Clive1 - Monarch (Training ?) game

MSTK said:
mtgfreak is online, but Kutzov is not. But if mtg hasn't posted here yet, he probably isn't watching.

OK - I'll PM mtgfreak and see if he can issue a 'Got it' in the next 24hrs . If not , we'll move on

Roster -


Admiral Kutzov - waiting for 'got it' - first 20 turns
mtgfreak - on deck - next 10 turns
Sir Clive
Bede
Viper275
MSTK
 
Chunky Kong said:
Can I still join?

I didn't really want to have more than 6 Chunky Kong - it gets a bit confusing otherwise especially as this is my first succesion game. However I'll stick your name on the reserve list in the first post and if we have any drop outs you're welcome to join us.
 
Bede said:
Bede adds his tuppence worth:

Move the scout west first just to check out the neighborhood, and move the worker to the wheat. If the scout shows something intersting you could consoder moving the settler, but whatever you do, don't move so that the wheat is not immediately accessible.. Irrigate, then road the wheat, the irrigate the plains tiles along the river. As there are no bonus grass available we are going to have to depend on the forests for our two shield production for a while.

First build in the capitol should be a scout, then maybe another one, and a fourth, depending on what the two scouts uncover, after that I would need to see how the terrain develops, whether to build a granary or a settler, or a warrior. Scouts should be boxing the compass just as fast as their little legs can carry them. Exploration pattern should be due east/west or due north/south as that uncovers the most area.


Research at max to writing, the wheel is a cheap tech, writing is far more valuable, and will net more in the long run, then you can choose where to go from there, whether a max run at Philosophy...A lot depends on the trading opportunities.

IIRC, even with the expansionist trait, once you train the first unit with attack/defense >1, you run the risk of popping barbarians from goody huts, though it is less for an expansionist nation. So long as the neighbors are not in our face I would delay building any military.

Brief note on trading strategies: the optimum strategy requires two counterparties, not just one. So, instead of making a trade immediately on encountering another nation wait for the scouts in the other quadrants to report in.

My suggestion is to go with the above and make a run at Philosophy, Literature and GL.
 
mtgfreak said:
yea it is

and no i havent signed off

will play in the morning

dont take the "online" button to mean that im actually here

OK mtgfreak - you go with it. If you do have a problem with the link to the .sav (I couldn't get it to work :( ) go to the upload file at the bottom of the page, goto the uploads7 directory, and the file is Clive1_Hittites_4000_BC.sav

Good luck all !
 
mtgfreak - up - first 20 turns
Admiral Kutzov - on deck - next 10 turns
Sir Clive
Bede
Viper275
MSTK

Good luck all !
 
Bede said:
IIRC, even with the expansionist trait, once you train the first unit with attack/defense >1, you run the risk of popping barbarians from goody huts, though it is less for an expansionist nation. So long as the neighbors are not in our face I would delay building any military.
Nope, expansionist never pops barbs. All others never pop barbs as long as they don't have any military (unit with more then 1 attack or defence, even coating ships).

Also, Japan is the only civ that starts with the wheel, so researching this at max is likely to get you a tech that nobody else has. (although the writing-philosophy gambit might pay off more)
 
1) One maybe critical problem - "Random Barbarians"? With an EXP Civ? IMHO, if you don't spot any huts soon, restart ;)

2) EXP never gets Barbs. Plopping a City never gets Barbs. And, ATAR units never get Barbs.

3) Research: While Writing is always a good choice, I would never do it full speed. Do a minimum run, save cash, and rush to Philosophy at 100%.
However, this strategy is a questionable choice if you want to get max benefit from the EXP trait: A hut always give the cheapest Tech available. Thus, since you start with Pottery, set research to CB at minimum. That means, you'll get BW from a hut. Trade for CB ASAP, set research to WC. Thus, you get the Wheel next, then Masonry, or, if you happen to trade for it (what tells F10?), a second tier tech.

