The Indian Wars
BATTLE PLAN
Ugarit houses 2 3MC. In previous planning, we declared the war and are able to stock atleast 5 there. However, 2 3MC should be enough to take out Karachi (Size 3; 0 Culture). Also, we have a scouting who is now obsolete who will be joining the march.
Aside from that, every single one of India's cities (asides from Delhi and maybe Bangalore, whose pop is blocked by Fog of War) is Size 1. The only one with culture is Lahore, which is conveniently right off of our Kummani. It appears that India wants that iron. After cleaning map, we see that India indeed has no Iron.
So, our plan is to attack Karachi and Lahore, the only fruitful cities. Then we wait.
We will try to avoid a Golden Age as much as possible, so Lahore is only attackable by SWORDSMEN! Japan is hogging Monarchy.
We have 9 Swordsmen. Things should go out well. We also have no artillery, but that should not matter.
Turn 5 (Cont.)
Withdraw workers in danger
Pay Egyptians 275 & RoP to help in war. We save 25 Gold by adding RoP.
Pay Russia 137 & RoP to help in war. We save 57 Gold by adding RoP.
Pay Japan 248 & RoP for Miltary Alliance, just in case India gets to them first. We save 33 Gold by adding RoP.
Nobody else poses a threat to us or India.
Turn 6
A Barbarian Horsemen appears from nowhere and kills two of our workers. Why do they have to have 2 movement points?!
Indian Warrior attacks one of our three roads leading to spices.
Just noticed that Russia has Odenburg in between India and us.
Turn 7
Arabs building Hanging Guardens. Just FYI.
I hate spyware.
Our good old Conscript Warrior takes out an Indian Veteren at full health. Finally we can have incense again.
Osgiliath founded on top of horses next to river. It is in a prime spot to attack Japan.
I can only describe it as "WTH" after hearing a 3-Man Chariot attack for the first time. The two face off against a single Indian Spearman. One dies, the other runs
Turn 8
Surge of 3MCs are produced.
Army of Swordsmen finally arrive at Kummani. Sent towards Lahore.
Samuha founded near Game.
I am running out of things to do with workers
Turn 9
Japan starts on Hanging Guardens
Our first Galley is made. Our first Catapult is started. Galley heads towards Hattusas to pick up Settler.
Calcutta attacked with One Swordsmen and One Warrior. Swordsmen kills and Warrior is killed in a 1 HP on 1 HP tie-breaker.
Turn 10
Japan brings Arabia into the war. Not really going to help.
Calcutta is razed.
END-DYNASTY ANALYSIS
The Seige on Karachi failed. But I have a gut feeling that Lahore will not stand against 9 Swordsmen.
Calcutta looks like a good place to plant a Settler.
A galley is heading towards Hattusas to bring our reign overseas.
We have 7 3MC that I am too afraid to use.
BATTLE PLAN
Ugarit houses 2 3MC. In previous planning, we declared the war and are able to stock atleast 5 there. However, 2 3MC should be enough to take out Karachi (Size 3; 0 Culture). Also, we have a scouting who is now obsolete who will be joining the march.
Aside from that, every single one of India's cities (asides from Delhi and maybe Bangalore, whose pop is blocked by Fog of War) is Size 1. The only one with culture is Lahore, which is conveniently right off of our Kummani. It appears that India wants that iron. After cleaning map, we see that India indeed has no Iron.
So, our plan is to attack Karachi and Lahore, the only fruitful cities. Then we wait.
We will try to avoid a Golden Age as much as possible, so Lahore is only attackable by SWORDSMEN! Japan is hogging Monarchy.
We have 9 Swordsmen. Things should go out well. We also have no artillery, but that should not matter.
Turn 5 (Cont.)
Withdraw workers in danger
Pay Egyptians 275 & RoP to help in war. We save 25 Gold by adding RoP.
Pay Russia 137 & RoP to help in war. We save 57 Gold by adding RoP.
Pay Japan 248 & RoP for Miltary Alliance, just in case India gets to them first. We save 33 Gold by adding RoP.
Nobody else poses a threat to us or India.
Turn 6
A Barbarian Horsemen appears from nowhere and kills two of our workers. Why do they have to have 2 movement points?!
Indian Warrior attacks one of our three roads leading to spices.
Just noticed that Russia has Odenburg in between India and us.
Turn 7
Arabs building Hanging Guardens. Just FYI.
I hate spyware.
Our good old Conscript Warrior takes out an Indian Veteren at full health. Finally we can have incense again.
Osgiliath founded on top of horses next to river. It is in a prime spot to attack Japan.
I can only describe it as "WTH" after hearing a 3-Man Chariot attack for the first time. The two face off against a single Indian Spearman. One dies, the other runs

Turn 8
Surge of 3MCs are produced.
Army of Swordsmen finally arrive at Kummani. Sent towards Lahore.
Samuha founded near Game.
I am running out of things to do with workers
Turn 9
Japan starts on Hanging Guardens
Our first Galley is made. Our first Catapult is started. Galley heads towards Hattusas to pick up Settler.
Calcutta attacked with One Swordsmen and One Warrior. Swordsmen kills and Warrior is killed in a 1 HP on 1 HP tie-breaker.
Turn 10
Japan brings Arabia into the war. Not really going to help.
Calcutta is razed.
END-DYNASTY ANALYSIS
The Seige on Karachi failed. But I have a gut feeling that Lahore will not stand against 9 Swordsmen.
Calcutta looks like a good place to plant a Settler.
A galley is heading towards Hattusas to bring our reign overseas.
We have 7 3MC that I am too afraid to use.