!
If needed, I wiil put back some goody huts...
 
I began another test game with the Celts so to see
how things go when I keep peace and Rome is on the map :)
Now is 1390, and I have reached the shores of America with my caravel!
I have 5 cities, 4 on the home isles and 1 in Norway, easy to defend,
though there was an annoying and partly successful Viking attack against me...

The European empires are the leaders and Babylon catched up to them.
Asia is way behind...

Something must be done to foster development in Asia,
thier civs must have contact err, more intensely.
The same goes to the American, African ones...

How about having starting units meeting each other?
Like galleys along the coast (Americas, Japan),
warriors* next to the others' capital...


*EDIT: scouts...
 
Re ! i return with 1Mo/sec 8Mb/sec connection !
 
The Celts 2 game went on hilariously! :)
Shakespear's built in 1608,
got into modern age in 1936
and had Internet in 1974...

This time China got BIG, Mongols were wiped out
and Scandinavia too, at around 2000, late in the game.
Ethiopia and Babylon were leaders,
China and Iroquois cathched up to the second group that
had Rome and Carthage.

I had exciting resource problems:
Finally I could get uranium from the Vikings in Scandinavia,
where I also could secure aluminium.
Rubber was a damn thing only far away :)
but things played to my hand as wars in South-America
made it possible to sneak in there and have a city with settler!

I launched the Ship in 2040 (turn 390).

But I have to apologize as I see I somehow
left the setting at 450 turns,
thus the game ends in 2100...


Surely I will correct that with the upgrade...
But, hey, let's see how many turns this game really needs?
More tests are needed!

I also found that gallic swordsman could not upgrade,
I will fix that, too.

Please also have a look at the placement of resources,
some changes might be there, too...
 
Hi!
New week, now release... v200... (see openeing post and the next!)
I know, I know, it seems like silly to come out with this,
especailly as I called the game "released" with the v100 version.

But I played a lot in this weekend and I was NOT satisfied with the way
the non-European civs were showing in development.

So here are the concept:

Let's the 3 Amricans meet at the start so they can tech-trade....
And yes, let there be goody huts in Asia and Africa!
Also some huts in Europe to let the game has some diversity at replays.

As testing, I also saw things to correct,
especially Babylon, I wanted Jerusalem on the map,
so to have Crusade-feeling! :)
Rome now also has a better settling strategy, and the same about Maya.
There are less barbarians now on the LAND,
but more on WATER - so now there is land to colonize in the Age of Sailing...
 
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