Clive1 - Monarch (Training ?) game

Going to play about 4 -5 turns now hopefully.

General plan, switch to Monarchy , build Great Library and capture Delhi and Madras .

Here goes ......
 
Managed 8 out of the 14 turns - here is the turn log. Didn't build much other than military.

Would appreciate advice as to whether I should be building courthouses etc
rather than concentrate on military, and also where we should be building
the Forbidden Palace.

30BC (1) Revolt so that we can go into Monarchy . Get 3 turn anarchy :) Employ entertainers
in Riverbend and a scientist in Allepo to prevent disorder since increasing lux tax would
be pretty heavy on the treasury. Production in all cities looks fine so leave everything
as it is. Start roading towards Delhi and moving swordsmen that way. We seem to have quite a few
workers way up north in Arab country. Not quite sure what to do with these. Settler on
boat heads for 2 tile island to the East.

10 BC (2) Settler lands on 2 tile island. Workers keep roading towards Indian territory.
Swordsmen keep moving towards Delhi.

IT Indian Archer attacks swordsman stack south of Delhi. Japanese start building the
great wall.

10 AD (3) General worker and Swordsman movement. Stack of 7 swordsman attacks Delhi. Only need
to kill 2 units - lose none. Install new governor in Delhi. MOve 3 more swordsmen into Delhi to
calm the miserable citizens. Found TwoTileIsland on Two Tile Island. Found Plains City between
Silk Forests and Osaka.

IT Indian archer kills our swordsman near Madras. Hattusas + Delhi both riot :( Employ
a couple of clowns. Switch to Monarchy. Income goes down to -17gpt. However Gov change
means we can sack all the clowns (apart from Delhi + 1 in riverbend), move lux tax
down from 30% - 0% and gold goes up to +4 per turn.
Move Science slider down from 40% to 10%. Switch Alleppo from Temple of Artemis (due in 21)
to Great Library (due in 11).
gold now +34 per turn. We can sell Literature to everybody - Egypt (the richest) will give
us 370g + 2gpt.
Decide not to for the moment.

30 AD (4) Veteran sword kills Indian archer between Hyderabad and Bombay. Swordsman
attacks Madras and loses to defending spear.

IT Delhi starves. Order restored in Delhi and Hattusas. Moscow completes
Temple of Artemis.

50 Ad (5) Much same as before . Sword gets killed atacking Madras. Want to get
Madras ASAP - we could do with the lux.

IT Egypt have republic but we can't get it even for all our gold and Literature.
Russians are now at war with India. India propose peace deal but we can't get any
cities so I decline. Hattasus settler -> settler. Riverbend swordsman-> settler,
silk forests swordsman > granary, vineyard swordsman -> swordsman.
Egyptians are building the great wall and the Hanging gardens. Maya are building Hanging
Gardens. Maya complete HG. Japan are building great wall. Arabia complete great wall.
Arabia start great lighthouse.

70 AD (6) Swordsman in Delhi atacks Indian archer and promotes to Elite. Vet swordsman
attacks Madras and promotes to elite. Swordsman attacks Madras and destroys it.

IT switch completed swordsman builds to 3MC since don't mind triggering golden age now

90 AD (7) Build incense colony north of Kummanni. General worker and warrior movement.

IT Ivriz Granary -> Aqueduct. Add second storey to our palace.

110 AD (8) Build another incense colony north of Kummani. General swordsman +
wroker movement north

IT Hattusas settler -> settler , Tarsus spearman -> worker. Riverbend grows and revolts :(
Employ scientist. Ankuwa swordsman-> swordsman. Greenland Barracks->3MC. Build
3rd storey on Palace.
 
Clive_130AD.JPG


http://www.civfanatics.net/uploads8/Clive1_Hittites_130_AD.SAV
 
Doc Tsiolkovski said:
One q: Why do you build Incense Colonies? A horrible waste of Workers IMHO...

I can see your point Doc. I was a bit unsure of this move. I had hoped
to settle a town to grab the incense but the nearest settler was some way away and I was having some problems with happiness so I wanted to get them hooked up ASAP . In retrospect a bit of a :( move.
 
Actually incense was already hooked as Kummanni sits in the middle of frankinsence farm.
 
