Today was the day I had taken off work to go for my annual visit to the Great British Beer Festival.
So I am afraid I came back to complete my turns slightly inebriated
Here's the turn log
Turn 5 - 890 AD
As previously discussed try to change the core to build units which will not waste shields
Current shield production -
Oasisland 13 spt
Aleppo 12 spt
Karhayuk 10 spt
Vineyard 10 spt
Greenland 9 spt
Grassy 9 spt
Ankuwa 9 spt
Hattusas - settler factory - 9gpt
Kanesh , Iron River 8spt
Pompeii , Plains City , Yalburt , Samuha
Osgiliath , Shimonosek , OK Corral , Silk Forest,
Tarsus , 7gpt
Hattusha , Ivrix 6gpt
Kummani , Rubble River 5 gpt,
Desert Filler , Tyrana 4 gpt.
Therefore IMHO
Karhayuk + Vineyard build any units where build cost divisible by 10
Greenland , Grassy , Ankuwa all need 1 more shield pt to be effiecient
Kanesh, Iron river build M inf (40) in 5 , Courthouse (80) in 10 or Bank (160) in 20
Tarsus can build Knights (10)
Can't exchange shields for food in Oasisland or Aleppo to gain any advantage , and
can't get Greenland, Grassy, Ankuwa up to 10spt so leave things as is
Pompeii , Plains City , Yalburt , Samuha
Osgiliath , Shimonosek , OK Corral , Silk Forest,
Tarsus , at 7gpt should (I suppose ) all be building knights in 10 if they
have barracks.
Found NeverJapanese between Edo and Kyoto.
Send captured Japanese workers towards NeverJapanese to join city next turn
IT - Switch Riverbend to Leonardos . Not sure how close any of the others are but
we have plenty of switches available if we don't get it and we have plenty of
cash to spend on ugrading our units if we do. Samuha can build knight in 10 but has no
Barracks

switch to Barracks).
Shgimoneski switches knight -> barracks, Yokahoma Pikeman -> temple, Edo Pikeman->walls,
satsuma pikeman->library, Nara pikeman->worker, we are now (I think) only building military in tiwns which have barracks.
Turn 6 - 900 AD
Add some of the captured japanese workers to newly formed towns in the Sw to grow
from size 1 to 4/5/6. Carry on roading / irrigating land where possible.
Egypt want Incense (1 of our 3) , Gems (our only one) and 1300 for Astronomy.
Don't want to get rid of our only spare gems so offer Incense + 1600 which they
accept
Nobody has much money so can't really sell Astronomy on but we are way ahead in gold
and I want to keep up in tech.
Now see what they are willing to pay for gems (they now have 1600g) - only 200
so I decline.
Build embassy with the Mongols. They have 2 iron , 1 Horse, 1 wine, 3 furs, 1 elephant.
Also MoM + 5 units, in Karakorum,
It Grassy beach-> auqeduct (don't think it can get above 9 spt otherwise). Have to
employ another taxman in Greenland as it riots. Karhuyuk , University->Courthouse,
Shioneski barracks->knight (it's producing 7spt

). Nagaski (crap outer town , hugh corruption)
musketmnan->worker. Economics is due in 3 at 20% sci at +246gpt. Still 6 turns until Allepo can build
finishes Smith's though

. Knocking sci down to 10% means 7 turns until Econ so leave it where it is.
No trades possible.
Turn 7 - 910 AD
General movement of workers. Move spare military units northwards
IT - Rubble River completes Market - start Temple. Kanesh is at 8spt -> longbowman due in 5
Never Japanese riots (my fault for addng too many workers

) up lux to 20%
Turn 8 - 920 AD
Thnk about when we should attack the Russians. IMHO not before the end of my turns,
but I will continue to move troops towards Osgiliath and Emar.
General movement of workers to work and military northwards.
IT Oasisland Knight->Granary, Osgiliath Knight->knight, Pompeii Knight->Knight,
Egyptians are building Bach's. Maya complete Sun Tzu, Arabs start Leonardo's.
Arab's start Sistine, Russians start Leonardo's .Russians start Cops.
Mongol's start Leonardo's.
Turn 9 - 930 AD
Rocky river founded betweemn Nara and Osaka. Send settlers towards SW to fill in the
(very few) gaps remaining.
Mongols demand theology from us. I don't normally decline these threats but
a) We don't have a border with them
b) we have reasonably strong military
so I tell them where to go.
So (inevitably) they declare (Oh **** - I did say I wanted to practice my warmongering didn't I

)
We learn Economics. Switch to Music Theory (due in 15)
Ankuwa Longbow->Longbow, Vineyard Knight->Cops, Nagasaki worker->worker,
NeverJapanese Worker->Barracks.
Egypt are building Bach's
Alleppo Palce->Smith's (due in 3 turns)
Get Alliance with the Mayans against the Mongols (Give them Theology)
Lux tax goes down to 0
Turn 10 - 940 AD
General movement of troops.
There may be a couple of workers / settlers still moving towards the SW - my aplologies
if I haven't stopped them all.
NOTE - We are now at war with the Mongols and have a military alliance against them
with the Mayans. Sorry if this was really

but they threatened and we have a reasonable military and they do not have a border with us so I though I would let them do their worst (especially as I have now finished my turns

)
Map / Save to follow .................