Preturn: I find the situation much as everyone has said, not that I doubted. Set science back to 80%, but we still get alpha in 3 turns. Change Cuzco from granary to settler.
IBT: We are listed as the 4th most advanced nation in the world.
1) 1950 (bc): Send regular scout to check out Zululand and a Chasqui scout north to keep an eye on Theodora. Science set to 70%, still get alpha in 2 turns.
IBT: Zulu found Bedapi NW of Cuzco.
2) 1910 B.C.: Machu Pichu founded, production set to worker. Exploring.
IBT: Shaka demands withdrawal, but still polite.
3) 1870 B.C.: We get Alphabet. Set research to writing at 80%, we get writing in 17 turns. Maybe we can still try for a philosophy slingshot. Zulus now have the wheel. Still wont trade IW. Jerks.
4) 1830 B.C.: Not much, really.
5) 1790 B.C.: Cuzco builds settler, set production to spearman.
6) 1750 B.C.: Small peninsula behind Zulus capital. Not much, though.
IBT: Caesarea founded
7) 1725 B.C.: Tiwanaku builds granary. Production set to curragh.
IBT: Shaka contacts and demands CB. As much as I desire to tell him hell need his own Ceremonial Burial in short order if he keeps that up, I heed the advice of our foreign advisor, and cave. We dont have the troops for a war with Shaka. I recommend from now on, that Cuzco builds military and nothing but.
8) 1700 B.C.: Yawn.
IBT: Madrid builds Colossus.
9) 1675 B.C. Machu Pichu builds worker, set production to settler.
10) 1650 B.C. Cuzco builds spearman, set production to archer. Ollantaytambo founded, production set to temple. Ollantaytambo is where it is because it will serve as our forward base against the Zulu.
Save
A couple notes: We need to manage Machu Pichu in order to gain full effectiveness as a settler factory. If possible, we can build a reserve of settlers, and raze Zulu cities instead of capturing. Curragh coming next turn. It should be sent to the island to the east in an attempt to make contact.