Preturn - Olly is about to riot, I give them entertainment. I stop the miners up north so the incense can be roaded. Crabengwë!
IBT - Maya demand we leave, I agree.
Turn 1 - Lower Sci to 60%. Fortify cats up north. Move Settler north. Switch Cori to a Settler.
IBT - Nothing.
Turn 2 - Begin roading Spices, ETA 5 turns. Found Brithrombar 1 SW of ruins, begin Lib. Attacking Isandlwhana is tempting, but they're not going anywhere.
IBT - Ancient Cav and 3 Swords produced.
Turn 3 - Pelargir has no Barracks! Barracks begun. Attacks Isandlwhana, autorazed, no casualties.
IBT - Cori makes a Settler, another begun.
Turn 4 - Workers added to Spice project. Bapedi attacked, trade a Sword for an Impi.
IBT - Machu Picchu builds Sword.
Turn 5 - Spice road completed! Lux reduced to 20% and Sci reduced to 50%, Feudalism still due in 2. Bapedi falls to our mighty Ancient Cav, autorazed.
IBT - 2 Swords and a Spear produced, Olly changed to Spear.
Turn 6 - Hlobane falls to our mighty Swordsmen. Good riddance.
IBT - Dromon approached Hlobane from NE. Feudalism discoved, Engineering begun, revolt begun. Sword builds changed to Med Inf. So much rioting... Entertainers hired. Palace expands... during Anarchy. That's odd.
Turn 7 - Green borders ahoy!
IBT - Riots quelled. Cuzco builds Ancient Cav.
Turn 8 - Still no contact with greenies...
IBT - Dromon movesnext to Hlobane. Copan builds Great Lighthouse. Japs start GL.
Turn 9 - The greenies are the Japs, and are behind by 4 techs. They have nothing to offer us, so I let them be ignorant. Eglarest founded 1 N of ruins on western coast, Library begun.
IBT - Dromon leaves our seaspace to South.
Turn 10 - Movement.
Suggestion: Government ETA is 3 turns, so if we want Republic, let's trade for it soon. Also, I forgot to look fo trades, so I suggest you do that too. We have a LOT of Swords, and those are going to be costly to upgrade, but I think we can wait until we take out the Byz to worry about that.
IBT - Maya demand we leave, I agree.
Turn 1 - Lower Sci to 60%. Fortify cats up north. Move Settler north. Switch Cori to a Settler.
IBT - Nothing.
Turn 2 - Begin roading Spices, ETA 5 turns. Found Brithrombar 1 SW of ruins, begin Lib. Attacking Isandlwhana is tempting, but they're not going anywhere.
IBT - Ancient Cav and 3 Swords produced.
Turn 3 - Pelargir has no Barracks! Barracks begun. Attacks Isandlwhana, autorazed, no casualties.
IBT - Cori makes a Settler, another begun.
Turn 4 - Workers added to Spice project. Bapedi attacked, trade a Sword for an Impi.
IBT - Machu Picchu builds Sword.
Turn 5 - Spice road completed! Lux reduced to 20% and Sci reduced to 50%, Feudalism still due in 2. Bapedi falls to our mighty Ancient Cav, autorazed.
IBT - 2 Swords and a Spear produced, Olly changed to Spear.
Turn 6 - Hlobane falls to our mighty Swordsmen. Good riddance.
IBT - Dromon approached Hlobane from NE. Feudalism discoved, Engineering begun, revolt begun. Sword builds changed to Med Inf. So much rioting... Entertainers hired. Palace expands... during Anarchy. That's odd.
Turn 7 - Green borders ahoy!
IBT - Riots quelled. Cuzco builds Ancient Cav.
Turn 8 - Still no contact with greenies...
IBT - Dromon movesnext to Hlobane. Copan builds Great Lighthouse. Japs start GL.
Turn 9 - The greenies are the Japs, and are behind by 4 techs. They have nothing to offer us, so I let them be ignorant. Eglarest founded 1 N of ruins on western coast, Library begun.
IBT - Dromon leaves our seaspace to South.
Turn 10 - Movement.
Suggestion: Government ETA is 3 turns, so if we want Republic, let's trade for it soon. Also, I forgot to look fo trades, so I suggest you do that too. We have a LOT of Swords, and those are going to be costly to upgrade, but I think we can wait until we take out the Byz to worry about that.