Location of the FP is basically immaterial, except to give that particular city lower corruption. It increases the OCN for whatever map you're using, but does not act as a palace for a second ring, so just build it in a marginally corrupt city that can have good production potential.

As far as colonies, I only use them with any regularity at one point in the game. I use them in late game when aiming for conquest and I don't want to build any new cities. In the early ame, workers are too valuable, especially when you could build another city, or rush a library.
 
FP location matters a little bit, as it will reduce distance corruption. I usually place it about 2-3 cities away from main palace in the direction there is most room to expand.
 
IIRC, you are mistaken, Tarkeel.

The FP no longer affects distance/rank corruption, except that it increases the OCN.

A good example of this was SirPleb's Sid-level game. After the game, he experimented and noted there was no noticeable difference when the FP was built 4 tiles away from the capitol, or 14.

I believe this was fixed in patch 1.15 or 1.22, so individual experiences may vary, depending on your patch.

Of course, there is also the possibility that I am completely off base here. I am no Alexman, and don't pretend to be an expert on the inner workings of corruption. ;)
 
I'm not Alexman as well, but the 1.22 FP definetely affects nearby cities. Any city between the FP and the Palace drastically improves.
The FP does not change the rank of a city, but the # of 'good' cities is increased (OCN effect). And the FP does work as alternative center for distance corruption.

So the effect could be discribed as: A city gets its 'rank' from the distance to the Palace only now. Corruption is a formula considering rank AND distance. Thus you do not get a complete second core, but your core changes from a circle to an egg-shaped and bigger area.
It worked different in 1.12, though. And IIRC SirPlebs game was that version.

(For example, in our Mongol game the cities between the capitol and Patzinak improved a lot after we built the Golden Horde, from >=90% to 60% corruption)

And the colony: Using a Worker for a colony of a new Lux is questionable. Wasting one for another source of an already connected Lux, is :nono:
 
alexman said:
DISTANCE CORRUPTION

For all non-communal government types, the distance corruption component is proportional to the distance of a given city from its closest Palace. For communal governments, the distance to the closest Palace is considered to be the same for all cities on a given map. The “closest palace” to a city can be the Palace, the Forbidden Palace, or any other Wonder with the “reduces corruption” ability.

So forbidden palace still affects distance corruption, but distance is usually minor relative to rank.
 
Well, my apologies, Tarkeel, I stand corrected. :)

Incidentally, exactly why I love SG's - I'm always learning.
 
Sorry about the colonies faux pas all - I can see now why it was a mistake :(

Hopefully get the rest of the turns and a post done tonight.

Have had no feedback on GL so as we only have 6 turns to go will carry
on building in Allepo (as much to prevent anyone else getting it as getting
it ourselves)

Lahore looks like it could be candidate for FP site - will send troops to
capture it as a priority.
Apart from Lahore Hyderabad is the only other city that I will be aggressive against - will concentrate on getting settlers to all the empty spaces we still have available.
 
Pre turn - Check again with Egypt what they would take for Republic -
'it can't be done' :(

130 AD (9) - Have to decide where to send next settler from Hattusas. We have the gap
NW of Hattusas which is unattractive - desert and close to volcano. Decide to send
settler to vacant spot between Alleppo and Ivriz instead. Will try and send some
workers to build roads in the barren area but can't se any merit in settling there
at the moment. Settler moves towards rubble NE of Vineyard. Will settle on site of
rubble next turn. Egypt still won't trade republic.

IT - Switch Delhi to temple and rush for 220 G - we still had 2/4 citizens as clowns and
need to get these northern citites productive ASAP. Delhi temple -> walls. Riverbend
settler-> library. Vineyard swordsman -> swordsman.Samuha spearman->temple

150 AD (10) - Send Settler from Riverbend towards desert / volcano to the north. Crappy
land, but we need roads through there so might as well found a city although it won't
get very big :( . We have 2 workers stuck NE of Punjab with no safe route back home -
don't know what to do with them at the moment. Swordsman destroy Hyderabad and we get
capture some more alien workers.

