Clive2 - Random Monarch

Louis XXIV said:
Your information is completely out of date ;)

We have IW and Philosophy. We are researching Map Making. A Temple is being built in Cori. At the current rate, we will have iron in 25 turns. If we want to build another settler, or a colony, we can get the iron much faster, and get swordsmen. Catapults are not something that should be forgotten. We won't be fighting full-strength units if we bring enough Cats.


Completely brain-dead after a heavy day at work.

I have just played the 1155 BC save instead of the latest one

WHAT A MORON I AM :cry: :cry: :cry:

The three previous posts were the turnlog, the screenshot / save and the revised roster

I will try to get the RIGHT save played tonight but may have to finish it
tomorrow .
 
Pre turn check (the right turn this time :) )

There's hardly any space for building new towns and we need the
iron to build swordsmen. We need more workers and more military.
I almost never build towns 2 tiles apart and it will take far
too many turns to clear the marshland so the only alternative is
a colony . I almost never build colonies this early but I don't think
there is an alternative here.

Check for trades - nothing sensible available.

875 BC (1) - Build Iron colony

IT Switch Macchu Pichu and Cuzco to swordsmen

850 BC (2) - Nothing

IT - Nothing

825 BC (3) - Workers work . Carrack gets nearer the light blue
borders. May have contact next turn

IT - Nothing

800 BC (4) - Notice we have a clown in Tiwanaku. I don't like this in
our largest city - we need to grow and produce as quickly as
possible early on.

I up lux from 10% to 20% and fire the clown.

Happiness is a big problem
We only have one lux, no prospect of getting any more soon so
we are continually having to move lux to keep happy. As our other
cities grow we are going to have more happiness problems. Therefore
after Tiwanaku produces the cat I'm going to start using it to
produce workers (which we still don't have enough of)

Light blue borders are America. We are impressed by their cultural
achievements :).

We can get Mysticism +10 g for Alphabet. Seeing as Byz and Zulu already
have Alphabet it isn't worth much so I do the deal.

IT - Tiwanaku Cat->worker, Machu Picchu Sword->Sword
Olly cat->spear, Pelargir cat->cat

Zulu are building Pyramids in Zimbabwe That's good news - it menas that
they aren't building military in their best town

I check the military - I reckon we could do with a couple more swordsmen on the front
line before attacking . There's one due in Cuzco in 6 and one in Macchu Piccu
in 4 so I reckon we should be ready to attack in the middle of the next turn.

775 BC (5) - General movement

IT Americans ask our Curragh to leave . We apologise and say we will

750 BC (6) - Curragh finds shallow water the far side of Seattle

IT America has Polytheism. We would need to give writing and Maths to get it
BUt we would then have Phil and Poly to trade to Zulu for HBR.
Decide against it for the time being.
Tiwanaku produces a worker. At size 5 it is growing every 2 turns and
producing a worker every 2 turns. I leave it like this otherwise we have
trouble with happiness.

Lux back down from 20% - 10% . We're now losing 2gpt

730 BC (7) - Nothing much

IT Nothing

710 BC (8) - Nothing

IT Nothing

Do we want to be in Monarchy or Republic as our first government ?
If we want Monarchy (which will be better if we are going to be at
war with the Zulu) then we need Polytheism.

We still need both Writing and Maths it get it from the Americans so I will leave
it to the next player to decide (we need to pick a new research target in
2 turns time anyway)

IT Cuzco sword->sword, Tiwanaku worker->worker

690 BC (9) - worker / sword / curragh movement

IT We learn Map Making. I switch to Currency . PLEASE NOTE THIS IS A PLACE
HOLDER. The team should decide what we research next!

America already has Map Making, Byz and Zulu do not
Map Making would get us Code of Laws + 14g from Byz.

I think about doing this since the Byz are very weak anyway, but
then consider that they may trade it to the Zulu which we don't
really want.

I meant to establish an embassy with the Americans (but forgot when I
met them) . Do it now for 34g


They have 2 troops in Washington, and are building Pyramids due in 47 turns
Pop 68,888. They are 90% sci, 10% tax, 0% lux. They have horses.


670 BC (10) - General movement.


We now have negative cashflow. This is partly due to us now having 29 units when our limit is 28 . Obviously this will get worse the more units we build since we have no space to build more cities at the moment.

