Link to my AA spoiler
The Great Iroquois Massacre
The Iroquois War began in 250AD with the capture of Cattaraugus and Akwesasne. The Americans who also agreed to punish the Iroquois Nation blessed this action. As it turns out the Americans never sent a single troop into combat against the Iroquois, even with a ROP through my lands. This war progressed rather quickly, because my main attack force was Horsemen. In the period from 250AD through 450AD I captured all 12 of the Iroquois cities as well as taking control of The Oracle. I founded the city of Tamuin prior to the end of the war. Another settler founded Teayo in 460AD as a celebration to the end of the Great Iroquois Massacre. A key factor in this war was an early city I built during my QSC time frame, which took away the only horses available to the Iroquois.
This time frame also saw the enlightenment of my people begin, when a wandering Iroquois galley dropped off an archer near one of my cities that was defended by a sole Jaguar Warrior. I was victorious in the defense of the city and thus launched the Aztecs into their Golden Age in 320AD.
Age of Discovery
Germany and Korea learned Invention in 500AD and I trade Germany the knowledge of Theology for Invention, their world map, 90 gold and 23 gold per turn. The next turn saw the Spanish learn Chivalry and quickly sell it to the Germans. I was only 1 turn from learning it on my own and with only 1 turn left in my Golden Age I decide to purchase it from Spain for 10 gold, just to get one turn of GA research towards my next research (I think was Gunpowder, but my scribes have checked their manuscripts and can find no notation of starting or finishing this tech). 520AD brought about the end of my Golden Age and the founding of Cempoala.
The Intra-Continental War
In 550AD the Aztecs decide they need more land and declare war on the Americans, by capturing Philadelphia. This battle for control of 16 to 20 cities (America kept expanding even while I was attacking) brought about a Great Leader in 590AD, which was used to build a Medieval Infantry army. Sun Tzus Art of War was completed in 630AD with the help of our 2nd Great Leader. 670 & 680AD saw the only real counter attack of any note from the Americans. A stack of 12 swords and an elite warrior tried to recapture Chicago.
Two interesting things occur in 710AD, first I almost loss my 10/14hp Army to a regular spearman, I was left with 1hp after the fight. Secondly, after capturing St. Louis and their horses the Americans felt that they could still possess the horses. (I may need to send this in as a SOTD).
Back to the war: 780AD saw the generation of my 3rd Great Leader in the Battle for Washington. I gain control of Washington the next turn and use the Great Leader to rush my Foreign Palace, a very good move as it makes my newly acquired cities productive and lowers the risk of cultural flip.
Here is a shot of Washington one turn after capture thanks to rushing the Foreign Palace.
I also learn Chemistry this turn. A little trading with the Germans & Spanish nets me 2 world maps, 116 gold and 58 gold per turn. 850AD saw me capture New York and secure my 4th luxury resource. 900AD sees our 4th Great Leader step forward and assist in the building of the Sistine Chapel. Another Great Leader, our 5th, rushes to take the place of the last leader in 930AD and is quickly put to work building the Heroic Epic (I rushed this in mid turn because I had 3 more elites ready to attack during the same turn). The Great Leader Flood continues and I generate my 6th one in 950AD and use him to create a Knight Army.
Russia learns Education in 960AD so I trade Chemistry to the Russians for Education and their world map. I also trade Chemistry to the Koreans for 70 gold & 7 gold per turn. I discover Metallurgy in 980AD and Astronomy in 1060AD. This is all done while still capturing American cities and founding 7 cities of my own.
The Intra-Continental War wraps up in 1060AD with the elimination of the Americans, but not before producing my 7th Great Leader, which is quickly used to rush Copernicuss Observatory (not in the best location but my scientist only have a little more work to do & I had more elites ready to attack). I am amazed at the amount of territory I captured from the Americans, but more amazed with the generation of 6 Great Leaders during this long war.
Reassess the Remaining Civilizations
GER territory=240 tiles, 107 gold, 10 cities, furs & incense
SPN territory=254 tiles, 0 gold, 14 cities, wines & ivory
ROM territory=163 tiles, 0 gold, 7 cities, wines , down EDUC & METAL
KOR territory=114 tiles, 66gold, 5 cities, no lux, down EDUC & METAL, down iron & saltpeter
RUS territory=182 tiles, 5 gold, 7 cities, incense, down ASTRON & METAL
Game plan
Unclaimed territory = 196 mostly on my continent. I need a little less than 500 tiles for Domination victory. I need more settlers to fill in holes on my continent, which should leave me about 300-320 tiles short of victory. I am currently researching Military Tradition, and then need Physics & Magnetism for Galleons. I also need to build cavalry, muskets & galleys while researching these last three techs.
Can I afford the unit cost to switch governments to Republic? Im not worried about war weariness because once I declare war on the on other continent the game should end quickly. I have 52 cities & 102 units. We are religious so I can always change back easily only costing me 2 turns if not productive. At current rate it will take me almost 30 turns to research all 3 techs. I decide to revolt and become a Republic in 1070AD.
The Aztec Republic
This phase of the game saw the Aztecs learn Military Tradition in 1130AD, Physics in 1190AD and Magnetism in 1250AD. I have also founded 13 new cities.
The Inter-Continental War for Domination
Upon upgrading the fleet to include 10 galleons I launch my invasion force in 1255AD. Nice thing about galleons is that they can hold a 3-man army.
I have decided that I can win by taking out the Russians, the Romans and the Koreans. Since Germany and Spain are on a tech level with me, I decide to keep them appeased by trading with them. I trade gems, dyes, spices and silks to Germany for Music Theory, Printing Press, world map and 8 gold. I trade iron, dyes, spices and silks to Spain for ivory, wines, 19 gold per turn and 8 gold. These two trades are signed in 1270AD, the same year my invasion force lands on Russian soil. My earlier estimate of tiles needed for Domination victory was slightly off, I find myself needing 361 tiles as I declare war on Russia in 1275AD. The Russian conquest has a quick start with the capture of Sevastopol and sees the addition of 4 more cities including Moscow, as well as taking control of the Great Lighthouse by the end 1290AD The same year sees a declaration of war against Rome as my second landing force captures Pompeii. Another trade with Spain has us delivering gems to them in exchange for their world map, 80 gold and 10 gold per turn; I also gift Germany my world map. 1315AD finds us 235 tiles short of victory. It also sees the capture of Rome, the Great Wall, the generation of my 8th Great Leader (who rushes JS Bachs Cathedral in Rome) and the elimination of the Russians. 1325AD completes the Fall of the Roman Empire.
By 1340AD, I need only 78 tiles for victory, after capturing and founding more cities in the former Russian and Roman lands. 1345AD brings on a declaration of war against Korea and a surprise sneak attack by the Spanish on Odessa (I checked the game after completing it and there was no MPP between Spain & Korea, I think the AI realized I was so close to victory that it just decided to attack). I capture Seoul and Leonardos Workshop in 1350AD.
New Teotihuacan a size one city (without any culture) that I founded is captured by Spain, recaptured by me, captured by Spain again and recaptured by me without autorazing over a 4 turn period. Is this normal?
1355AD starts with me 35 tiles from Domination. I recapture New Teotihuacan for the second time, found 2 more cities, capture Pyongyang and Taejon from the Spanish, generate my 9th Great Leader, and I capture Pusan & The Hanging Gardens from Korea. I have reached the Domination limit if I do not loss any cities on the IBT.
I am officially bestowed as Gator the Great Dominator in 1360AD, with a Firaxis score of 4881 and a Jason score of 8350.