IT - Russians capture Lahore - :( wanted that to start on an FP as it has a load
of BG tiles. Tarsus worker - worker. Grassy Beach TMC - Aqueduct. Egyptians start
building GL. Not quite sure what to do now :(
Don't think we can capture Bombay before
the Russians get there and all the other towns look fairly worthless (especially since
there is free land which we can settle anyway)
Decide to see what the Indians will give
for peace. They will give Republic for 110g so decide to make peace.
Everyone has republic apart from Arabia and Maya. Get currency + 110g from Maya
for republic.

170 AD (11) Found Rubble River NE of Vineyard. General worker movement.

IT - Arabia gets annoyed abut our movement into their territory
Our troops will move automatically. Oasisland TMC - Temple. Kumanni sword-> sword
Russia is only one with engineering but will not trade.

190 AD (12) Found Sandilands north of Riverbend. General worker / troop movement.

IT Hattusas Settler->settler , Tarsus worker->worker. Maya start Great Lighthouse.
Have switched a few of the border cities to Temple / Library. Not really sure
what we should be going here. I guess we should be preparing for war against Russia
at some stage soon. However I do still like the look of grabbing some land between
Lisht and Karachi. What should the strategy be once we geat the Great Library
(asumiing we don't switch it to something else)

I've left 3 swordsman sitting on 3 spices East of Delhi. I presume we
will want to settle near here some time soon but I don't think I will get a settler
here in my turns.

210 AD (13) Settler from Hattasus heads towards Rubble River ultimately destined
for spices to the north. Carry on building roads.

IT Arabia complains about our troops in their territory.
Arabia and India sign a peace treaty
OK Corral Swordsman -> Walls , Vineyard Swordsman->Aqueduct, Greenland TMC->TMC,
Ivriz riots :( Hire a scientist. Switch production to Library. Two Tile Island
Warrior->Warrior. Japanese are building Great Library.

I was going to finish a turn early so that I could get a consenus on whether
we build Great Library in Alleppo (since it is due next turn) or switch .
However we can only switch to FP or Great Lighthouse so I think I will bite the bullett
and go with it.


230 AD (14)

More general moevement. Will not do IT so that we can deceide whether or not
we want to complete the GL in Alleppo.


Thoughts - Not all that happy with my turns - think in retrospect I
should have tried to get more out of the Indians.

Plans for the future -

GL due next turn - what do we do once we have it ?
Russia looks like next candidate for war - when do we do it ?
Need to settle the empty area between Bombay and Kolhapur as fast as possible
before anyone else gets there.
I've started the odd temple / library. I'm used to trying to get a bit of
culture early on so thought I would start a few builds in the less productive
border towns. Please feel free to veto.
Need to irrigate aroung Kummanni / OK Corrall if these towns are to grow

Still haven't decided what victory condition to go for or where the FP should go :(
 
Will add some comments once the save is posted.

Trading for Currency was an excellent move.

Judging from the condition of the terrain in the screenshot above it looks like workers need co-ordination and focus. There are towns that need lumberjacking for libraries and such as well as growth. There is a lot of irrigation yet to do in the NW towns.

A i Feared the Russians have cut the northern expansion possibilities. But the plains up there make excellent chariot terrain. Cats swords and chariots would make a potent invasion force.

On the other hand the graslands of Japan are tempting, too.

IIRC chariots follow the horseman upgrade path to knights to cavalry, so let's build lots.
 
0-230AD
Wake up every worker I can find and begin reassignment.

As examples of the somewhat random approach to terrain improvement there is a mine on a hill north of Hattusas that is outside the borders of any current or even planned city, workers are roading mountains while citizens are working unimproved tiles in our core towns, Silk Forest is stuck at size 2 and still has all its trees. There is a horde of workers running roads in areas we will never settle, or at least not until the Russians are attacked. Those workers are sent to Silk Forest to begin lumberjacking and irrigating, then they will move on, in gangs, to the other towns in the west.

Wholesale build changes are a major violation of protocol, but....towns which are far from the front have barracks builds changed to markets or libraries, the acqueduct in Grassy Beach is changed to a worker, acqueducts elsewhere (at towns with fewer than seven improved tiles) are changed to markets or libraries, towns without barracks building military units are retasked to something else, granaries, or markets or courthouses or libraries, anything but military. Riverbend starts a market. OK Corral is building walls, that is changed to a market.