However we should raise some cash from trading and hopefully we will
capture some more land soon.

Hopefully we should soon have enough non-chasqui troops to make sure we can defeat
the Zulu without risking triggering our GA in despotism.

Sorry if this turns are a bit :( - As I playing the wrong set first time round
I played later than expected and had already consumed a few more large glasses
of wine than intended :)
 
lurker's comment: who's gonna attack Vilcas? Build a cat not a warrior. Plant another city 2S of Vilcas and MM. Plant a city 3 E of Cuzco. Burn a worker to get iron now and keep working on the temple (good call) Change Machu Pichu to Cat. Don't build Zeus. It would cost too may shields and not have much utility since you would need to ship the ponies somewhere. Take this continent and then the blue people.
 
Clive2_670BC.JPG


Clive2 670BC save
 
Admiral Kutzov said:
lurker's comment: who's gonna attack Vilcas? Build a cat not a warrior. Plant another city 2S of Vilcas and MM. Plant a city 3 E of Cuzco. Burn a worker to get iron now and keep working on the temple (good call) Change Machu Pichu to Cat. Don't build Zeus. It would cost too may shields and not have much utility since you would need to ship the ponies somewhere. Take this continent and then the blue people.

Hi Admiral !

Thought about the city E of Cuzco but thought it would not be worth it at the time.
Looking back , it would have been if only to give us extra military support.

Any ideas on what we should do about happiness ?
 
I agree we should build 3 East of Cuzco and, if my focus wasn't military, I would have done just that.

Happiness is an annoying problem that I can't think of how to solve at this time. Obviously, after defeating the Zulu, we should build a city on the spices. One last thought, put a different unit on the colony, a Chasqui will only trigger an unwanted GA.

Republic would be my gov of choice, since, after we kill those in our continent, we might have a lot of peace.
 
Louis XXIV said:
One last thought, put a different unit on the colony, a Chasqui will only trigger an unwanted GA.
.

Good point Louis XXIV - that had completely passed me by :(

Revised roster

Noldodan
Louis XXIV
Sir Clive (just played)
ChuckDizzle (up)
DBear (on deck)
YanksGiant87
 
Admiral Kutzov said:
lurker's comment: who's gonna attack Vilcas? Build a cat not a warrior. Plant another city 2S of Vilcas and MM. Plant a city 3 E of Cuzco. Burn a worker to get iron now and keep working on the temple (good call) Change Machu Pichu to Cat. Don't build Zeus. It would cost too may shields and not have much utility since you would need to ship the ponies somewhere. Take this continent and then the blue people.
Agree except two parts (one's more of 'this could work, but you're basically right.') The first is that you may want a warrior to upgrade to a sword, although regular is kind of weak. The second is Zeus is worth it IMHO. 200 shields, let's say you get 10 ACs (you'll probably get way more, but this is just an example), that's 20 shields (the cost of a spear/archer) for an AC, which can even work okay on musketmen (with a couple plus others, generally I like old units to take out weak redlined ones, the old units are usually elite anyway.) Just my opinion, of course.

Re happiness: Grab spices ASAP, luxuries are probably the best solution for happiness (I'm amazed at some games where there's no lux spending and this is where only 1 citizen is born content. It's because there are enough luxury resources traded and within the borders of the human.) Don't be afraid to raise lux to 20%.
 
lurker's comment: now that I've seen how close Lincoln is, I revise my earlier comments. Go with viper and build Zeus and use the ponies. My earlier comments were based on assumption that you would need lots of boats. you won't. Ulundi has gotta go. Soon. Again, go with viper and don't be afraid to raise the lux rate to 20% or higher if need be. After the Zulu war, Rep. is probably a good choice. Consider Tiw. for a wonder build
 
:bump: :bump:

Haven't seen anything from ChuckDizzle for about 4-5 days -

Are you there Chuck ?

If I don't get a 'got it' by 12-00 Sunday London time we'll move to DBear.

DBear - are you there and ready to play if ChuckDizzle doesn't turn up ?

