Clive2 - Random Monarch

Good grief - that was quick !

Revised roster

Noldodan (just played)
Louis XXIV (up)
Sir Clive (on deck)
ChuckDizzle
DBear
YanksGiant87 (skipped)

I'll comment when I look at the save (won't be tonight though)
 
Sir Clive said:
I'll comment when I look at the save (won't be tonight though)

Is that because it isn't there ;)

My clock doesn't begin until I actually get a chance to play it ;)
 
lurker's comment: new cities build cats before rax. y'all are done with kulture for now. build up and go kick Shaka's butt when the time is right
 
Just checked out the save.

The land to the east of Corihuayrachina (BTW you are welcome to rename cities if you want to :) ) is frustrating IMHO.

It would be great if we could get a curragh to investigate but I can't see any
prospect of that happening soon as we need to buld military and there is no
coastal town on the east and no decent land to build one.

Presume the settler being built in Tiwanuka will settle on the southern
tip of our landmass. Should we build a couple of boats from there ?
 
Finished playing, will post soon
 
Well it's 00-30 here now and I have to be up before 07-00 for work so I am not going to look at the save tonight !

I've got it and I'll play Friday night starting at about 21-00 (UK time)
unless there is anything in the save which I think needs team discussion.

Got it (when Louis posts the save) !

Revised roster

Noldodan
Louis XXIV (just played)
Sir Clive (up)
ChuckDizzle (on deck)
DBear
YanksGiant87 (Are you still there ? if not then we will look for a replacement or play with 5)
 
Pre-Turn:
No reason to build a second spear in Corihuayrachina (that's a mouthful) when there isn't even a barracks. Change to Barracks. Shouldn't Ollantaytmbo be building a barracks? Switch to that. We have many unworked tiles, I'll see if its a problem. Change Pelargir to Curragh, since we really should try and make contact with others. Shouldn't all moves have been completed, or was it a begining of the turn? Anyway, move units and hit enter.

IBT: Tiwanaku riots (doh)
Ollantaytambo-Barracks-->Worker (was going to do Archer, but we really need workers).

1) 1125BC: Lux slider is still at 20, but I move some mp into Tiwanaku, Philosophy in 5. Should have checked diplomacy last turn. Byzantines have Philosophy and Mysticism, Zulu have IW and HBR. I can't see a fair deal atm, although I could trade for Philosophy and Mysticism by giving away our techs, but it probably isn't a fair price. It would give us the ability to research something new, so delaying making a decision won't help us. I'm hopeful something will turn up.

IBT: Cuzco - Archer-->Worker
Pelargir - Curragh --> Worker

I'm sorry I'm wasting so many of my turns building, but we need more workers.

2) 1100BC: Hire taxman in Tiwanaku, since it grew. Have to keep mp in Tiwanaku.

3) 1075BC: Play around with deals from the Byzantines. We need a worker, and I could get Mysticism, a worker, and 8 gold for mathematics. I'm really bad at knowing what a good deal is, so I'm not going to try this trade. Zulu still want Maths and Pottery for IW. Once again, I'm not going to do anything.

IBT: Cuzco-Worker-->Archer

4) 1050BC: Not much, some worker moves

IBT: Tiwanaku - Settler --> Archer
Pelargir - Worker --> Catapult

5) 1025BC: Our army is now strong to the Zulu! I think we need more archers, as well as some cats, but this is great news. Move workers

IBT: Olly - Worker --> Cat

6) 1000BC: I don't like the tip of the continent for a city at all. Move the city to 1 S of BG. I can work every single tile except one with radius, plus it acts as a canal city to shorten the curragh journey. Disband scout to speed up cat (there's no point anymore of having him around anyway).

7) 975BC: I can get IW + 20g for Maths. This is the best deal I've gotten so far, so I take it. There is iron right outside our city borders! I don't care what was said about Temples, I want our borders to expand to get the iron. Cori is changed from racks to temple. Build Vilcas.

IBT: Cuzco - Archer --> Archer

8) 950BC: I would hate to waste a worker on a colony, but I'll consider it (roading iron). If you look carefully, you can see blue borders, but not close enough to make contact.

IBT: Machu Pichu (something I can spell ;) ) - Barracks --> Archer

9) 925BC: zzz

IBT: Tiwanaku - Archer-->Cat (seems more important now)

10) Move workers and road

That's the end of my turns. The invasion should be ready very soon. If you want Swordsman, a colony would speed up the process, but I think we can win without them. Either way, more Cats are needed.
 
