Clive1 - Monarch (Training ?) game

Bede said:
Would appreciate the opportunity to join your crew.

Pretty good at trading and city management, not so good at urban planning and warmongering.

Ahhh, the humble monk strikes again!!

I think I'll lurk a bit on this one and see where it goes....
 
OK - it looks as if the general consensus is for the following -

Level - Monarch
Civ - Hittites - Expansionist and commercial , start with pottery and alphabet - UU Three man chariot instead of chariot
World size - Large
Map - Pangaea, warm , wet , 5 million
AI Aggresion - normal
Barbs - random
All victory conditions except Wonder enabled , everything else (culturally linked / respawn AI ) switched off.

I normally just go with what I get given unless it is absolutely terrible so I will generate a map and we will start with the first one I get ( unless we are stuck in the middle of a desert :( )

(BTW - I currently get my broadband through my cable TV. I am switching from cable to satellite on Sunday 25th so I may be without broadband for 2 or 3 days round about that time . I should still be able to read this thread from work , but may be unable to post very much until I get a new ISP sorted out)
 
Here's the start - Not too bad - we are on a river, we have a wheat and there are a few hills around. Not sure whether that is river or sea over to the east. No bonus gold or luxuries in view unfortunately :(

Save game file

Screen shot of starting position


Hmm - I can't see why these links aren't working. The files are in the uploads7 folder . Can anyone help me out here ?

Also , how do I post a screenie directly into th thread rather than via a link ?

Thanks
 
use [ img]http://www.civfanatics.net/uploads7/clive1.JPG[ /img] to show it as image. Note that you used caps for JPG.
 
lurker's comment:

The easiest way is to simply right click on the file once it is uploaded, then click the little icon that looks like mountains in the "post reply" screen. When the box pops up, just paste in the filename and it will add the IMG tags for you.

HTH



clive1.JPG


EDIT: It would seem that you inserted the screenshot as a link, rather than an image. :)
 
/delurk

Nice looking start! Just a quick post so I can follow this one. Good luck! :thumbsup:

/relurk
 
I decide to go in the order in which people registered with me in the middle - ie

Admiral Kutzov
mtgfreak
Sir Clive
Bede
Viper275
MSTK

Although I don't mind swapping round if someone particularly wants to go first.

I suggest 20 turns for the first player and then 10 turns each.

However I guess we should have a quick discussion about the opening strategy.

I guess 1 tile NE or 1 tile SE look best - send the scout E to have a look , or worker E and scout to the hills to the north to see a few more tiles ?
I presume we want to settle on the river so we don't have to build an aqueduct. Not sure whether that is coast to the east of the wheat ?

What to research ? If I am expansionist I normally go for writing first but I don't often play pangaea so I don't know whether that would be the right move here. I have normally tended at regent / monarch to set research as high as possible at the start of the game but switch it down and trade for techs once I have met a few of the other civs. All opponent civs are random so we don't yet know how many other scientific civs there are. I normally wait until we get the 3000BC list to find out who the other civs are rather than looking at the spaceship screen - I'm not sure whether that is seen as an exploit or not.

Remeber that as expansionist we cannot get barbs from huts so they are safe to pop !

Victory condition - I'd like to go for conquest / domination since I'm quite keen to improve my warmongering but I guess we need to wait and see how the early stages pan out before we decide what to go for. As long as we win I don't really mind how we do it :)
 
I think I'd go with settling where we are, but we might want to send the scout norteast first. There is a coastal tile there (you can see it under the fog), and it is either a lake or a coast.

If it's a coast, then we can have a coastal and river base in one move, and still keep the wheat.

As for research, I'm not too sure myself. Writing sounds like a good choice, but we may want to go for the Great Library, because it's a Pangea with Expansionist and we will get the most of it.

Unless we want the Free Tech, which we will have to go for Philosophy...
 
I'd love a conquest/domination victory. If that's what we want, we could try to get our unique unit soon (1 tech away!) and conquer whoever we meet early.

That's a nice-looking starting location there. Irrigating those plains will help us out, as well as the wheat. We're on a river (yay!) and there are forests next to us that give shields, and grassland for food. From fog-gazing, it looks like there's a coast square to the east, a few forest squares to the south, some hills/mountains to the north, and a little assortment of grassland, desert, and plains squares to the west. Since this is pangaea, I doubt that the coastal square will be an ocean, but it's a possibility.