Roster

Noldodan
Louis XXIV
Sir Clive (just played)
ChuckDizzle (up)
DBear (on deck)
YanksGiant87
 
Yes, I'll be ready to go if ChuckDizzle doesn't respond.
 
lurker's comment: like the game so far, and keep it up. as a player to recently move up to monarch i will be keeping a close eye on this game :)
 
OK - The 12-00 London deadline has passed so ChuckDizzle is skipped

Revised roster

Noldodan
Louis XXIV
Sir Clive
ChuckDizzle (skipped)
DBear (up)
YanksGiant87(on deck)

DBear you're up !

Remember , I had to change research 1 turn before the end of my turns. I chose currency more as a placeholder than anything else since I couldn't really decide in which was the best option (although we are short of cash at the moment) . Therefore please feel free to change it if you so wish.
 
Sorry, got caught up moving back into school and such. I've been reading the thread, but somehow I missed you when you posted on Friday. Machu Pichu should be using its food bonuses to pump out workers and settlers, not swords. Just a thought.
 
ChuckDizzle said:
Sorry, got caught up moving back into school and such. I've been reading the thread, but somehow I missed you when you posted on Friday. Machu Pichu should be using its food bonuses to pump out workers and settlers, not swords. Just a thought.

Nice to see you back ChuckDizzle . Are you OK to play in the next couple of days ? If so I will just swap you and DBear in the roster rather than skip you so that you are up after DBear has played ?

Otherwise it seems a bit unfair to skip you when you didn't miss your turn by much !
 
Yeah, i'm back, and with a better internet than ever. Oddly enough, I got the post by about 12:00 Eastern time. So, I'm good to play whenever, so that works.
 
OK DBear and ChuckDizzle swap places in the roster.

Revised roster

Noldodan
Louis XXIV
Sir Clive
DBear (up)
ChuckDizzle (on deck)
YanksGiant87
 
) 670BC: Why aren't we going for SoZ? Cuzco is switched. We are running a deficit and it will get larger as we build more units, so I turn science down a notch.

1) 650: Tiwanaku builds worker, starts settler, going to build 3E of Cuzco. MP builds archer, starts cat. Keep an eye on MP, they will riot with next pop increase. What are the workers doing near Ollan? If they were clearing wetlands, they did so, so I move them out of harm's way. Send curragh north.

2) 630: My mistake. I moved a unit out of MP and it started rioting, shift worker to taxman. Ollan starts cat, Cory starts rax. Pelargir starts temple. Curragh heads n, uncovers iron resource on apparently unknown island. I send troops to Ulundi. Let's get ready to rumble!

3) 610: One archer wins, another loses. Workers build Ollan-MP road. Ulundi is smashed with no losses, we take slaves.

4) 590: A Zulu archer takes out one of ours. We kill it. Half our force heads for Zimbabwe, the other for Intombe.

5) 570: Madrid builds Pyramids. Byzantines start the Mausoleum. With only 2 towns they are going for the Mausoleum? :shakehead: Actually I see they built a third town, going for the spice. Once we take out the Zulus, they'll be no problem. Make a mistake as I try to send a spear to finish off a redlined archer on a hill.

6) 550: Sword holds off an archer camped on mountain outside Zimbabwe. MP builds cat, starts sword. Vilcas start settler. Zulus go for Mausoleum, Americans for ToA. The swords fail to take Zimbabwe. Cori expands, takes colony. Our curragh spots a Spanish warrior. We make contact and trade pottery for horseback + 20. The Spanish are still up construct. They refuse to trade it for maps. We trade maps to Byzantines for law + 15. We trade writing + horseback to America for Poly.

7) 530: Zulu want to talk but have nothing to offer. Tiwanaku builds settler, starts sword. Ollan starts sword. Cats redline an archer, archer finishes him. Workers chop forest between MP and Cori.

8) 510: We lose another archer. Catapult damages impi in Intombe. Archer can't kill him, though. Vilcabamba built e of Cuzco. Cats redline archer.

9) 490: Zulus get lucky and take out our archer on hill across river, getting a cat. Sword pillages near Zimbabwe.

10) 470: Cats trash improvements near Zimbabwe. Sorry, the conquest shoulda gone much better. :mad:
 
Re workers near Olly - when I started Olly was working 3 unimproved grassland :(

Since we were short of cash I sent workers up there to road (and mine)

Will have a look at the save a bit later .

Revised roster

Noldodan
Louis XXIV
Sir Clive
DBear (just played
ChuckDizzle (up)
YanksGiant87 (on deck)
 
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