Here's a map and the Military screen for lurkers

Since the end of the last player, I added 3 Workers, 3 Archers, and a Curragh. We still need more workers, though. 6 workers in 7 cities is pretty poor.
 

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Hey I'm back, i had some computer and internet problems :( . good thing i've fixed the problem and am back up running, i'm sorry for any problems i've caused but im back and rdy to play when you want me to.
 
Louis XXIV said:
We need a worker, and I could get Mysticism, a worker, and 8 gold for mathematics. I'm really bad at knowing what a good deal is, so I'm not going to try this trade.
lurker's comment: Good call, I'd say. Mysticism is 98 beakers and Mathematics is 197 (according to CivAssist, mentioned later), so in effect you're paying 91 gold for the worker (197-98=99 99-8=91) which isn't worth it to me (50 is more like it.)

Random thoughts: Ulundi isn't an iron city [party] ! Shaka has no iron. You can see a light blue border to the east, someone's on that landmass the curragh's going to. More workers, as Louis XXIV said, we have less than 1 per city (some players say 2 per city... I'm not sure I'm one of them, but you still need a lot.) I'd build more units before invading as the GA could get hard and those Impis are tough (plus they're swords, they're stronger.) Shortly after defeating Shaka, I'd attack the Byzantines, they still only have 2 cities. MapStat and CivAssist are good utilities, you can go to the Utility Programs section of the Creation & Customization forum to get those. If you want to read stuff... the War Academy is good, GK2-The Training Day Experiment, is a classic (long thread, 140 pages or something) and I learned a lot from Clive1- Monarch (training) game, so that's also a good place to take a look at. GK2 is here: http://forums.civfanatics.com/showthread.php?t=81351 and Clive1 is here: http://forums.civfanatics.com/showthread.php?t=93503 .
 
Hmmm, only 9 archers and we're still mightier than the Zulus? Remember, archers have 2 attack and Impi have 2 defense. Do we want a GA by getting our Chasquis involved?
 
lurker's comment: We're in Despotism and you generally don't want a Golden Age in Despotism (any tile making 3 or more food/shields/commerce makes one less, so only if it'll save the game.)

According to Combat Calculator (found here: http://www.civfanatics.com/civ3combatcalc.html ),

Veteran archer against regular fortified impi: 50.9% chance archer will win.
Veteran archer against veteran fortified impi: 34% chance archer will win.
Elite archer against regular fortified impi: 63.5% chance archer will win.
Elite archer against veteran fortified impi: 46.5% chance sword will win.
Veteran sword against regular fortified impi: 70.4% chance sword will win.
Veteran sword against veteran fortified impi: 55.4% chance sword will win.
Elite sword against regular fortified impi: 81.3% chance sword will win.
Elite sword against veteran fortified impi: 69.2% chance sword will win.

All tests done if city is in grasslands. Enemies are stronger in, say, hills. This makes me want to get some swords and wonder if 9 archers is enough yet (maybe it is in this situation, though.) But the military advisor values offense higher than defense AFAIK, yet fortified defense has a good chance of winning (so the advisor may say you're strong, but in reality it's a bit different.)
 
viper275 said:
We're in Despotism and you generally don't want a Golden Age in Despotism (any tile making 3 or more food/shields/commerce makes one less, so only if it'll save the game.)

I would agree . I'm going to be playing in a couple of hours and my main priority is going to be to built up the military , get a few more workers and maximise the output of the land.

YanksGiant - Welcome back . Glad to hear you got your PC problems sorted out ! I'll leave you where you are in the roster for the moment if that is OK so you should be up in a couple of days given the pace of the game.

I'm really not too sure what to do on the research side. We won't get a bonus tech out of Philosophy since Byzantines already have it . Philosophy is due in 6 . I am not too sure what we should be going for after this . I guess we should get Iron working if we can't get it in a trade, although we do want to get to Monarchy or Republic ASAP . I'd quite like to go for map making seeing as we are expansionist.

Any suggestions anyone ?
 
Your information is completely out of date ;)

We have IW and Philosophy. We are researching Map Making. A Temple is being built in Cori. At the current rate, we will have iron in 25 turns. If we want to build another settler, or a colony, we can get the iron much faster, and get swordsmen. Catapults are not something that should be forgotten. We won't be fighting full-strength units if we bring enough Cats.
 
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