Rush a harbor in Tarsus as it somehow got off its worker cycle and now that we are out of Despotism it should be a true two turn worker factory, as should Grassy Beach.

Now to the use of the budget. There is a scientist in one of the rioting towns, yet we are spending 10% on science, luxury tax is 0 yet we have at least one town rioting and others on the verge. Set science at zero and hire a scientist in a town with more people tha improved terrain. Set lux tax at 10% and monitor towns every turn for growth, though with the luxes we have we should be okay up to pop6 or greater.The critical number here is five. When a town grows to five it needs either a garrison for MP or a market.

Spend down the cash hoard rushing or short-rushing improvements and a worker in Sandilands as it will be abandoned.

India and Japan sign a peace treaty

Great Library completes in Aleppo.

1-250AD
Missed a wandering settler in the west. Found Hattusha where he stands

Head chariots and swords to the west. Try to get the workers ganged up to do the most good.

Move scouts west through Arabia and our lone galley up the coast of India

2-260AD
More of the same

Russia and India sign a Peace Treaty.

3-270AD

Egypt finishes the Great Lighthouse

4-280AD
Working the land.

5-290
Working some more land

6-300Ad
Abandon Sandilands.

Found Tyrana on the Spice Road

7-310AD
Russia completes the Statue of Zeus

8-320AD
Working the land

9-330AD
Working the land some more

10-340AD
Working the land yet more

11-350Ad
Boot the Japanese out of the territory.

Working the land yet some more.

Oasisland still needs roads to two oases. OK Corral needs irrigation on its first ring tiles. Osgiliath needs its floodplains irrigated and the trees chopped. Plains City needs its plains irrigated and a grassland mined

If Hattusas stays in this configuration then it will be a four turn settler farm.

Clive1Hattusas350AD.png


If Tarsus stays in this configuration it will be a two turn worker farm.

Clive1Tarsus350AD.png


Grassy Beach in this configuration is a two turn worker farm

Clive1GrassyBeach350AD.png


None of these towns need any further improvement or buildings to fulfill their purposes. They do need monitoring to make sure the governor doesn't screw up citizen assignments on the growth turns.

Riverbend needs a couple of plains mined and some grasslands irrigated plus some more population and it will be a 2 turn sword or chariot producer. I'm afraid I over irrigated the plains. Once all the needed improvments are made you can add in workers or settlers to grow the city to size 12.

We are getting a little bottom heavy in terms of units. Native workers can be added to towns when needed terrain improvements are complete and the towns can support them. Do not merge any foreign workers. They only cause contentment problems shoud we go to war with the parent country.

The more I look at the map the more attractive Japan becomes. Russia is a lot like our current territory, lots of savanna, whereas Japan seems to have more green in a nice reach across the bottom of the landmass. He has horses but no iron, so the time to put the arm on him is now, as he cannot build Samurai, though he can build the precursor (horsemen).

I've set research at Monotheism with a single scientist somewhere. The objective is to work our way across the top tier of the technology tree, taking advantage of all the trading opportunities we can. The Great Library means that we will have techs at third and should immediately broker them out for cash. The faster the pace to the Industrial Age the sooner our Commercial advantage will begin to show in our ability to support self research. Any tech we manage to self research we should hold until we can trade for a monopoly tech. One of the reasons for the relatively slow tech pace right now is that the Russian terrain is not conducive to research spending, too much marsh, jungle and plains, and not enough juicy grasslands. That is another reason for striking at Japan first, get there before the Russians do.

Forces have been assembling at Hattusha and Plains City for a Japanese Anschluss.

We need to keep a tight focus on terrain development. Think food first, shields next. And don't mess with mountains and don't bother with hills unless there is a grassland handy giving at least three food. In the marshlands to the NE work the grasslands for food, then chop the forests for shields, but don't play in the jungles or the marshes until every scrap of grassland and plains is made productive.

Every town outside the first ring could use a courthouse. Any town producing more than four uncorrupted gold could use a library. Markets are also important in any town with at least four uncorrupted gold. Frontline towns capable of producing ten uncorrupted shields could use a barracks, but not every town needs a barracks. As soon as some other town can take over military production Riverbend could start the FP. Granaries are less important now as we can always accelerate city population growth using worker/settler farm production.
 
Back
Top Bottom