4) Great Library? With an EXP/COM Civ, in a Monarch game that should help your playing skills? :nono: to me.... You will build it if you want it, unless someone gets a SGL, but what's the point of it?
 
Here goes:

Turn 1: Move worker onto wheat, find another wheat in borders of Hattusas
move scout NW then West to find desert close by.
Found Hattusas on original starting spot, will get 2 wheat, a game and a spices
Set reasearch to Ceremonial Burial min run, gaining +3gpt

IBT: Nothing

Turn 2: Worker builds road to eastern wheats

IBT: nothing

Turn 3: Get a free warrior from goody hut, move warrior onto mountain and see a cattle on grass

IBT: Nothing

Turn 4: exploring

Turn 5: 25 gold from another hut, see a second cattle close to the first one, worker starts irrigating wheat

Turn 6: exploring

Turn 7: exploring

Turn 8: exploring

Turn 9: got another warrior from hut, hattusas: warrior -> settler, worker finishes irrigation, moves to other wheats

Turn 10: hattusas border expands, exploring

Turn 11: exploring

Turn 12: exploring

Turn 13: exploring

IBT: Volcano erupts, get to see fireworks show

Turn 14: hattusas in disorder cause i forgot to change lux slider :blush:, settler due in 3 though, find green borders

Turn 15: goody hut pops yet another warrior, get the wheel from Japan for alphabet +20g, no horses on map though,

Turn 16: exploring

Turn 17: hattusas settler ->settler, move settler SE to coastal spot with wheat, tobacco, fishes, and 3 bg

Turn 18: find horses in bad location southwest of desert

Turn 19: exploring

Turn 20: exploring

After 20 turns, we know where 4 luxs are, we have met the japs, and somehow have a unit upkeep cost of 3gpt

if someone else could get a screenshot of this cause i dont have a paint program on my comp

here is the save file
 
Here you go:
screenshot.jpg

Yay! We have Japan nearby!
 
mtgfreak said:
i wonder if we can make hattusas into a settler factory
I'm sure you guys can turn it into some kind of settler pump. Whether it'll be the classic 4-turn variety is another question.

To make a settler factory you need a granary, 5 surplus food per turn, and the ability to make 30 shields in 4 turns.

Some questions:

Is that a game on the tile S-SW of the city center?

How much food is the Irrigated wheat on the plains getting you, compared to the one on grass?

How are you guys on dotmaps?
 
That looks like a classic size 4-6, 4 turn settler factory. You could have made it even with the second wheat on plains, by doing size 5-7.

The grassland wheat will give you 2 surplus food, the plains wheat will give 1 surplus food and 1 production. With 2 production from the game, you just need 1 other square with 1 production, and you actually have one that gives 2 (Mined BG).
 
Admiral Kutzov said:
take it mtg. i'll go last. I've got business for about the day or so.

OK Admiral - I'll move you to the end which means I am up next.

mtgfreak - Just played
Sir Clive - Got it ! will play next 10 turns
Bede - on deck
Viper275 -
MSTK -
Admiral Kutzov -

Seeing as I am in UK and would like some input before I play my turns I will plan to play Wed night . However I am out until fairly late Wed so possibly may not have time to finish and may not post the save / turnlog until Thu evening London time
 
I have learnt quite a bit already from your turns. Normally I wouldn't have the nerve to only build 1 warrior, even as expansionist (since I am a bit of a coward re getting behind on military) but the scouts worked really well and we don't look as if we are in danger of a mass invasion from our opponents.

Good work getting the wheel . I hadn't noticed (as Tarkeel pointed out) that the Japanes are the only one's who start with it so I guess we got a bit of luck there.

As Tarkeel points out, our capital looks like a classic settler factory - I guess we out to start thinking about where we will put the next couple of settlements.
 
scoutsout said:
Is that a game on the tile S-SW of the city center?

yea it is

i think the irrigated wheat is getting 4fpt vs grassland 2fpt

@Sir Clive, normally i wouldnt build just one warrior either, but the huts were giving us a lot, and i didnt want to lose too much from the unit costs
 
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