So for first moves, the place that the settler is at right now looks good, I suggest building the city before doing anything else unless there's something wrong with the starting location (which I don't think there is, but that's just my opinion) and it'll show some tiles surrounding, then decide from there. We could move the settler east to get a coastal city, but I think it's a small lake (and even if it was a large body of water, the ocean won't help too much on pangaea unless we decide to immediately built curraghs and explore that way, and we'd know the shape of the entire landmass and a few neighbors pretty early in the game, but I think that sending an army of scouts would let us explore faster.) Assuming that we don't move, the worker could irrigate the plains, and I'm thinking that the scout could go west because going north or south would slow us down (however, I do see a few squares that might be grassland to the south, and what looks like a plains square if you move north, then northwest) and we're slightly to the east so we could probably explore that way more (or it could move once east for a few turns to see what that water is, then go on whatever will let us explore fastest.)

EDIT: For what to build, I'm thinking a scout then a warrior to protect the capital(or if we're on the coast a curragh first, one of those in 3500 BC could give is an edge, especially if we got a scout into it, sailed far, far away, and dropped off the scout there.) From there we'd need to work on the building of a great settler factory (which looks like the capital to me.)

My $0.02
 
MSTK said:
If it's a coast, then we can have a coastal and river base in one move, and still keep the wheat.

As for research, I'm not too sure myself. Writing sounds like a good choice, but we may want to go for the Great Library, because it's a Pangea with Expansionist and we will get the most of it.

Unless we want the Free Tech, which we will have to go for Philosophy...

I normally go for Great Library and normally manage to get there. However this will be the equal highest level I have played at and since we aren't scientific I guess someone else might get there first.
 
viper275 said:
So for first moves, the place that the settler is at right now looks good, I suggest building the city before doing anything else unless there's something wrong with the starting location (which I don't think there is, but that's just my opinion) and it'll show some tiles surrounding, then decide from there. We could move the settler east to get a coastal city, but I think it's a small lake (and even if it was a large body of water, the ocean won't help too much on pangaea unless we decide to immediately built curraghs and explore that way, and we'd know the shape of the entire landmass and a few neighbors pretty early in the game, but I think that sending an army of scouts would let us explore faster.)

I think that if we move the scout towards the coast first, we will see what is there. Then, we can choose weather we settle or not.

I think it's better than using your town to see everything, when it's already too late to change the location.
 
MSTK said:
I think that if we move the scout towards the coast first, we will see what is there. Then, we can choose weather we settle or not.

I think it's better than using your town to see everything, when it's already too late to change the location.
Good point, especially if we planned to explore there first.

On the GL, although you're chances of getting it are lower than on Regent, they're not significantly lower and we could probably get it, especially if we pre-build it (maybe in our second city) and get Literature as one of our early techs, then keep the AI away from it. We should still have a plan though, because it's definitely possible for the AI to get it. If that did happen, we could probably get techs from our wars in exchange for peace, then trade and sell those techs and we would have caught up then.

EDIT: Oh, yeah... I forgot (only owned and played conquests for a few days.) The transportation strategy still could work with galleys, which we'll be getting soon if we research Writing as one of our first techs.
 
viper275 said:
I'd love a conquest/domination victory. If that's what we want, we could try to get our unique unit soon (1 tech away!) and conquer whoever we meet early.

Good point - I guess it would be sensible to research the Wheel so that we can build the three man chariot ASAP , although I suppose we should be able to trade for it if we meet the other civs soon enough. Seeing as it is a large map there must surely be another civ out there who has it as a starting tech. Just have to hope we are lucky !
 
Bede adds his tuppence worth:

Move the scout west first just to check out the neighborhood, and move the worker to the wheat. If the scout shows something intersting you could consoder moving the settler, but whatever you do, don't move so that the wheat is not immediately accessible.. Irrigate, then road the wheat, the irrigate the plains tiles along the river. As there are no bonus grass available we are going to have to depend on the forests for our two shield production for a while.

First build in the capitol should be a scout, then maybe another one, and a fourth, depending on what the two scouts uncover, after that I would need to see how the terrain develops, whether to build a granary or a settler, or a warrior. Scouts should be boxing the compass just as fast as their little legs can carry them. Exploration pattern should be due east/west or due north/south as that uncovers the most area.


Research at max to writing, the wheel is a cheap tech, writing is far more valuable, and will net more in the long run, then you can choose where to go from there, whether a max run at Philosophy...A lot depends on the trading opportunities.

IIRC, even with the expansionist trait, once you train the first unit with attack/defense >1, you run the risk of popping barbarians from goody huts, though it is less for an expansionist nation. So long as the neighbors are not in our face I would delay building any military.

Brief note on trading strategies: the optimum strategy requires two counterparties, not just one. So, instead of making a trade immediately on encountering another nation wait for the scouts in the other quadrants to report in.
 
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